mirror of
https://github.com/brl/mutter.git
synced 2024-12-24 12:02:04 +00:00
Revert "picking: Fix tracking of pick buffer validity"
This reverts commit d7e86e2696
.
This was a half baked patch that was pushed a bit early since it broke
test-texture-pick-with-alpha + the commit message refers to a change on
the wip/paint-box branch that hasn't happened yet.
This commit is contained in:
parent
d7e86e2696
commit
b2a56c9cda
@ -1780,6 +1780,7 @@ clutter_actor_real_queue_redraw (ClutterActor *self,
|
||||
ClutterActor *origin)
|
||||
{
|
||||
ClutterActor *parent;
|
||||
ClutterMainContext *context;
|
||||
|
||||
CLUTTER_NOTE (PAINT, "Redraw queued on '%s' (from: '%s')",
|
||||
get_actor_debug_name (self),
|
||||
@ -1797,6 +1798,17 @@ clutter_actor_real_queue_redraw (ClutterActor *self,
|
||||
if (!CLUTTER_ACTOR_IS_VISIBLE (self))
|
||||
return;
|
||||
|
||||
/* We have an optimization in _clutter_do_pick to detect when the scene is
|
||||
* static so we can cache a full, un-clipped pick buffer to avoid continuous
|
||||
* pick renders.
|
||||
*
|
||||
* Currently the assumption is that actors queue a redraw when some state
|
||||
* changes that affects painting *or* picking so we can use this point
|
||||
* to invalidate any currently cached pick buffer.
|
||||
*/
|
||||
context = _clutter_context_get_default ();
|
||||
context->have_complete_pick_buffer = FALSE;
|
||||
|
||||
/* Although we could determine here that a full stage redraw
|
||||
* has already been queued and immediately bail out, we actually
|
||||
* guarantee that we will propagate a queue-redraw signal to our
|
||||
|
@ -274,8 +274,12 @@ _clutter_do_redraw (ClutterStage *stage)
|
||||
|
||||
ctx = _clutter_context_get_default ();
|
||||
|
||||
_clutter_stage_set_pick_buffer_valid (stage, FALSE);
|
||||
_clutter_stage_unset_pick_counter (stage);
|
||||
/* We have an optimization to avoid pick renders while scene is static.
|
||||
* This is implied by seeing multiple picks per frame so we have to
|
||||
* reset a pick counter each frame and also invalidate any current pick
|
||||
* buffer. */
|
||||
ctx->picks_per_frame = 0;
|
||||
ctx->have_complete_pick_buffer = FALSE;
|
||||
|
||||
/* Before we can paint, we have to be sure we have the latest layout */
|
||||
_clutter_stage_maybe_relayout (CLUTTER_ACTOR (stage));
|
||||
@ -597,7 +601,7 @@ _clutter_do_pick (ClutterStage *stage,
|
||||
/* It's possible that we currently have a static scene and have renderered a
|
||||
* full, unclipped pick buffer. If so we can simply continue to read from
|
||||
* this cached buffer until the scene next changes. */
|
||||
if (_clutter_stage_get_pick_buffer_valid (stage))
|
||||
if (context->have_complete_pick_buffer)
|
||||
{
|
||||
CLUTTER_TIMER_START (_clutter_uprof_context, pick_read);
|
||||
cogl_read_pixels (x, y, 1, 1,
|
||||
@ -624,7 +628,7 @@ _clutter_do_pick (ClutterStage *stage,
|
||||
goto result;
|
||||
}
|
||||
|
||||
_clutter_stage_increment_pick_counter (stage);
|
||||
context->picks_per_frame++;
|
||||
|
||||
_clutter_backend_ensure_context (context->backend, stage);
|
||||
|
||||
@ -634,7 +638,7 @@ _clutter_do_pick (ClutterStage *stage,
|
||||
/* If we are seeing multiple picks per frame that means the scene is static
|
||||
* so we promote to doing a non-scissored pick render so that all subsequent
|
||||
* picks for the same static scene won't require additional renders */
|
||||
if (_clutter_stage_get_pick_counter (stage) < 2)
|
||||
if (context->picks_per_frame < 2)
|
||||
{
|
||||
if (G_LIKELY (!(clutter_pick_debug_flags &
|
||||
CLUTTER_DEBUG_DUMP_PICK_BUFFERS)))
|
||||
@ -676,7 +680,7 @@ _clutter_do_pick (ClutterStage *stage,
|
||||
cogl_clip_pop ();
|
||||
}
|
||||
else
|
||||
_clutter_stage_set_pick_buffer_valid (stage, TRUE);
|
||||
context->have_complete_pick_buffer = TRUE;
|
||||
|
||||
/* Make sure Cogl flushes any batched geometry to the GPU driver */
|
||||
cogl_flush ();
|
||||
|
@ -183,6 +183,9 @@ struct _ClutterMainContext
|
||||
GList *repaint_funcs;
|
||||
|
||||
ClutterSettings *settings;
|
||||
|
||||
gint picks_per_frame;
|
||||
gboolean have_complete_pick_buffer;
|
||||
};
|
||||
|
||||
#define CLUTTER_CONTEXT() (_clutter_context_get_default ())
|
||||
@ -276,13 +279,6 @@ int _clutter_stage_get_pending_swaps (ClutterStage *stage);
|
||||
|
||||
gboolean _clutter_stage_has_full_redraw_queued (ClutterStage *stage);
|
||||
|
||||
void _clutter_stage_set_pick_buffer_valid (ClutterStage *stage,
|
||||
gboolean valid);
|
||||
gboolean _clutter_stage_get_pick_buffer_valid (ClutterStage *stage);
|
||||
void _clutter_stage_increment_pick_counter (ClutterStage *stage);
|
||||
void _clutter_stage_unset_pick_counter (ClutterStage *stage);
|
||||
guint _clutter_stage_get_pick_counter (ClutterStage *stage);
|
||||
|
||||
/* vfuncs implemented by backend */
|
||||
GType _clutter_backend_impl_get_type (void);
|
||||
|
||||
|
@ -116,8 +116,6 @@ struct _ClutterStagePrivate
|
||||
|
||||
ClutterStageHint stage_hints;
|
||||
|
||||
gint picks_per_frame;
|
||||
|
||||
guint redraw_pending : 1;
|
||||
guint is_fullscreen : 1;
|
||||
guint is_cursor_visible : 1;
|
||||
@ -128,7 +126,6 @@ struct _ClutterStagePrivate
|
||||
guint min_size_changed : 1;
|
||||
guint dirty_viewport : 1;
|
||||
guint dirty_projection : 1;
|
||||
guint have_valid_pick_buffer : 1;
|
||||
};
|
||||
|
||||
enum
|
||||
@ -737,16 +734,6 @@ clutter_stage_real_queue_redraw (ClutterActor *actor,
|
||||
else
|
||||
CLUTTER_CONTEXT ()->redraw_count += 1;
|
||||
|
||||
/* We have an optimization in _clutter_do_pick to detect when the
|
||||
* scene is static so we can cache a full, un-clipped pick buffer to
|
||||
* avoid continuous pick renders.
|
||||
*
|
||||
* Currently the assumption is that actors queue a redraw when some
|
||||
* state changes that affects painting *or* picking so we can use
|
||||
* this point to invalidate any currently cached pick buffer.
|
||||
*/
|
||||
_clutter_stage_set_pick_buffer_valid (stage, FALSE);
|
||||
|
||||
/* If the backend can't do anything with redraw clips (e.g. it already knows
|
||||
* it needs to redraw everything anyway) then don't spend time transforming
|
||||
* any clip regions into stage coordinates... */
|
||||
@ -2942,36 +2929,3 @@ clutter_stage_get_no_clear_hint (ClutterStage *stage)
|
||||
|
||||
return (stage->priv->stage_hints & CLUTTER_STAGE_NO_CLEAR_ON_PAINT) != 0;
|
||||
}
|
||||
|
||||
gboolean
|
||||
_clutter_stage_get_pick_buffer_valid (ClutterStage *stage)
|
||||
{
|
||||
return stage->priv->have_valid_pick_buffer;
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_stage_set_pick_buffer_valid (ClutterStage *stage,
|
||||
gboolean valid)
|
||||
{
|
||||
valid = !!valid;
|
||||
|
||||
stage->priv->have_valid_pick_buffer = valid;
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_stage_increment_pick_counter (ClutterStage *stage)
|
||||
{
|
||||
stage->priv->picks_per_frame += 1;
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_stage_unset_pick_counter (ClutterStage *stage)
|
||||
{
|
||||
stage->priv->picks_per_frame = 0;
|
||||
}
|
||||
|
||||
guint
|
||||
_clutter_stage_get_pick_counter (ClutterStage *stage)
|
||||
{
|
||||
return stage->priv->picks_per_frame;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user