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window-actor: Use different shape_regions/masks based on focus state
We now update the frame mask and -shape on every focus change, which is expensive and wasteful if we recompute the same two regions over and over again. To address this, use different regions/masks based on the focus state, so that we'll be able to re-use a previously computed one if possible. https://bugzilla.gnome.org/show_bug.cgi?id=744667
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@ -67,8 +67,12 @@ struct _MetaWindowActorPrivate
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MetaShadow *focused_shadow;
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MetaShadow *unfocused_shadow;
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CoglTexture *focused_mask;
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CoglTexture *unfocused_mask;
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/* A region that matches the shape of the window, including frame bounds */
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cairo_region_t *shape_region;
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cairo_region_t *focused_shape_region;
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cairo_region_t *unfocused_shape_region;
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/* The region we should clip to when painting the shadow */
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cairo_region_t *shadow_clip;
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@ -458,7 +462,8 @@ meta_window_actor_constructed (GObject *object)
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/* Start off with an empty shape region to maintain the invariant
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* that it's always set */
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priv->shape_region = cairo_region_create ();
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priv->focused_shape_region = cairo_region_create ();
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priv->unfocused_shape_region = cairo_region_create ();
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}
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static void
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@ -479,9 +484,13 @@ meta_window_actor_dispose (GObject *object)
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priv->send_frame_messages_timer = 0;
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}
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g_clear_pointer (&priv->shape_region, cairo_region_destroy);
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g_clear_pointer (&priv->focused_shape_region, cairo_region_destroy);
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g_clear_pointer (&priv->unfocused_shape_region, cairo_region_destroy);
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g_clear_pointer (&priv->shadow_clip, cairo_region_destroy);
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g_clear_pointer (&priv->focused_mask, cogl_object_unref);
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g_clear_pointer (&priv->unfocused_mask, cogl_object_unref);
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g_clear_pointer (&priv->shadow_class, g_free);
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g_clear_pointer (&priv->focused_shadow, meta_shadow_unref);
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g_clear_pointer (&priv->unfocused_shadow, meta_shadow_unref);
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@ -622,8 +631,10 @@ meta_window_actor_get_shape_bounds (MetaWindowActor *self,
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cairo_rectangle_int_t *bounds)
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{
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MetaWindowActorPrivate *priv = self->priv;
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cairo_region_get_extents (priv->shape_region, bounds);
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gboolean appears_focused = meta_window_appears_focused (priv->window);
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cairo_region_t *shape_region = appears_focused ? priv->focused_shape_region
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: priv->unfocused_shape_region;
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cairo_region_get_extents (shape_region, bounds);
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}
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static void
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@ -1586,7 +1597,12 @@ check_needs_shadow (MetaWindowActor *self)
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if (*shadow_location == NULL && should_have_shadow)
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{
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if (priv->shadow_shape == NULL)
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priv->shadow_shape = meta_window_shape_new (priv->shape_region);
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{
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cairo_region_t *shape_region;
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shape_region = appears_focused ? priv->focused_shape_region
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: priv->unfocused_shape_region;
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priv->shadow_shape = meta_window_shape_new (shape_region);
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}
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MetaShadowFactory *factory = meta_shadow_factory_get_default ();
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const char *shadow_class = meta_window_actor_get_shadow_class (self);
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@ -1679,10 +1695,11 @@ build_and_scan_frame_mask (MetaWindowActor *self,
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guchar *mask_data;
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guint tex_width, tex_height;
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MetaShapedTexture *stex;
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CoglTexture *paint_tex, *mask_texture;
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CoglTexture *paint_tex, *mask_texture, **mask_ptr;
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int stride;
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cairo_t *cr;
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cairo_surface_t *surface;
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gboolean appears_focused = meta_window_appears_focused (priv->window);
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stex = meta_surface_actor_get_texture (priv->surface);
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g_return_if_fail (stex);
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@ -1763,8 +1780,10 @@ build_and_scan_frame_mask (MetaWindowActor *self,
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}
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meta_shaped_texture_set_mask_texture (stex, mask_texture);
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if (mask_texture)
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cogl_object_unref (mask_texture);
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mask_ptr = appears_focused ? &priv->focused_mask : &priv->unfocused_mask;
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g_clear_pointer (mask_ptr, cogl_object_unref);
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*mask_ptr = mask_texture;
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g_free (mask_data);
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}
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@ -1773,8 +1792,12 @@ static void
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meta_window_actor_update_shape_region (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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cairo_region_t *region = NULL;
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cairo_region_t *region = NULL, **shape_region;
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cairo_rectangle_int_t client_area;
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gboolean appears_focused = meta_window_appears_focused (priv->window);
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shape_region = appears_focused ? &priv->focused_shape_region
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: &priv->unfocused_shape_region;
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meta_window_get_client_area_rect (priv->window, &client_area);
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@ -1798,8 +1821,8 @@ meta_window_actor_update_shape_region (MetaWindowActor *self)
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if ((priv->window->shape_region != NULL) || (priv->window->frame != NULL))
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build_and_scan_frame_mask (self, &client_area, region);
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g_clear_pointer (&priv->shape_region, cairo_region_destroy);
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priv->shape_region = region;
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g_clear_pointer (shape_region, cairo_region_destroy);
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*shape_region = region;
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g_clear_pointer (&priv->shadow_shape, meta_window_shape_unref);
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@ -1833,8 +1856,12 @@ static void
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meta_window_actor_update_opaque_region (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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cairo_region_t *opaque_region;
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cairo_region_t *opaque_region, *shape_region;
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gboolean argb32 = is_argb32 (self);
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gboolean appears_focused = meta_window_appears_focused (priv->window);
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shape_region = appears_focused ? priv->focused_shape_region
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: priv->unfocused_shape_region;
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if (argb32 && priv->window->opaque_region != NULL)
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{
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@ -1854,12 +1881,12 @@ meta_window_actor_update_opaque_region (MetaWindowActor *self)
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*/
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opaque_region = cairo_region_copy (priv->window->opaque_region);
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cairo_region_translate (opaque_region, client_area.x, client_area.y);
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cairo_region_intersect (opaque_region, priv->shape_region);
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cairo_region_intersect (opaque_region, shape_region);
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}
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else if (argb32)
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opaque_region = NULL;
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else
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opaque_region = cairo_region_reference (priv->shape_region);
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opaque_region = cairo_region_reference (shape_region);
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meta_surface_actor_set_opaque_region (priv->surface, opaque_region);
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cairo_region_destroy (opaque_region);
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