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build: Ignore private headers when building the Cogl reference
Otherwise gtk-doc will try to look up private symbols.
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885942aec0
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@ -59,16 +59,26 @@ IGNORE_HFILES=\
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cogl-color-private.h \
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cogl-feature-private.h \
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cogl-framebuffer-private.h \
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cogl-gtype-private.h \
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cogl-index-array-private.h \
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cogl-indices-private.h \
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cogl-journal-private.h \
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cogl-material-arbfp-private.h \
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cogl-material-fixed-private.h \
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cogl-material-glsl-private.h \
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cogl-material-opengl-private.h \
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cogl-material-private.h \
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cogl-matrix-private.h \
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cogl-object-private.h \
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cogl-path-private.h \
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cogl-pipeline-fragend-arbfp-private.h \
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cogl-pipeline-fragend-fixed-private.h \
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cogl-pipeline-fragend-glsl-private.h \
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cogl-pipeline-opengl-private.h \
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cogl-pipeline-private.h \
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cogl-pipeline-progend-glsl-private.h \
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cogl-pipeline-vertend-fixed-private.h \
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cogl-pipeline-vertend-glsl-private.h \
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cogl-pixel-array-private.h \
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cogl-primitive-private.h \
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cogl-primitives-private.h \
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cogl-private.h \
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cogl-program-private.h \
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cogl-shader-private.h \
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cogl-sub-texture-private.h \
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cogl-texture-2d-private.h \
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@ -76,6 +86,8 @@ IGNORE_HFILES=\
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cogl-texture-3d-private.h \
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cogl-texture-private.h \
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cogl-texture-rectangle-private.h \
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cogl-vertex-array-private.h \
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cogl-vertex-attribute-private.h \
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cogl-vertex-buffer-private.h \
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cogl-blend-string.h \
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cogl-clip-stack.h \
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