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background: Allow using sliced textures for file based backgrounds
Some cards have 2k texture limits, which can be smaller than commonly sized backgrounds. One way to get around this problem is to use Cogl's "sliced texture" feature, that transparently uses several hardware textures under the hood. This commit changes background textures loaded from file to potentially use slicing. Based on a patch by Jasper St. Pierre <jstpierre@mecheye.net>. https://bugzilla.gnome.org/show_bug.cgi?id=702283
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@ -1090,7 +1090,7 @@ meta_background_load_file_finish (MetaBackground *self,
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texture = cogl_texture_new_from_data (width,
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height,
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COGL_TEXTURE_NO_SLICING,
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COGL_TEXTURE_NO_ATLAS,
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has_alpha ?
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COGL_PIXEL_FORMAT_RGBA_8888 :
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COGL_PIXEL_FORMAT_RGB_888,
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