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Update the NEWS file
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NEWS
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NEWS
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Clutter 0.9.4 (19/06/2009)
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===============================================================================
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* List of changes since 0.9.2:
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o Set the layout height in ClutterText, so that wrapping and ellipsization
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work correctly to fill all the allocated area.
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o Remove all the units-based API, and migrate all the positional and
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dimensional accessors to use floating point values when dealing with
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pixels. All the properties dealing with pixels now that a floating
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point value as well.
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o Add the ability to track wether an actor is going to be painted or not,
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using the "mapped" flag. This also allows Clutter to be more strict
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in the handling of the scenegraph, ensuring correctness and avoiding
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wasting resources on nodes that won't be painted.
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o Add debugging facilities for COGL, similar to those of Clutter; through
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them is also possible to have an on screen debugging mode that shows the
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boundaries of each rectangle sent to the GPU.
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o Rework "units" into real logical distance units that can be converted
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between millimeters, typographic points and ems into pixels.
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o Simplify the Animation class to avoid redundancy and the possibility
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of it going out of sync with the Timeline and Alpha instances it uses.
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o Move every operation into a single "master clock" source that advances
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the timelines, dispatches events and redraws the stages in a predictable
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sequence, thus avoiding unneeded redraws. The default is to follow the
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sync-to-vblank cycle, if it is supported by the drivers.
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o Cache the glyphs geometry into a vertex buffer object to avoid
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resubmitting too much information to the GPU.
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o Rework the behaviour of ClutterModel when a filter is applied.
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o Allow submitting premultiplied texture data; this removes the need
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for unpremultiplying data in CairoTexture.
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o Add a simple API for submitting blending and texture combining modes
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through a string description.
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o Move Timelines to pure time-based objects.
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o Lots of performance improvements.
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o Removal of all the deprecated API.
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o Removal of all the fixed point entry points.
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o Lots of documentation fixes - the coverage is now 99% of the exported
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1600 symbols for Clutter and 80%+ of the 300 exported symbols for COGL.
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o Generate the GObject Introspection data for both Clutter and COGL
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at build time.
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o Build environment fixes.
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Many thanks to:
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Owen W. Taylor <otaylor@fishsoup.net>
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Thomas Wood <thomas.wood@intel.com>
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Havoc Pennington <hp@pobox.com>
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Bastian Winkler <buz@netbuz.org>
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Chris Lord <chris@linux.intel.com>
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Garry Bodsworth <gjb@camvine.com>
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Rob Bradford <rob@linux.intel.com>
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Johan Bilien <jobi@litl.com>
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Jonas Bonn <jonas@southpole.se>
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Raymond Liu <raymond.liu@intel.com>
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Damien Lespiau <damien.lespiau@gmail.com>
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Dan Winship <danw@gnome.org>
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Marc-André Lureau <marcandre.lureau@gmail.com>
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Robert Staudinger <robsta@gnome.org>
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Tommi Komulainen <tko@litl.com>
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Clutter 0.9.2 (16/03/2009)
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Clutter 0.9.2 (16/03/2009)
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===============================================================================
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===============================================================================
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