mirror of
https://github.com/brl/mutter.git
synced 2024-11-23 08:30:42 -05:00
group: Do not override Container
Let ClutterActor do all the work.
This commit is contained in:
parent
ef3dc2d1ba
commit
b869019eb2
@ -67,234 +67,40 @@
|
|||||||
|
|
||||||
struct _ClutterGroupPrivate
|
struct _ClutterGroupPrivate
|
||||||
{
|
{
|
||||||
GList *children;
|
|
||||||
|
|
||||||
ClutterLayoutManager *layout;
|
ClutterLayoutManager *layout;
|
||||||
};
|
};
|
||||||
|
|
||||||
enum
|
G_DEFINE_TYPE (ClutterGroup, clutter_group, CLUTTER_TYPE_ACTOR)
|
||||||
{
|
|
||||||
ADD,
|
|
||||||
REMOVE,
|
|
||||||
|
|
||||||
LAST_SIGNAL
|
|
||||||
};
|
|
||||||
|
|
||||||
static void clutter_container_iface_init (ClutterContainerIface *iface);
|
|
||||||
|
|
||||||
G_DEFINE_TYPE_WITH_CODE (ClutterGroup, clutter_group, CLUTTER_TYPE_ACTOR,
|
|
||||||
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
|
|
||||||
clutter_container_iface_init));
|
|
||||||
|
|
||||||
static gint
|
|
||||||
sort_by_depth (gconstpointer a,
|
|
||||||
gconstpointer b)
|
|
||||||
{
|
|
||||||
gfloat depth_a = clutter_actor_get_depth (CLUTTER_ACTOR(a));
|
|
||||||
gfloat depth_b = clutter_actor_get_depth (CLUTTER_ACTOR(b));
|
|
||||||
|
|
||||||
if (depth_a < depth_b)
|
|
||||||
return -1;
|
|
||||||
|
|
||||||
if (depth_a > depth_b)
|
|
||||||
return 1;
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
|
||||||
clutter_group_real_add (ClutterContainer *container,
|
|
||||||
ClutterActor *actor)
|
|
||||||
{
|
|
||||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
|
||||||
|
|
||||||
g_object_ref (actor);
|
|
||||||
|
|
||||||
priv->children = g_list_append (priv->children, actor);
|
|
||||||
clutter_actor_add_child (CLUTTER_ACTOR (container), actor);
|
|
||||||
|
|
||||||
/* queue a relayout, to get the correct positioning inside
|
|
||||||
* the ::actor-added signal handlers
|
|
||||||
*/
|
|
||||||
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
|
|
||||||
|
|
||||||
g_signal_emit_by_name (container, "actor-added", actor);
|
|
||||||
|
|
||||||
clutter_container_sort_depth_order (container);
|
|
||||||
|
|
||||||
g_object_unref (actor);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
|
||||||
clutter_group_real_remove (ClutterContainer *container,
|
|
||||||
ClutterActor *actor)
|
|
||||||
{
|
|
||||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
|
||||||
|
|
||||||
g_object_ref (actor);
|
|
||||||
|
|
||||||
priv->children = g_list_remove (priv->children, actor);
|
|
||||||
clutter_actor_remove_child (CLUTTER_ACTOR (container), actor);
|
|
||||||
|
|
||||||
/* queue a relayout, to get the correct positioning inside
|
|
||||||
* the ::actor-removed signal handlers
|
|
||||||
*/
|
|
||||||
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
|
|
||||||
|
|
||||||
/* at this point, the actor passed to the "actor-removed" signal
|
|
||||||
* handlers is not parented anymore to the container but since we
|
|
||||||
* are holding a reference on it, it's still valid
|
|
||||||
*/
|
|
||||||
g_signal_emit_by_name (container, "actor-removed", actor);
|
|
||||||
|
|
||||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
|
||||||
|
|
||||||
g_object_unref (actor);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
|
||||||
clutter_group_real_foreach (ClutterContainer *container,
|
|
||||||
ClutterCallback callback,
|
|
||||||
gpointer user_data)
|
|
||||||
{
|
|
||||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
|
||||||
|
|
||||||
/* Using g_list_foreach instead of iterating the list manually
|
|
||||||
because it has better protection against the current node being
|
|
||||||
removed. This will happen for example if someone calls
|
|
||||||
clutter_container_foreach(container, clutter_actor_destroy) */
|
|
||||||
g_list_foreach (priv->children, (GFunc) callback, user_data);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
|
||||||
clutter_group_real_raise (ClutterContainer *container,
|
|
||||||
ClutterActor *actor,
|
|
||||||
ClutterActor *sibling)
|
|
||||||
{
|
|
||||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
|
||||||
|
|
||||||
priv->children = g_list_remove (priv->children, actor);
|
|
||||||
|
|
||||||
/* Raise at the top */
|
|
||||||
if (!sibling)
|
|
||||||
{
|
|
||||||
GList *last_item;
|
|
||||||
|
|
||||||
last_item = g_list_last (priv->children);
|
|
||||||
|
|
||||||
if (last_item)
|
|
||||||
sibling = last_item->data;
|
|
||||||
|
|
||||||
priv->children = g_list_append (priv->children, actor);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
gint index_ = g_list_index (priv->children, sibling) + 1;
|
|
||||||
|
|
||||||
priv->children = g_list_insert (priv->children, actor, index_);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* set Z ordering a value below, this will then call sort
|
|
||||||
* as values are equal ordering shouldn't change but Z
|
|
||||||
* values will be correct.
|
|
||||||
*
|
|
||||||
* FIXME: optimise
|
|
||||||
*/
|
|
||||||
if (sibling &&
|
|
||||||
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
|
|
||||||
{
|
|
||||||
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
|
|
||||||
}
|
|
||||||
|
|
||||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
|
||||||
clutter_group_real_lower (ClutterContainer *container,
|
|
||||||
ClutterActor *actor,
|
|
||||||
ClutterActor *sibling)
|
|
||||||
{
|
|
||||||
ClutterGroup *self = CLUTTER_GROUP (container);
|
|
||||||
ClutterGroupPrivate *priv = self->priv;
|
|
||||||
|
|
||||||
priv->children = g_list_remove (priv->children, actor);
|
|
||||||
|
|
||||||
/* Push to bottom */
|
|
||||||
if (!sibling)
|
|
||||||
{
|
|
||||||
GList *last_item;
|
|
||||||
|
|
||||||
last_item = g_list_first (priv->children);
|
|
||||||
|
|
||||||
if (last_item)
|
|
||||||
sibling = last_item->data;
|
|
||||||
|
|
||||||
priv->children = g_list_prepend (priv->children, actor);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
gint index_ = g_list_index (priv->children, sibling);
|
|
||||||
|
|
||||||
priv->children = g_list_insert (priv->children, actor, index_);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* See comment in group_raise for this */
|
|
||||||
if (sibling &&
|
|
||||||
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
|
|
||||||
{
|
|
||||||
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
|
|
||||||
}
|
|
||||||
|
|
||||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
|
||||||
clutter_group_real_sort_depth_order (ClutterContainer *container)
|
|
||||||
{
|
|
||||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
|
||||||
|
|
||||||
priv->children = g_list_sort (priv->children, sort_by_depth);
|
|
||||||
|
|
||||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
|
||||||
clutter_container_iface_init (ClutterContainerIface *iface)
|
|
||||||
{
|
|
||||||
iface->add = clutter_group_real_add;
|
|
||||||
iface->remove = clutter_group_real_remove;
|
|
||||||
iface->foreach = clutter_group_real_foreach;
|
|
||||||
iface->raise = clutter_group_real_raise;
|
|
||||||
iface->lower = clutter_group_real_lower;
|
|
||||||
iface->sort_depth_order = clutter_group_real_sort_depth_order;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
static void
|
||||||
clutter_group_real_paint (ClutterActor *actor)
|
clutter_group_real_paint (ClutterActor *actor)
|
||||||
{
|
{
|
||||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
GList *children = clutter_actor_get_children (actor);
|
||||||
|
|
||||||
CLUTTER_NOTE (PAINT, "ClutterGroup paint enter '%s'",
|
CLUTTER_NOTE (PAINT, "ClutterGroup paint enter '%s'",
|
||||||
clutter_actor_get_name (actor) ? clutter_actor_get_name (actor)
|
clutter_actor_get_name (actor) ? clutter_actor_get_name (actor)
|
||||||
: "unknown");
|
: "unknown");
|
||||||
|
|
||||||
g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL);
|
g_list_foreach (children, (GFunc) clutter_actor_paint, NULL);
|
||||||
|
|
||||||
CLUTTER_NOTE (PAINT, "ClutterGroup paint leave '%s'",
|
CLUTTER_NOTE (PAINT, "ClutterGroup paint leave '%s'",
|
||||||
clutter_actor_get_name (actor) ? clutter_actor_get_name (actor)
|
clutter_actor_get_name (actor) ? clutter_actor_get_name (actor)
|
||||||
: "unknown");
|
: "unknown");
|
||||||
|
|
||||||
|
g_list_free (children);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
clutter_group_real_pick (ClutterActor *actor,
|
clutter_group_real_pick (ClutterActor *actor,
|
||||||
const ClutterColor *pick)
|
const ClutterColor *pick)
|
||||||
{
|
{
|
||||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
GList *children = clutter_actor_get_children (actor);
|
||||||
|
|
||||||
/* Chain up so we get a bounding box pained (if we are reactive) */
|
/* Chain up so we get a bounding box pained (if we are reactive) */
|
||||||
CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->pick (actor, pick);
|
CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->pick (actor, pick);
|
||||||
|
|
||||||
g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL);
|
g_list_foreach (children, (GFunc) clutter_actor_paint, NULL);
|
||||||
|
g_list_free (children);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
@ -336,9 +142,6 @@ clutter_group_real_allocate (ClutterActor *actor,
|
|||||||
klass = CLUTTER_ACTOR_CLASS (clutter_group_parent_class);
|
klass = CLUTTER_ACTOR_CLASS (clutter_group_parent_class);
|
||||||
klass->allocate (actor, allocation, flags);
|
klass->allocate (actor, allocation, flags);
|
||||||
|
|
||||||
if (priv->children == NULL)
|
|
||||||
return;
|
|
||||||
|
|
||||||
clutter_layout_manager_allocate (priv->layout,
|
clutter_layout_manager_allocate (priv->layout,
|
||||||
CLUTTER_CONTAINER (actor),
|
CLUTTER_CONTAINER (actor),
|
||||||
allocation, flags);
|
allocation, flags);
|
||||||
@ -350,17 +153,7 @@ clutter_group_dispose (GObject *object)
|
|||||||
ClutterGroup *self = CLUTTER_GROUP (object);
|
ClutterGroup *self = CLUTTER_GROUP (object);
|
||||||
ClutterGroupPrivate *priv = self->priv;
|
ClutterGroupPrivate *priv = self->priv;
|
||||||
|
|
||||||
/* Note: we are careful to consider that destroying children could
|
if (priv->layout != NULL)
|
||||||
* have the side-effect of destroying other children so
|
|
||||||
* priv->children may be modified during clutter_actor_destroy. */
|
|
||||||
while (priv->children != NULL)
|
|
||||||
{
|
|
||||||
ClutterActor *child = priv->children->data;
|
|
||||||
priv->children = g_list_delete_link (priv->children, priv->children);
|
|
||||||
clutter_actor_destroy (child);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (priv->layout)
|
|
||||||
{
|
{
|
||||||
clutter_layout_manager_set_container (priv->layout, NULL);
|
clutter_layout_manager_set_container (priv->layout, NULL);
|
||||||
g_object_unref (priv->layout);
|
g_object_unref (priv->layout);
|
||||||
@ -392,13 +185,14 @@ static gboolean
|
|||||||
clutter_group_real_get_paint_volume (ClutterActor *actor,
|
clutter_group_real_get_paint_volume (ClutterActor *actor,
|
||||||
ClutterPaintVolume *volume)
|
ClutterPaintVolume *volume)
|
||||||
{
|
{
|
||||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
GList *children, *l;
|
||||||
GList *l;
|
gboolean res = TRUE;
|
||||||
|
|
||||||
if (priv->children == NULL)
|
children = clutter_actor_get_children (actor);
|
||||||
|
if (children == NULL)
|
||||||
return TRUE;
|
return TRUE;
|
||||||
|
|
||||||
for (l = priv->children; l != NULL; l = l->next)
|
for (l = children; l != NULL; l = l->next)
|
||||||
{
|
{
|
||||||
ClutterActor *child = l->data;
|
ClutterActor *child = l->data;
|
||||||
const ClutterPaintVolume *child_volume;
|
const ClutterPaintVolume *child_volume;
|
||||||
@ -406,13 +200,18 @@ clutter_group_real_get_paint_volume (ClutterActor *actor,
|
|||||||
/* This gets the paint volume of the child transformed into the
|
/* This gets the paint volume of the child transformed into the
|
||||||
* group's coordinate space... */
|
* group's coordinate space... */
|
||||||
child_volume = clutter_actor_get_transformed_paint_volume (child, actor);
|
child_volume = clutter_actor_get_transformed_paint_volume (child, actor);
|
||||||
if (!child_volume)
|
if (child_volume == NULL)
|
||||||
return FALSE;
|
{
|
||||||
|
res = FALSE;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
clutter_paint_volume_union (volume, child_volume);
|
clutter_paint_volume_union (volume, child_volume);
|
||||||
}
|
}
|
||||||
|
|
||||||
return TRUE;
|
g_list_free (children);
|
||||||
|
|
||||||
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
@ -470,20 +269,20 @@ clutter_group_new (void)
|
|||||||
void
|
void
|
||||||
clutter_group_remove_all (ClutterGroup *self)
|
clutter_group_remove_all (ClutterGroup *self)
|
||||||
{
|
{
|
||||||
ClutterContainer *container;
|
ClutterActor *actor;
|
||||||
GList *children;
|
GList *children;
|
||||||
|
|
||||||
g_return_if_fail (CLUTTER_IS_GROUP (self));
|
g_return_if_fail (CLUTTER_IS_GROUP (self));
|
||||||
|
|
||||||
container = CLUTTER_CONTAINER (self);
|
actor = CLUTTER_ACTOR (self);
|
||||||
children = self->priv->children;
|
children = clutter_actor_get_children (actor);
|
||||||
|
|
||||||
while (children != NULL)
|
while (children != NULL)
|
||||||
{
|
{
|
||||||
ClutterActor *child = children->data;
|
ClutterActor *child = children->data;
|
||||||
children = children->next;
|
children = children->next;
|
||||||
|
|
||||||
clutter_container_remove_actor (container, child);
|
clutter_actor_remove_child (actor, child);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -500,9 +299,17 @@ clutter_group_remove_all (ClutterGroup *self)
|
|||||||
gint
|
gint
|
||||||
clutter_group_get_n_children (ClutterGroup *self)
|
clutter_group_get_n_children (ClutterGroup *self)
|
||||||
{
|
{
|
||||||
|
GList *children;
|
||||||
|
gint retval;
|
||||||
|
|
||||||
g_return_val_if_fail (CLUTTER_IS_GROUP (self), 0);
|
g_return_val_if_fail (CLUTTER_IS_GROUP (self), 0);
|
||||||
|
|
||||||
return g_list_length (self->priv->children);
|
children = clutter_actor_get_children (CLUTTER_ACTOR (self));
|
||||||
|
retval = g_list_length (children);
|
||||||
|
|
||||||
|
g_list_free (children);
|
||||||
|
|
||||||
|
return retval;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -521,7 +328,18 @@ ClutterActor *
|
|||||||
clutter_group_get_nth_child (ClutterGroup *self,
|
clutter_group_get_nth_child (ClutterGroup *self,
|
||||||
gint index_)
|
gint index_)
|
||||||
{
|
{
|
||||||
|
ClutterActor *retval;
|
||||||
|
GList *children;
|
||||||
|
|
||||||
g_return_val_if_fail (CLUTTER_IS_GROUP (self), NULL);
|
g_return_val_if_fail (CLUTTER_IS_GROUP (self), NULL);
|
||||||
|
|
||||||
return g_list_nth_data (self->priv->children, index_);
|
children = clutter_actor_get_children (CLUTTER_ACTOR (self));
|
||||||
|
if (children == NULL)
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
retval = g_list_nth_data (children, index_);
|
||||||
|
|
||||||
|
g_list_free (children);
|
||||||
|
|
||||||
|
return retval;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user