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cogl-texture: Add a new constructor to turn CoglBuffers into textures
The only goal of using COGL buffers is to use them to create textures. cogl_texture_new_from_buffer() is the new symbol to create textures out of buffers.
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@ -35,6 +35,7 @@
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#include "cogl-util.h"
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#include "cogl-util.h"
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#include "cogl-bitmap.h"
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#include "cogl-bitmap.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-buffer-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-texture-driver.h"
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#include "cogl-texture-2d-sliced-private.h"
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#include "cogl-texture-2d-sliced-private.h"
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@ -452,6 +453,60 @@ cogl_texture_new_from_sub_texture (CoglHandle full_texture,
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sub_width, sub_height);
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sub_width, sub_height);
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}
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}
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CoglHandle
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cogl_texture_new_from_buffer_EXP (CoglHandle buffer,
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guint width,
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guint height,
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CoglTextureFlags flags,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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guint rowstride,
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const guint offset)
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{
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CoglHandle texture;
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CoglBitmap bitmap;
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CoglBuffer *cogl_buffer;
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CoglPixelBuffer *pixel_buffer;
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g_return_val_if_fail (cogl_is_buffer (buffer), COGL_INVALID_HANDLE);
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if (format == COGL_PIXEL_FORMAT_ANY)
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return COGL_INVALID_HANDLE;
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cogl_buffer = COGL_BUFFER (buffer);
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pixel_buffer = COGL_PIXEL_BUFFER (buffer);
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/* Rowstride from width if not given */
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if (rowstride == 0)
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rowstride = width * _cogl_get_format_bpp (format);
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/* use the CoglBuffer height and width as last resort */
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if (width == 0)
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width = pixel_buffer->width;
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if (height == 0)
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height = pixel_buffer->height;
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if (width == 0 || height == 0)
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{
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/* no width or height specified, neither at creation time (because the
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* buffer was created by cogl_pixel_buffer_new()) nor when calling this
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* function */
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return COGL_INVALID_HANDLE;
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}
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/* Wrap the data into a bitmap */
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bitmap.width = width;
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bitmap.height = height;
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bitmap.data = GUINT_TO_POINTER (offset);
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bitmap.format = format;
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bitmap.rowstride = rowstride;
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_cogl_buffer_bind (cogl_buffer, GL_PIXEL_UNPACK_BUFFER);
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texture = cogl_texture_new_from_bitmap (&bitmap, flags, internal_format);
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_cogl_buffer_bind (NULL, GL_PIXEL_UNPACK_BUFFER);
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return texture;
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}
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guint
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guint
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cogl_texture_get_width (CoglHandle handle)
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cogl_texture_get_width (CoglHandle handle)
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{
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{
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@ -344,6 +344,66 @@ CoglHandle cogl_texture_new_from_sub_texture
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gint sub_width,
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gint sub_width,
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gint sub_height);
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gint sub_height);
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#if defined (COGL_ENABLE_EXPERIMENTAL_API)
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/**
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* cogl_texture_new_from_buffer:
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* @buffer: the #CoglHandle of a pixel buffer
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* @width: width of texture in pixels or 0
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* @height: height of texture in pixels or 0
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* @flags: optional flags for the texture, or %COGL_TEXTURE_NONE
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* @format: the #CoglPixelFormat the buffer is stored in in RAM
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* @internal_format: the #CoglPixelFormat that will be used for storing
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* the buffer on the GPU. If %COGL_PIXEL_FORMAT_ANY is given then a
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* premultiplied format similar to the format of the source data will
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* be used. The default blending equations of Cogl expect premultiplied
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* color data; the main use of passing a non-premultiplied format here
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* is if you have non-premultiplied source data and are going to adjust
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* the blend mode (see cogl_material_set_blend()) or use the data for
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* something other than straight blending
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* @rowstride: the memory offset in bytes between the starts of
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* scanlines in @data. If 0 is given the row stride will be deduced from
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* @width and @format or the stride given by cogl_pixel_buffer_new_for_size()
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* @offset: offset in bytes in @buffer from where the texture data starts
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*
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* Creates a new texture using the buffer specified by @handle. If the buffer
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* has been created using cogl_pixel_buffer_new_for_size() it's possible to omit
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* the height and width values already specified at creation time.
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*
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* Return value: a #CoglHandle to the new texture or %COGL_INVALID_HANDLE on
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* failure
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*
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* Since: 1.2
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* Stability: Unstable
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*/
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CoglHandle cogl_texture_new_from_buffer (CoglHandle buffer,
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guint width,
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guint height,
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CoglTextureFlags flags,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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guint rowstride,
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guint offset);
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/* the function above is experimental, the actual symbol is suffixed by _EXP so
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* we can ensure ABI compatibility and leave the cogl_buffer namespace free for
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* future use. A bunch of defines translates the symbols documented above into
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* the real symbols */
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CoglHandle cogl_texture_new_from_buffer_EXP
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(CoglHandle buffer,
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guint width,
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guint height,
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CoglTextureFlags flags,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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guint rowstride,
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guint offset);
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#define cogl_texture_new_from_buffer cogl_texture_new_from_buffer_EXP
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#endif
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#ifndef COGL_DISABLE_DEPRECATED
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#ifndef COGL_DISABLE_DEPRECATED
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/**
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/**
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@ -494,4 +494,7 @@ cogl_pixel_buffer_new
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cogl_pixel_buffer_new_for_size
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cogl_pixel_buffer_new_for_size
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cogl_is_pixel_buffer
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cogl_is_pixel_buffer
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<SUBSECTION>
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cogl_texture_new_from_buffer
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</SECTION>
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</SECTION>
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