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clutter/stage: Make clutter_stage_schedule_update() always schedule
We could call clutter_stage_schedule_update() and it wouldn't actually schedule anything, as the master frame clock only tries to reschedule if 1) there is an active timeline, 2) there are pending relayouts, 3) there are pending redraws, or 4) there are pending events. Thus, a call to clutter_stage_schedule_update() didn't have any effect if it was called at the wrong time. Fix this by adding a boolean state "needs_update" to the stage, set on clutter_stage_schedule_update() and cleared on _clutter_stage_do_update(), that will make the master clock reschedule an update if it is TRUE. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1218
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@ -142,6 +142,8 @@ struct _ClutterStagePrivate
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int update_freeze_count;
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gboolean needs_update;
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guint redraw_pending : 1;
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guint throttle_motion_events : 1;
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guint min_size_changed : 1;
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@ -1308,7 +1310,9 @@ _clutter_stage_needs_update (ClutterStage *stage)
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priv = stage->priv;
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return priv->redraw_pending || g_hash_table_size (priv->pending_relayouts) > 0;
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return (priv->redraw_pending ||
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priv->needs_update ||
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g_hash_table_size (priv->pending_relayouts) > 0);
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}
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void
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@ -1499,6 +1503,8 @@ _clutter_stage_do_update (ClutterStage *stage)
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priv->stage_was_relayout = FALSE;
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priv->needs_update = FALSE;
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/* if the stage is being destroyed, or if the destruction already
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* happened and we don't have an StageWindow any more, then we
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* should bail out
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@ -3453,6 +3459,8 @@ _clutter_stage_schedule_update (ClutterStage *stage)
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if (stage_window == NULL)
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return;
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stage->priv->needs_update = TRUE;
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return _clutter_stage_window_schedule_update (stage_window,
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stage->priv->sync_delay);
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}
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