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renderer: set winsys on renderer before ->renderer_connect
When iterating through all the possible window systems trying to find one we can successfully connect we now associated the current winsys vtable with the renderer before calling winsys->renderer_connect in case the implementation calls some other Cogl API that expects to be able to determine the current winsys. For example calling _cogl_get_proc_address when querying winsys extensions as part of a successful connect will need to get at the current winsys vtable.
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@ -184,6 +184,11 @@ cogl_renderer_connect (CoglRenderer *renderer, GError **error)
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if (renderer_name && strcmp (winsys->name, renderer_name) != 0)
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if (renderer_name && strcmp (winsys->name, renderer_name) != 0)
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continue;
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continue;
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/* At least temporarily we will associate this winsys with
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* the renderer in-case ->renderer_connect calls API that
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* wants to query the current winsys... */
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renderer->winsys_vtable = winsys;
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if (!winsys->renderer_connect (renderer, &tmp_error))
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if (!winsys->renderer_connect (renderer, &tmp_error))
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{
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{
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g_string_append_c (error_message, '\n');
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g_string_append_c (error_message, '\n');
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@ -192,7 +197,6 @@ cogl_renderer_connect (CoglRenderer *renderer, GError **error)
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}
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}
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else
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else
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{
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{
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renderer->winsys_vtable = winsys;
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renderer->connected = TRUE;
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renderer->connected = TRUE;
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g_string_free (error_message, TRUE);
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g_string_free (error_message, TRUE);
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return TRUE;
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return TRUE;
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