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https://github.com/brl/mutter.git
synced 2024-11-25 01:20:42 -05:00
renderer: drop android support
This commit is contained in:
parent
ce8aa45fa4
commit
b5648dc0cb
@ -473,11 +473,6 @@ cogl_sources_c += \
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winsys/cogl-winsys-egl-x11.c \
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winsys/cogl-winsys-egl-x11-private.h
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endif
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if SUPPORT_EGL_PLATFORM_ANDROID
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cogl_sources_c += \
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winsys/cogl-winsys-egl-android.c \
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winsys/cogl-winsys-egl-android-private.h
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endif
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if SUPPORT_EGL
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cogl_experimental_h += cogl-egl.h
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cogl_nodist_experimental_h += cogl-egl-defines.h
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@ -420,56 +420,4 @@ _cogl_bitmap_from_file (CoglContext *ctx,
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error);
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}
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#ifdef COGL_HAS_ANDROID_SUPPORT
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CoglBitmap *
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_cogl_android_bitmap_new_from_asset (CoglContext *ctx,
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AAssetManager *manager,
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const char *filename,
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CoglError **error)
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{
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AAsset *asset;
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const void *data;
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off_t len;
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int stb_pixel_format;
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int width;
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int height;
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uint8_t *pixels;
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CoglBitmap *bmp;
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asset = AAssetManager_open (manager, filename, AASSET_MODE_BUFFER);
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if (!asset)
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{
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_cogl_set_error_literal (error,
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COGL_BITMAP_ERROR,
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COGL_BITMAP_ERROR_FAILED,
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"Failed to open asset");
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return NULL;
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}
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data = AAsset_getBuffer (asset);
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if (!data)
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{
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_cogl_set_error_literal (error,
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COGL_BITMAP_ERROR,
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COGL_BITMAP_ERROR_FAILED,
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"Failed to ::getBuffer from asset");
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return NULL;
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}
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len = AAsset_getLength (asset);
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pixels = stbi_load_from_memory (data, len,
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&width, &height,
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&stb_pixel_format, STBI_default);
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bmp = _cogl_bitmap_new_from_stb_pixels (ctx, pixels, stb_pixel_format,
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width, height,
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error);
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AAsset_close (asset);
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return bmp;
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}
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#endif
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#endif
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@ -37,10 +37,6 @@
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#include "cogl-buffer.h"
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#include "cogl-bitmap.h"
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#ifdef COGL_HAS_ANDROID_SUPPORT
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#include <android/asset_manager.h>
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#endif
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struct _CoglBitmap
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{
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CoglObject _parent;
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@ -126,14 +122,6 @@ _cogl_bitmap_from_file (CoglContext *ctx,
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const char *filename,
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CoglError **error);
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#ifdef COGL_HAS_ANDROID_SUPPORT
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CoglBitmap *
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_cogl_android_bitmap_new_from_asset (CoglContext *ctx,
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AAssetManager *manager,
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const char *filename,
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CoglError **error);
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#endif
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CoglBool
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_cogl_bitmap_unpremult (CoglBitmap *dst_bmp,
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CoglError **error);
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@ -332,22 +332,6 @@ cogl_bitmap_new_with_size (CoglContext *context,
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return bitmap;
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}
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#ifdef COGL_HAS_ANDROID_SUPPORT
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CoglBitmap *
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cogl_android_bitmap_new_from_asset (CoglContext *ctx,
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AAssetManager *manager,
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const char *filename,
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CoglError **error)
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{
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_COGL_RETURN_VAL_IF_FAIL (ctx != NULL, NULL);
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_COGL_RETURN_VAL_IF_FAIL (manager != NULL, NULL);
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_COGL_RETURN_VAL_IF_FAIL (filename != NULL, NULL);
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_COGL_RETURN_VAL_IF_FAIL (error == NULL || *error == NULL, NULL);
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return _cogl_android_bitmap_new_from_asset (ctx, manager, filename, error);
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}
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#endif
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CoglPixelFormat
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cogl_bitmap_get_format (CoglBitmap *bitmap)
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{
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@ -48,10 +48,6 @@ typedef struct _CoglBitmap CoglBitmap;
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#include <glib-object.h>
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#endif
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#ifdef COGL_HAS_ANDROID_SUPPORT
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#include <android/asset_manager.h>
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#endif
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COGL_BEGIN_DECLS
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#ifdef COGL_HAS_GTYPE_SUPPORT
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@ -91,28 +87,6 @@ CoglBitmap *
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cogl_bitmap_new_from_file (const char *filename,
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CoglError **error);
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#ifdef COGL_HAS_ANDROID_SUPPORT
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/**
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* cogl_android_bitmap_new_from_asset:
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* @context: A #CoglContext
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* @manager: An Android Asset Manager.
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* @filename: The file name for the asset
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* @error: A return location for a CoglError exception.
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*
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* Loads an Android asset into a newly allocated #CoglBitmap.
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*
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* Return value: (transfer full): A newly allocated #CoglBitmap
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* holding the image data of the specified asset.
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*
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* Since: 2.0
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*/
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CoglBitmap *
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cogl_android_bitmap_new_from_asset (CoglContext *context,
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AAssetManager *manager,
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const char *filename,
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CoglError **error);
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#endif
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#if defined (COGL_ENABLE_EXPERIMENTAL_API)
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/**
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@ -49,9 +49,6 @@ typedef struct _CoglContext CoglContext;
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#ifdef COGL_HAS_GTYPE_SUPPORT
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#include <glib-object.h>
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
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#include <android/native_window.h>
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#endif
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COGL_BEGIN_DECLS
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@ -163,23 +160,6 @@ cogl_context_get_display (CoglContext *context);
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CoglRenderer *
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cogl_context_get_renderer (CoglContext *context);
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#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
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/**
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* cogl_android_set_native_window:
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* @window: A native Android window
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*
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* Allows Android applications to inform Cogl of the native window
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* that they have been given which Cogl can render too. On Android
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* this API must be used before creating a #CoglRenderer, #CoglDisplay
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* and #CoglContext.
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*
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* Since: 1.8
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* Stability: unstable
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*/
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void
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cogl_android_set_native_window (ANativeWindow *window);
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#endif
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/**
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* cogl_is_context:
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* @object: An object or %NULL
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@ -60,9 +60,6 @@
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#ifdef COGL_HAS_EGL_PLATFORM_KMS_SUPPORT
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#include "cogl-winsys-egl-kms-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
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#include "cogl-winsys-egl-android-private.h"
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#endif
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#ifdef COGL_HAS_GLX_SUPPORT
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#include "cogl-winsys-glx-private.h"
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#endif
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@ -179,9 +176,6 @@ static CoglWinsysVtableGetter _cogl_winsys_vtable_getters[] =
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_KMS_SUPPORT
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_cogl_winsys_egl_kms_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
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_cogl_winsys_egl_android_get_vtable,
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#endif
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_cogl_winsys_stub_get_vtable,
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};
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@ -163,7 +163,6 @@ cogl_renderer_new (void);
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* @COGL_WINSYS_ID_EGL_XLIB: Use EGL with the X window system via XLib
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* @COGL_WINSYS_ID_EGL_WAYLAND: Use EGL with the Wayland window system
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* @COGL_WINSYS_ID_EGL_KMS: Use EGL with the KMS platform
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* @COGL_WINSYS_ID_EGL_ANDROID: Use EGL with the Android platform
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*
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* Identifies specific window system backends that Cogl supports.
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*
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@ -178,7 +177,6 @@ typedef enum
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COGL_WINSYS_ID_EGL_XLIB,
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COGL_WINSYS_ID_EGL_WAYLAND,
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COGL_WINSYS_ID_EGL_KMS,
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COGL_WINSYS_ID_EGL_ANDROID,
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} CoglWinsysID;
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/**
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@ -1,39 +0,0 @@
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/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#ifndef __COGL_WINSYS_EGL_ANDROID_PRIVATE_H
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#define __COGL_WINSYS_EGL_ANDROID_PRIVATE_H
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#include "cogl-winsys-private.h"
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const CoglWinsysVtable *
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_cogl_winsys_egl_android_get_vtable (void);
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#endif /* __COGL_WINSYS_EGL_ANDROID_PRIVATE_H */
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@ -1,253 +0,0 @@
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/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <android/native_window.h>
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#include "cogl-winsys-egl-android-private.h"
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#include "cogl-winsys-egl-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-onscreen-private.h"
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#include "cogl-private.h"
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static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable;
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typedef struct _CoglDisplayAndroid
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{
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int egl_surface_width;
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int egl_surface_height;
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CoglBool have_onscreen;
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} CoglDisplayAndroid;
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static ANativeWindow *android_native_window;
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void
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cogl_android_set_native_window (ANativeWindow *window)
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{
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_cogl_init ();
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android_native_window = window;
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}
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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eglTerminate (egl_renderer->edpy);
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g_slice_free (CoglRendererEGL, egl_renderer);
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}
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static CoglBool
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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CoglError **error)
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{
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CoglRendererEGL *egl_renderer;
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renderer->winsys = g_slice_new0 (CoglRendererEGL);
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egl_renderer = renderer->winsys;
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egl_renderer->platform_vtable = &_cogl_winsys_egl_vtable;
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egl_renderer->edpy = eglGetDisplay (EGL_DEFAULT_DISPLAY);
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if (!_cogl_winsys_egl_renderer_connect_common (renderer, error))
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goto error;
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return TRUE;
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error:
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_cogl_winsys_renderer_disconnect (renderer);
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return FALSE;
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}
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static CoglBool
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_cogl_winsys_egl_context_created (CoglDisplay *display,
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CoglError **error)
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{
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayAndroid *android_display = egl_display->platform;
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const char *error_message;
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EGLint format;
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if (android_native_window == NULL)
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{
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error_message = "No ANativeWindow window specified with "
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"cogl_android_set_native_window()";
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goto fail;
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}
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/* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
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* guaranteed to be accepted by ANativeWindow_setBuffersGeometry ().
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* As soon as we picked a EGLConfig, we can safely reconfigure the
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* ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
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eglGetConfigAttrib (egl_renderer->edpy,
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egl_display->egl_config,
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EGL_NATIVE_VISUAL_ID, &format);
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ANativeWindow_setBuffersGeometry (android_native_window,
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0,
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0,
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format);
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egl_display->egl_surface =
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eglCreateWindowSurface (egl_renderer->edpy,
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egl_display->egl_config,
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(EGLNativeWindowType) android_native_window,
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NULL);
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if (egl_display->egl_surface == EGL_NO_SURFACE)
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{
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error_message = "Unable to create EGL window surface";
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goto fail;
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}
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if (!_cogl_winsys_egl_make_current (display,
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egl_display->egl_surface,
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egl_display->egl_surface,
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egl_display->egl_context))
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{
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error_message = "Unable to eglMakeCurrent with egl surface";
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goto fail;
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}
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eglQuerySurface (egl_renderer->edpy,
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egl_display->egl_surface,
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EGL_WIDTH,
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&android_display->egl_surface_width);
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eglQuerySurface (egl_renderer->edpy,
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egl_display->egl_surface,
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EGL_HEIGHT,
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&android_display->egl_surface_height);
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return TRUE;
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fail:
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"%s", error_message);
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return FALSE;
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}
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static CoglBool
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_cogl_winsys_egl_display_setup (CoglDisplay *display,
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CoglError **error)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayAndroid *android_display;
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android_display = g_slice_new0 (CoglDisplayAndroid);
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egl_display->platform = android_display;
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return TRUE;
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}
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static void
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_cogl_winsys_egl_display_destroy (CoglDisplay *display)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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g_slice_free (CoglDisplayAndroid, egl_display->platform);
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}
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static CoglBool
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_cogl_winsys_egl_onscreen_init (CoglOnscreen *onscreen,
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EGLConfig egl_config,
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CoglError **error)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = framebuffer->context;
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CoglDisplay *display = context->display;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayAndroid *android_display = egl_display->platform;
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CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
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if (android_display->have_onscreen)
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR,
|
||||
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
||||
"EGL platform only supports a single onscreen window");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
egl_onscreen->egl_surface = egl_display->egl_surface;
|
||||
|
||||
_cogl_framebuffer_winsys_update_size (framebuffer,
|
||||
android_display->egl_surface_width,
|
||||
android_display->egl_surface_height);
|
||||
|
||||
android_display->have_onscreen = TRUE;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static const CoglWinsysEGLVtable
|
||||
_cogl_winsys_egl_vtable =
|
||||
{
|
||||
.display_setup = _cogl_winsys_egl_display_setup,
|
||||
.display_destroy = _cogl_winsys_egl_display_destroy,
|
||||
.context_created = _cogl_winsys_egl_context_created,
|
||||
.onscreen_init = _cogl_winsys_egl_onscreen_init,
|
||||
};
|
||||
|
||||
const CoglWinsysVtable *
|
||||
_cogl_winsys_egl_android_get_vtable (void)
|
||||
{
|
||||
static CoglBool vtable_inited = FALSE;
|
||||
static CoglWinsysVtable vtable;
|
||||
|
||||
if (!vtable_inited)
|
||||
{
|
||||
/* The EGL_ANDROID winsys is a subclass of the EGL winsys so we
|
||||
start by copying its vtable */
|
||||
|
||||
vtable = *_cogl_winsys_egl_get_vtable ();
|
||||
|
||||
vtable.id = COGL_WINSYS_ID_EGL_ANDROID;
|
||||
vtable.name = "EGL_ANDROID";
|
||||
|
||||
vtable.renderer_connect = _cogl_winsys_renderer_connect;
|
||||
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
|
||||
|
||||
vtable_inited = TRUE;
|
||||
}
|
||||
|
||||
return &vtable;
|
||||
}
|
23
configure.ac
23
configure.ac
@ -915,29 +915,6 @@ AS_IF([test "x$enable_wayland_egl_server" = "xyes"],
|
||||
AM_CONDITIONAL(SUPPORT_WAYLAND_EGL_SERVER,
|
||||
[test "x$enable_wayland_egl_server" = "xyes"])
|
||||
|
||||
dnl Android EGL platform
|
||||
AC_ARG_ENABLE(
|
||||
[android-egl-platform],
|
||||
[AC_HELP_STRING([--enable-android-egl-platform=@<:@no/yes@:>@], [Enable support for the Android egl platform @<:@default=no@:>@])],
|
||||
[],
|
||||
enable_android_egl_platform=no
|
||||
)
|
||||
AS_IF([test "x$enable_android_egl_platform" = "xyes"],
|
||||
[
|
||||
EGL_PLATFORM_COUNT=$((EGL_PLATFORM_COUNT+1))
|
||||
NEED_EGL=yes
|
||||
EGL_PLATFORMS="$EGL_PLATFORMS android"
|
||||
|
||||
AC_CHECK_HEADER([android/native_window.h],
|
||||
[],
|
||||
[AC_MSG_ERROR([Unable to locate android/native_window.h])])
|
||||
|
||||
COGL_DEFINES_SYMBOLS="$COGL_DEFINES_SYMBOLS COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT"
|
||||
])
|
||||
AM_CONDITIONAL(SUPPORT_EGL_PLATFORM_ANDROID,
|
||||
[test "x$enable_android_egl_platform" = "xyes"])
|
||||
|
||||
|
||||
dnl This should go last, since it's the default fallback and we need
|
||||
dnl to check the value of $EGL_PLATFORM_COUNT here.
|
||||
AC_ARG_ENABLE(
|
||||
|
@ -141,8 +141,6 @@ get_winsys_name_for_id (CoglWinsysID winsys_id)
|
||||
return "EGL + Wayland platform";
|
||||
case COGL_WINSYS_ID_EGL_KMS:
|
||||
return "EGL + KMS platform";
|
||||
case COGL_WINSYS_ID_EGL_ANDROID:
|
||||
return "EGL + Android platform";
|
||||
}
|
||||
g_return_val_if_reached ("Unknown");
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user