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https://github.com/brl/mutter.git
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tests: Use ClutterEvent getter methods
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3153>
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@ -120,8 +120,8 @@ key_group_key_press (ClutterActor *actor,
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g_assert (pool != NULL);
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res = clutter_binding_pool_activate (pool,
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event->keyval,
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event->modifier_state,
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clutter_event_get_key_symbol ((ClutterEvent *) event),
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clutter_event_get_state ((ClutterEvent *) event),
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G_OBJECT (actor));
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/* if we activate a key binding, redraw the actor */
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@ -53,13 +53,16 @@ event_cb (ClutterActor *actor,
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GArray *events = user_data;
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EventLog entry;
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switch (event->type)
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switch (clutter_event_type (event))
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{
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case CLUTTER_ENTER:
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case CLUTTER_LEAVE:
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if ((event->any.flags & CLUTTER_EVENT_FLAG_GRAB_NOTIFY) != 0)
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if ((clutter_event_get_flags (event) & CLUTTER_EVENT_FLAG_GRAB_NOTIFY) != 0)
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{
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entry = (EventLog) { clutter_actor_get_name (actor), event->type };
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entry = (EventLog) {
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clutter_actor_get_name (actor),
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clutter_event_type (event)
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};
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g_debug ("Event '%s' on actor '%s'",
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clutter_event_get_name (event),
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@ -69,7 +72,10 @@ event_cb (ClutterActor *actor,
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break;
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default:
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entry = (EventLog) { clutter_actor_get_name (actor), event->type };
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entry = (EventLog) {
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clutter_actor_get_name (actor),
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clutter_event_type (event)
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};
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g_debug ("Event '%s' on actor '%s'",
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clutter_event_get_name (event),
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entry.name);
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@ -560,7 +566,7 @@ handle_input_only_event (const ClutterEvent *event,
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gpointer user_data)
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{
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GArray *events = user_data;
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EventLog entry = { "input-only grab", event->type };
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EventLog entry = { "input-only grab", clutter_event_type (event) };
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g_debug ("Input only grab event '%s'", clutter_event_get_name (event));
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g_array_append_val (events, entry);
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@ -75,7 +75,7 @@ input_cb (ClutterActor *stage,
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{
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SuperOH *oh = data;
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if (event->type == CLUTTER_KEY_RELEASE)
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if (clutter_event_type (event) == CLUTTER_KEY_RELEASE)
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{
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g_print ("*** key press event (key:%c) ***\n",
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clutter_event_get_key_symbol (event));
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@ -140,8 +140,8 @@ key_group_key_press (ClutterActor *actor,
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g_assert (pool != NULL);
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res = clutter_binding_pool_activate (pool,
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event->keyval,
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event->modifier_state,
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clutter_event_get_key_symbol ((ClutterEvent *) event),
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clutter_event_get_state ((ClutterEvent *) event),
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G_OBJECT (actor));
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/* if we activate a key binding, redraw the actor */
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@ -240,7 +240,7 @@ button_release_cb (ClutterActor *actor,
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* which shader to display */
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g_clear_handle_id (&timeout_id, g_source_remove);
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if (event->button.button == 1)
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if (clutter_event_get_button (event) == 1)
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{
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new_no = shader_no - 1;
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if (new_no < 0)
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@ -89,7 +89,7 @@ on_button_press (ClutterActor *actor,
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ClutterButtonEvent *event,
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ClutterActor *rectangle)
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{
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if (event->button == CLUTTER_BUTTON_SECONDARY)
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if (clutter_event_get_button ((ClutterEvent *) event) == CLUTTER_BUTTON_SECONDARY)
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{
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gchar *text;
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@ -107,16 +107,18 @@ on_button_press (ClutterActor *actor,
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clutter_text_set_text (CLUTTER_TEXT (easing_mode_label), text);
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g_free (text);
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}
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else if (event->button == CLUTTER_BUTTON_PRIMARY)
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else if (clutter_event_get_button ((ClutterEvent *) event) == CLUTTER_BUTTON_PRIMARY)
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{
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ClutterAnimationMode cur_mode;
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float x, y;
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cur_mode = easing_modes[current_mode].mode;
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clutter_actor_save_easing_state (rectangle);
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clutter_actor_set_easing_duration (rectangle, DURATION * 1000);
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clutter_actor_set_easing_mode (rectangle, cur_mode);
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clutter_actor_set_position (rectangle, event->x, event->y);
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clutter_event_get_coords ((ClutterEvent *) event, &x, &y);
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clutter_actor_set_position (rectangle, x, y);
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/* if we were asked to, recenter the bouncer at the end of the
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* animation. we keep track of the animation to avoid connecting
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@ -15,7 +15,7 @@ test_events_describe (void);
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static const gchar *
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get_event_type_name (const ClutterEvent *event)
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{
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switch (event->type)
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switch (clutter_event_type (event))
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{
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case CLUTTER_BUTTON_PRESS:
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return "BUTTON PRESS";
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@ -140,40 +140,45 @@ key_focus_in_cb (ClutterActor *actor,
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static void
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fill_keybuf (char *keybuf, ClutterKeyEvent *event)
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{
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ClutterModifierType state;
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char utf8[6];
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uint32_t keyval;
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int len;
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/* printable character, if any (ß, ∑) */
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len = g_unichar_to_utf8 (event->unicode_value, utf8);
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len = g_unichar_to_utf8 (clutter_event_get_key_unicode ((ClutterEvent *) event), utf8);
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utf8[len] = '\0';
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sprintf (keybuf, "'%s' ", utf8);
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/* key combination (<Mod1>s, <Shift><Mod1>S, <Ctrl><Mod1>Delete) */
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len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->keyval), utf8);
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keyval = clutter_event_get_key_symbol ((ClutterEvent *) event);
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len = g_unichar_to_utf8 (clutter_keysym_to_unicode (keyval), utf8);
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utf8[len] = '\0';
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if (event->modifier_state & CLUTTER_SHIFT_MASK)
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state = clutter_event_get_state ((ClutterEvent *) event);
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if (state & CLUTTER_SHIFT_MASK)
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strcat (keybuf, "<Shift>");
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if (event->modifier_state & CLUTTER_LOCK_MASK)
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if (state & CLUTTER_LOCK_MASK)
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strcat (keybuf, "<Lock>");
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if (event->modifier_state & CLUTTER_CONTROL_MASK)
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if (state & CLUTTER_CONTROL_MASK)
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strcat (keybuf, "<Control>");
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if (event->modifier_state & CLUTTER_MOD1_MASK)
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if (state & CLUTTER_MOD1_MASK)
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strcat (keybuf, "<Mod1>");
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if (event->modifier_state & CLUTTER_MOD2_MASK)
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if (state & CLUTTER_MOD2_MASK)
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strcat (keybuf, "<Mod2>");
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if (event->modifier_state & CLUTTER_MOD3_MASK)
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if (state & CLUTTER_MOD3_MASK)
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strcat (keybuf, "<Mod3>");
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if (event->modifier_state & CLUTTER_MOD4_MASK)
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if (state & CLUTTER_MOD4_MASK)
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strcat (keybuf, "<Mod4>");
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if (event->modifier_state & CLUTTER_MOD5_MASK)
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if (state & CLUTTER_MOD5_MASK)
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strcat (keybuf, "<Mod5>");
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strcat (keybuf, utf8);
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@ -191,12 +196,14 @@ input_cb (ClutterActor *actor,
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gchar keybuf[128];
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ClutterInputDevice *device, *source;
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const gchar *device_name, *source_name = NULL;
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ClutterEventType event_type;
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device = clutter_event_get_device (event);
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device_name = clutter_input_device_get_device_name (device);
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event_type = clutter_event_type (event);
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if (event->type == CLUTTER_KEY_PRESS ||
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event->type == CLUTTER_KEY_RELEASE)
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if (event_type == CLUTTER_KEY_PRESS ||
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event_type == CLUTTER_KEY_RELEASE)
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{
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source_actor = clutter_stage_get_key_focus (CLUTTER_STAGE (stage));
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}
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@ -215,16 +222,16 @@ input_cb (ClutterActor *actor,
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state = get_event_state_string (event);
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switch (event->type)
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switch (event_type)
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{
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case CLUTTER_KEY_PRESS:
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fill_keybuf (keybuf, &event->key);
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fill_keybuf (keybuf, (ClutterKeyEvent *) event);
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printf ("[%s] KEY PRESS %s",
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clutter_actor_get_name (source_actor),
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keybuf);
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break;
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case CLUTTER_KEY_RELEASE:
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fill_keybuf (keybuf, &event->key);
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fill_keybuf (keybuf, (ClutterKeyEvent *) event);
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printf ("[%s] KEY RELEASE %s",
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clutter_actor_get_name (source_actor),
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keybuf);
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@ -16,18 +16,21 @@ debug_event_cb (ClutterActor *actor,
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{
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gchar keybuf[9], *source = (gchar*)data;
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ClutterActor *target;
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uint32_t keyval;
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int len = 0;
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switch (event->type)
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switch (clutter_event_type (event))
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{
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case CLUTTER_KEY_PRESS:
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len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->key.keyval),
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keyval = clutter_event_get_key_symbol (event);
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len = g_unichar_to_utf8 (clutter_keysym_to_unicode (keyval),
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keybuf);
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keybuf[len] = '\0';
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printf ("[%s] KEY PRESS '%s'", source, keybuf);
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break;
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case CLUTTER_KEY_RELEASE:
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len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->key.keyval),
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keyval = clutter_event_get_key_symbol (event);
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len = g_unichar_to_utf8 (clutter_keysym_to_unicode (keyval),
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keybuf);
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keybuf[len] = '\0';
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printf ("[%s] KEY RELEASE '%s'", source, keybuf);
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@ -35,7 +35,7 @@ on_captured_event (ClutterText *text,
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gunichar c;
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guint keyval;
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if (event->type != CLUTTER_KEY_PRESS)
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if (clutter_event_type (event) != CLUTTER_KEY_PRESS)
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return FALSE;
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is_unicode_mode = GPOINTER_TO_INT (g_object_get_data (G_OBJECT (text),
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@ -59,6 +59,7 @@ draw_touch (ClutterEvent *event,
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{
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ClutterEventSequence *sequence = clutter_event_get_event_sequence (event);
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const ClutterColor *color;
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float x, y;
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color = g_hash_table_lookup (sequence_to_color, sequence);
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if (color == NULL)
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@ -71,7 +72,8 @@ draw_touch (ClutterEvent *event,
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color->green / 255,
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color->blue / 255,
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color->alpha / 255);
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cairo_arc (cr, event->touch.x, event->touch.y, 5, 0, 2 * G_PI);
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clutter_event_get_coords (event, &x, &y);
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cairo_arc (cr, x, y, 5, 0, 2 * G_PI);
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cairo_fill (cr);
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}
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@ -94,7 +96,7 @@ event_cb (ClutterActor *actor, ClutterEvent *event, ClutterActor *canvas)
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{
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ClutterEvent *copy;
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if (event->type != CLUTTER_TOUCH_UPDATE)
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if (clutter_event_type (event) != CLUTTER_TOUCH_UPDATE)
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return FALSE;
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copy = clutter_event_copy (event);
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@ -110,7 +112,7 @@ rect_event_cb (ClutterActor *actor, ClutterEvent *event, gpointer data)
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{
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ClutterColor color;
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if (event->type != CLUTTER_TOUCH_BEGIN)
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if (clutter_event_type (event) != CLUTTER_TOUCH_BEGIN)
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return FALSE;
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color = static_colors[g_random_int_range (0, NUM_COLORS)];
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