2008-06-23 Matthew Allum <mallum@openedhand.com>

* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-event.c:
        * clutter/clutter-event.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/eglx/clutter-stage-egl.c:
        * clutter/fruity/clutter-backend-fruity.c:
        * clutter/fruity/clutter-backend-fruity.h:
        * clutter/fruity/clutter-fruity.c:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/x11/clutter-backend-x11.c:
        * clutter/x11/clutter-backend-x11.h:
        * clutter/x11/clutter-event-x11.c:
        * clutter/x11/clutter-stage-x11.h:
        * clutter/x11/clutter-x11.h:
        * configure.ac:
        * tests/Makefile.am:
        * tests/test-devices.c:
        Merge of 'xinput' branch giving initial basic support of
        multiple input devices.
This commit is contained in:
Matthew Allum
2008-06-23 09:55:42 +00:00
parent 920687a470
commit b241481586
21 changed files with 1257 additions and 128 deletions

View File

@ -7293,9 +7293,10 @@ clutter_actor_get_stage (ClutterActor *actor)
*
* This function is a utility call for #ClutterActor implementations
* that allocates the actor's preferred natural size. It can be used
* by fixed layout managers (like #ClutterGroup) inside the
* ClutterActor::allocate implementation to give each child exactly
* how much space it requires.
* by fixed layout managers (like #ClutterGroup or so called
* 'composite actors') inside the ClutterActor::allocate
* implementation to give each child exactly how much space it
* requires.
*
* This function is not meant to be used by applications. It is also
* not meant to be used outside the implementation of the