cogl-pipeline-layer: Use CoglTextureType instead of GL target enum

Instead of storing the GLenum for the target of the last used texture
for a layer it now stores the CoglTextureType instead. The state name
has been renamed to 'texture type' instead of 'texture target'.
Previously the default pipeline layer would store 0 here to represent
that there is no texture. This has been changed to store
COGL_TEXTURE_TYPE_2D instead which means that all pipeline layers
always have a valid value for the texture type. Any places that were
previously fetching the texture from a layer to determine the target
(for example when generating shaders or when enabling a particular
texture target) now use the texture type instead. This means they will
work even for layers that don't have a texture.

This also changes it so that when binding a fallback texture instead
of always using a 2D texture it will now use the default texture
corresponding to the texture type of the layer. That way when the
generated shader tries to do a texture lookup for that type of texture
it will get a valid texture object. To make this work the patch adds a
default texture for 3D textures to the context and also makes the
default rectangle texture actually be a rectangle texture instead of
using a 2D texture.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
Neil Roberts
2012-02-09 12:52:45 +00:00
parent 8012eee31f
commit b96e6900f5
11 changed files with 205 additions and 173 deletions

View File

@@ -779,16 +779,23 @@ flush_layers_common_gl_state_cb (CoglPipelineLayer *layer, void *user_data)
if (layers_difference & COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA)
{
unsigned long state = COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA;
CoglPipelineLayer *authority =
_cogl_pipeline_layer_get_authority (layer, state);
CoglTexture *texture;
CoglTexture *texture = _cogl_pipeline_layer_get_texture_real (layer);
GLuint gl_texture;
GLenum gl_target;
texture = (authority->texture == NULL ?
ctx->default_gl_texture_2d_tex :
authority->texture);
if (texture == NULL)
switch (_cogl_pipeline_layer_get_texture_type (layer))
{
case COGL_TEXTURE_TYPE_2D:
texture = ctx->default_gl_texture_2d_tex;
break;
case COGL_TEXTURE_TYPE_3D:
texture = ctx->default_gl_texture_3d_tex;
break;
case COGL_TEXTURE_TYPE_RECTANGLE:
texture = ctx->default_gl_texture_rect_tex;
break;
}
cogl_texture_get_gl_texture (texture,
&gl_texture,