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drag-action: Re-use press_button in emit_drag_end()
Since emit_drag_end() can be called from a MOTION event capture we cannot call clutter_event_get_button(). We should, instead, use the press_button value because if we're emitting ::drag-end it means we also emitted ::drag-begin and the value is valid.
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@ -212,7 +212,7 @@ emit_drag_end (ClutterDragAction *action,
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g_signal_emit (action, drag_signals[DRAG_END], 0,
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actor,
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priv->last_motion_x, priv->last_motion_y,
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clutter_event_get_button (event),
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priv->press_button,
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clutter_event_get_state (event));
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/* disconnect the capture */
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