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2008-04-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglnative/clutter-backend-egl.c: (clutter_backend_egl_redraw): Whitespace fixes. * clutter/eglnative/clutter-stage-egl.c: (clutter_stage_egl_hide): Indentation fixes. (clutter_stage_egl_realize): Use g_critical() to report failure, unset the flags and bail out instead of continuing the realization of the stage.
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12
ChangeLog
12
ChangeLog
@ -1,3 +1,15 @@
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2008-04-28 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/eglnative/clutter-backend-egl.c:
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(clutter_backend_egl_redraw): Whitespace fixes.
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* clutter/eglnative/clutter-stage-egl.c:
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(clutter_stage_egl_hide): Indentation fixes.
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(clutter_stage_egl_realize): Use g_critical() to report failure,
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unset the flags and bail out instead of continuing the realization
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of the stage.
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2008-04-25 Neil Roberts <neil@o-hand.com>
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2008-04-25 Neil Roberts <neil@o-hand.com>
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Merged in the clutter-ivan branch which contained the new public
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Merged in the clutter-ivan branch which contained the new public
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@ -72,6 +72,7 @@ clutter_backend_egl_redraw (ClutterBackend *backend,
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eglWaitNative (EGL_CORE_NATIVE_ENGINE);
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eglWaitNative (EGL_CORE_NATIVE_ENGINE);
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clutter_actor_paint (CLUTTER_ACTOR (stage));
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clutter_actor_paint (CLUTTER_ACTOR (stage));
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eglWaitGL();
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eglWaitGL();
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eglSwapBuffers (backend_egl->edpy, stage_egl->egl_surface);
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eglSwapBuffers (backend_egl->edpy, stage_egl->egl_surface);
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}
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}
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@ -44,6 +44,7 @@ clutter_stage_egl_hide (ClutterActor *actor)
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CLUTTER_ACTOR_UNSET_FLAGS (stage_egl, CLUTTER_ACTOR_MAPPED);
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CLUTTER_ACTOR_UNSET_FLAGS (stage_egl, CLUTTER_ACTOR_MAPPED);
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CLUTTER_ACTOR_UNSET_FLAGS (stage_egl->wrapper, CLUTTER_ACTOR_MAPPED);
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CLUTTER_ACTOR_UNSET_FLAGS (stage_egl->wrapper, CLUTTER_ACTOR_MAPPED);
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CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->hide (actor);
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CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->hide (actor);
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}
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}
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@ -99,7 +100,11 @@ clutter_stage_egl_realize (ClutterActor *actor)
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&config_count);
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&config_count);
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if (status != EGL_TRUE)
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if (status != EGL_TRUE)
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g_warning ("eglGetConfigs failed");
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{
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g_critical ("eglGetConfigs failed");
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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return;
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}
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status = eglChooseConfig (backend_egl->edpy,
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status = eglChooseConfig (backend_egl->edpy,
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cfg_attribs,
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cfg_attribs,
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@ -108,7 +113,11 @@ clutter_stage_egl_realize (ClutterActor *actor)
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&config_count);
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&config_count);
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if (status != EGL_TRUE)
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if (status != EGL_TRUE)
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g_warning ("eglChooseConfig failed");
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{
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g_critical ("eglChooseConfig failed");
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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return;
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}
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if (stage_egl->egl_surface != EGL_NO_SURFACE)
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if (stage_egl->egl_surface != EGL_NO_SURFACE)
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{
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{
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@ -128,8 +137,6 @@ clutter_stage_egl_realize (ClutterActor *actor)
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NULL,
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NULL,
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NULL);
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NULL);
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if (stage_egl->egl_surface == EGL_NO_SURFACE)
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if (stage_egl->egl_surface == EGL_NO_SURFACE)
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{
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{
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g_critical ("Unable to create an EGL surface");
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g_critical ("Unable to create an EGL surface");
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@ -175,24 +182,26 @@ clutter_stage_egl_realize (ClutterActor *actor)
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CLUTTER_ACTOR_SET_FLAGS (stage_egl->wrapper, CLUTTER_ACTOR_REALIZED);
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CLUTTER_ACTOR_SET_FLAGS (stage_egl->wrapper, CLUTTER_ACTOR_REALIZED);
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CLUTTER_ACTOR_SET_FLAGS (stage_egl, CLUTTER_ACTOR_REALIZED);
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CLUTTER_ACTOR_SET_FLAGS (stage_egl, CLUTTER_ACTOR_REALIZED);
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/* eglnative can have only one stage */
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/* eglnative can have only one context */
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status = eglMakeCurrent (backend_egl->edpy,
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status = eglMakeCurrent (backend_egl->edpy,
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stage_egl->egl_surface,
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stage_egl->egl_surface,
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stage_egl->egl_surface,
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stage_egl->egl_surface,
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backend_egl->egl_context);
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backend_egl->egl_context);
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if (status != EGL_TRUE)
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if (status != EGL_TRUE)
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g_warning ("eglMakeCurrent");
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}
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else
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{
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{
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g_warning("EGL Backend does not yet support offscreen rendering\n");
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g_critical ("eglMakeCurrent failed");
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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return;
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}
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}
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else
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{
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g_warning ("EGL Backend does not yet support offscreen rendering\n");
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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return;
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return;
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}
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}
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CLUTTER_SET_PRIVATE_FLAGS (stage_egl->wrapper, CLUTTER_ACTOR_SYNC_MATRICES);
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CLUTTER_SET_PRIVATE_FLAGS (stage_egl->wrapper, CLUTTER_ACTOR_SYNC_MATRICES);
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}
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}
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