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Fix multiple snippet interleaving bug
Interleaving multiple snippets with different hooks (COGL_SNIPPET_HOOK_VERTEX and COGL_SNIPPET_HOOK_VERTEX_TRANSFORM, for instance) used to cause a bug during shader code generation. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 38ca76695d54bbbfe3b940a6d0b2ae879e6fd66b)
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@ -100,7 +100,7 @@ _cogl_pipeline_snippet_generate_code (const CoglPipelineSnippetData *data)
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for (snippet = first_snippet, snippet_num = 0;
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for (snippet = first_snippet, snippet_num = 0;
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snippet_num < n_snippets;
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snippet_num < n_snippets;
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snippet = COGL_LIST_NEXT (snippet, list_node), snippet_num++)
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snippet = COGL_LIST_NEXT (snippet, list_node))
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if (snippet->snippet->hook == data->hook)
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if (snippet->snippet->hook == data->hook)
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{
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{
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const char *source;
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const char *source;
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@ -180,6 +180,7 @@ _cogl_pipeline_snippet_generate_code (const CoglPipelineSnippetData *data)
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data->return_variable);
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data->return_variable);
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g_string_append (data->source_buf, "}\n");
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g_string_append (data->source_buf, "}\n");
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snippet_num++;
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}
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}
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}
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}
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