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clutter/frame-clock: Make SYNC_DELAY_FALLBACK a fraction
This won't change anything for 60Hz displays but higher refresh rate users will benefit. Using Nvidia EGLStreams on a 240Hz monitor for example (refresh interval ~4.1ms), the maximum render time allowed before dropping to 120Hz is now 3.6ms whereas it was previously 2.1ms. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2158>
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@ -45,10 +45,7 @@ typedef struct _EstimateQueue
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int next_index;
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int next_index;
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} EstimateQueue;
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} EstimateQueue;
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/* When heuristic render time is off,
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#define SYNC_DELAY_FALLBACK_FRACTION 0.875
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* wait 2ms after vblank before starting to draw next frame.
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*/
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#define SYNC_DELAY_FALLBACK_US ms2us (2)
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typedef struct _ClutterFrameListener
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typedef struct _ClutterFrameListener
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{
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{
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@ -319,7 +316,7 @@ clutter_frame_clock_compute_max_render_time_us (ClutterFrameClock *frame_clock)
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if (!frame_clock->got_measurements_last_frame ||
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if (!frame_clock->got_measurements_last_frame ||
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G_UNLIKELY (clutter_paint_debug_flags &
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G_UNLIKELY (clutter_paint_debug_flags &
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CLUTTER_DEBUG_DISABLE_DYNAMIC_MAX_RENDER_TIME))
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CLUTTER_DEBUG_DISABLE_DYNAMIC_MAX_RENDER_TIME))
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return refresh_interval_us - SYNC_DELAY_FALLBACK_US;
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return refresh_interval_us * SYNC_DELAY_FALLBACK_FRACTION;
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for (i = 0; i < ESTIMATE_QUEUE_LENGTH; ++i)
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for (i = 0; i < ESTIMATE_QUEUE_LENGTH; ++i)
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{
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{
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