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cogl-pango-glyph-cache: Don't put zero-sized glyphs in the cache
It now avoids trying to reserve space for zero-sized glyphs. That happens for example when the layout contains a space. This was causing the regular glyph cache to be used because the global atlas does not support zero-sized images. That would then break up the batching. Instead it now still reserves an entry in the cache but leaves the texture as COGL_INVALID_HANDLE.
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@ -70,6 +70,7 @@ struct _CoglPangoGlyphCacheKey
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static void
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cogl_pango_glyph_cache_value_free (CoglPangoGlyphCacheValue *value)
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{
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if (value->texture)
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cogl_handle_unref (value->texture);
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g_slice_free (CoglPangoGlyphCacheValue, value);
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}
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@ -307,7 +308,6 @@ cogl_pango_glyph_cache_lookup (CoglPangoGlyphCache *cache,
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value = g_slice_new (CoglPangoGlyphCacheValue);
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value->texture = COGL_INVALID_HANDLE;
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value->dirty = TRUE;
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pango_font_get_glyph_extents (font, glyph, &ink_rect, NULL);
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pango_extents_to_pixels (&ink_rect, NULL);
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@ -317,11 +317,18 @@ cogl_pango_glyph_cache_lookup (CoglPangoGlyphCache *cache,
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value->draw_width = ink_rect.width;
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value->draw_height = ink_rect.height;
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/* If the glyph is zero-sized then we don't need to reserve any
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space for it and we can just avoid painting anything */
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if (ink_rect.width < 1 || ink_rect.height < 1)
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value->dirty = FALSE;
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else
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{
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/* Try adding the glyph to the global atlas... */
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if (!cogl_pango_glyph_cache_add_to_global_atlas (cache,
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font,
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glyph,
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value) &&
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/* If it fails try the local atlas */
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!cogl_pango_glyph_cache_add_to_local_atlas (cache,
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font,
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glyph,
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@ -331,13 +338,15 @@ cogl_pango_glyph_cache_lookup (CoglPangoGlyphCache *cache,
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return NULL;
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}
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value->dirty = TRUE;
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cache->has_dirty_glyphs = TRUE;
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}
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key = g_slice_new (CoglPangoGlyphCacheKey);
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key->font = g_object_ref (font);
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key->glyph = glyph;
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g_hash_table_insert (cache->hash_table, key, value);
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cache->has_dirty_glyphs = TRUE;
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}
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return value;
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@ -501,6 +501,11 @@ cogl_pango_renderer_set_dirty_glyph (PangoFont *font,
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COGL_NOTE (PANGO, "redrawing glyph %i", glyph);
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/* Glyphs that don't take up any space will end up without a
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texture. These should never become dirty so they shouldn't end up
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here */
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g_return_if_fail (value->texture != COGL_INVALID_HANDLE);
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surface = cairo_image_surface_create (CAIRO_FORMAT_A8,
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value->draw_width,
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value->draw_height);
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@ -824,7 +829,7 @@ cogl_pango_renderer_draw_glyphs (PangoRenderer *renderer,
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PANGO_UNKNOWN_GLYPH_WIDTH,
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PANGO_UNKNOWN_GLYPH_HEIGHT);
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}
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else
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else if (cache_value->texture)
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{
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x += (float)(cache_value->draw_x);
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y += (float)(cache_value->draw_y);
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