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[cogl-material] Restore the GL_TEXTURE_ENV_MODE after material_rectangle
The rest of Cogl expects the texture mode to be GL_MODULATE so it needs to be restored after calling cogl_material_rectangle. Otherwise cogl_texture_rectangle will fail to blend with the Cogl color properly and all of the labels will be black.
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@ -2595,6 +2595,10 @@ cogl_material_rectangle (CoglFixed x1,
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GE (glDisable (GL_TEXTURE_2D));
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}
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/* The rest of Cogl expects the texture mode to be GL_MODULATE so we
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need to restore that */
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GE( glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE) );
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/* XXX: a bit over precautious. For one we don't support lighting yet
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* so there's no real need to reset the material properties. */
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#if 0
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