diff --git a/clutter/cogl/cogl-material.h b/clutter/cogl/cogl-material.h
index 94ea5b260..3223817fb 100644
--- a/clutter/cogl/cogl-material.h
+++ b/clutter/cogl/cogl-material.h
@@ -304,7 +304,7 @@ void cogl_material_get_specular (CoglHandle material, CoglColor *specular);
/**
* cogl_material_set_shininess:
* @material: A CoglMaterial object
- * shininess: The desired shininess; range: [0.0, 1.0]
+ * @shininess: The desired shininess; range: [0.0, 1.0]
*
* This function sets the materials shininess which determines how
* specular highlights are calculated. A higher shininess will produce
@@ -441,7 +441,7 @@ void cogl_material_set_alpha_test_function (CoglHandle material,
* <channel-mask>=ADD(SRC_COLOR*(<factor>), DST_COLOR*(<factor>))
*
*
- * NOTE: The brackets around blend factors are currently not optional!
+ * The brackets around blend factors are currently not optional!
*
* This is the list of source-names usable as blend factors:
*
@@ -548,7 +548,7 @@ void cogl_material_remove_layer (CoglHandle material,
* @layer_index: Specifies the layer you want define a combine function for
* @blend_string: A Cogl blend string
* describing the desired texture combine function.
- * @error: A GError that may report parse errors or lack of GPU/driver support.
+ * @error: A #GError that may report parse errors or lack of GPU/driver support.
* May be %NULL, in which case a warning will be printed out if an
* error is encountered.
*
@@ -606,33 +606,34 @@ void cogl_material_remove_layer (CoglHandle material,
* cogl_material_set_color()
*
*
- *
+ *
* Example
* This is effectively what the default blending is:
- *
- * "RGBA = MODULATE (PREVIOUS, TEXTURE)"
- *
+ * |[
+ * RGBA = MODULATE (PREVIOUS, TEXTURE)
+ * ]|
* This could be used to cross-fade between two images, using the alpha
* component of a constant as the interpolator. The constant color
* is given by calling cogl_material_set_layer_constant.
- *
- * RGBA = INTERPOLATE (PREVIOUS, TEXTURE, CONSTANT[A])
- *
- *
- * Note: you can't give a multiplication factor for arguments as you can
- * with blending.
+ * |[
+ * RGBA = INTERPOLATE (PREVIOUS, TEXTURE, CONSTANT[A])
+ * ]|
+ *
*
- * Returns: TRUE if the blend string was successfully parsed, and the described
- * texture combining is supported by the underlying driver/hardware.
- * If there was an error, it returns FALSE.
+ * You can't give a multiplication factor for arguments as you can
+ * with blending.
+ *
+ * Returns: %TRUE if the blend string was successfully parsed, and the
+ * described texture combining is supported by the underlying driver and
+ * or hardware. If there was an error, it returns FALSE.
*
* Since: 1.0
*/
gboolean
-cogl_material_set_layer_combine (CoglHandle material,
- gint layer_index,
- const char *blend_string,
- GError **error);
+cogl_material_set_layer_combine (CoglHandle material,
+ gint layer_index,
+ const char *blend_string,
+ GError **error);
/**
* cogl_material_set_layer_combine_constant:
@@ -653,6 +654,8 @@ void cogl_material_set_layer_combine_constant (CoglHandle material,
/**
* cogl_material_set_layer_matrix:
* @material: A CoglMaterial object
+ * @layer_index: the index for the layer inside @material
+ * @matrix: the transformation matrix for the layer
*
* This function lets you set a matrix that can be used to e.g. translate
* and rotate a single layer of a material used to fill your geometry.
@@ -663,21 +666,24 @@ void cogl_material_set_layer_matrix (CoglHandle material,
/**
* cogl_material_get_layers:
- * @material: A CoglMaterial object
+ * @material: a #CoglHandle for a material
*
* This function lets you access a materials internal list of layers
* for iteration.
*
* Returns: A list of #CoglHandle's that can be passed to the
- * cogl_material_layer_* functions.
+ * cogl_material_layer_* functions. The list is owned by COGL and it
+ * should not be modified or freed
*/
-const GList *cogl_material_get_layers (CoglHandle material);
+G_CONST_RETURN GList *cogl_material_get_layers (CoglHandle material);
/**
* cogl_material_get_n_layers:
- * @material: A CoglMaterial object
+ * @material: a #CoglHandle for a material
*
- * Returns: The number of layers defined for the given material
+ * Retrieves the number of layers defined for the given @material
+ *
+ * Returns: the number of layers
*
* Since: 1.0
*/
@@ -693,14 +699,13 @@ int cogl_material_get_n_layers (CoglHandle material);
*
* Since: 1.0
*/
-typedef enum _CoglMaterialLayerType
-{
+typedef enum { /*< prefix=COGL_MATERIAL_LAYER_TYPE >*/
COGL_MATERIAL_LAYER_TYPE_TEXTURE
} CoglMaterialLayerType;
/**
* cogl_material_layer_get_type:
- * @layer_handle: A Cogl material layer handle
+ * @layer_handle: A #CoglHandle for a material layer
*
* Retrieves the type of the layer
*
@@ -709,26 +714,28 @@ typedef enum _CoglMaterialLayerType
* based layers in the future, you should write code that checks the type
* first.
*
- * Return value: the type of the layer
+ * Returns: the type of the layer
*/
CoglMaterialLayerType cogl_material_layer_get_type (CoglHandle layer_handle);
/**
* cogl_material_layer_get_texture:
- * @layer_handle: A CoglMaterialLayer handle
+ * @layer_handle: A #CoglHandle for a material layer
*
* This lets you extract a CoglTexture handle for a specific layer.
*
- * Note: In the future, we may support purely GLSL based layers which will
- * likely return COGL_INVALID_HANDLE if you try to get the texture.
- * Considering this, you can call cogl_material_layer_get_type first,
- * to check it is of type COGL_MATERIAL_LAYER_TYPE_TEXTURE.
+ * In the future, we may support purely GLSL based layers which will
+ * likely return %COGL_INVALID_HANDLE if you try to get the texture.
+ * Considering this, you can call cogl_material_layer_get_type first,
+ * to check it is of type %COGL_MATERIAL_LAYER_TYPE_TEXTURE.
+ *
+ * Returns: a #CoglHandle for the texture inside @layer_handle
*/
CoglHandle cogl_material_layer_get_texture (CoglHandle layer_handle);
/**
* cogl_material_layer_get_min_filter:
- * @layer_handle: a #CoglHandle for a material layer.
+ * @layer_handle: a #CoglHandle for a material layer
*
* Query the currently set downscaling filter for a cogl material layer.
*
@@ -738,7 +745,7 @@ CoglMaterialFilter cogl_material_layer_get_min_filter (CoglHandle layer_handle);
/**
* cogl_material_layer_get_mag_filter:
- * @layer_handle: a #CoglHandle for a material layer.
+ * @layer_handle: a #CoglHandle for a material layer
*
* Query the currently set downscaling filter for a cogl material layer.
*
diff --git a/clutter/cogl/cogl-types.h b/clutter/cogl/cogl-types.h
index db54351f2..7178d8d8e 100644
--- a/clutter/cogl/cogl-types.h
+++ b/clutter/cogl/cogl-types.h
@@ -51,7 +51,23 @@ typedef gpointer CoglHandle;
#define COGL_TYPE_HANDLE (cogl_handle_get_type ())
GType cogl_handle_get_type (void) G_GNUC_CONST;
+/**
+ * cogl_handle_ref:
+ * @handle: a #CoglHandle
+ *
+ * Increases the reference count of @handle by 1
+ *
+ * Returns: the handle, with its reference count increased
+ */
CoglHandle cogl_handle_ref (CoglHandle handle);
+
+/**
+ * cogl_handle_unref:
+ * @handle: a #CoglHandle
+ *
+ * Drecreases the reference count of @handle by 1; if the reference
+ * count reaches 0, the resources allocated by @handle will be freed
+ */
void cogl_handle_unref (CoglHandle Handle);
/**
diff --git a/clutter/cogl/cogl.h.in b/clutter/cogl/cogl.h.in
index ffa5cce0b..9d3876913 100644
--- a/clutter/cogl/cogl.h.in
+++ b/clutter/cogl/cogl.h.in
@@ -346,11 +346,11 @@ void cogl_get_viewport (float v[4]);
void cogl_set_depth_test_enabled (gboolean setting);
/**
- * cogl_get_depth_test_enable:
+ * cogl_get_depth_test_enabled:
*
* Queries if depth testing has been enabled via cogl_set_depth_test_enable()
*
- * Returns: TRUE if depth testing is enabled else FALSE
+ * Returns: %TRUE if depth testing is enabled, and %FALSE otherwise
*/
gboolean cogl_get_depth_test_enabled (void);
@@ -372,7 +372,7 @@ void cogl_set_backface_culling_enabled (gboolean setting);
* Queries if backface culling has been enabled via
* cogl_set_backface_culling_enabled()
*
- * Returns: TRUE if backface culling is enabled else FALSE
+ * Returns: %TRUE if backface culling is enabled, and %FALSE otherwise
*/
gboolean cogl_get_backface_culling_enabled (void);
@@ -393,15 +393,13 @@ gboolean cogl_get_backface_culling_enabled (void);
* vertices at @z_far are drawn fully with @fog_color. Fogging will remain
* enabled until you call cogl_disable_fog().
*
- * Note: The fogging functions only work correctly when primitives use
- * unmultiplied alpha colors. By default Cogl will premultiply textures
- * and cogl_set_source_color will premultiply colors, so unless you
- * explicitly load your textures requesting an unmultiplied
- * internal_format and use cogl_material_set_color you can only use
- * fogging with fully opaque primitives.
- *
- * We can look to improve this in the future when we can depend on
- * fragment shaders.
+ * The fogging functions only work correctly when primitives use
+ * unmultiplied alpha colors. By default Cogl will premultiply textures
+ * and cogl_set_source_color() will premultiply colors, so unless you
+ * explicitly load your textures requesting an unmultiplied internal format
+ * and use cogl_material_set_color() you can only use fogging with fully
+ * opaque primitives. This might improve in the future when we can depend
+ * on fragment shaders.
*/
void cogl_set_fog (const CoglColor *fog_color,
CoglFogMode mode,
@@ -694,10 +692,13 @@ void cogl_pop_draw_buffer (void);
/**
* CoglReadPixelsFlags:
* @COGL_READ_PIXELS_COLOR_BUFFER: Read from the color buffer
+ *
+ * Flags for cogl_read_pixels()
+ *
+ * Since: 1.0
*/
-typedef enum _CoglReadPixelsFlags
-{
- COGL_READ_PIXELS_COLOR_BUFFER = 1L<<0
+typedef enum { /*< prefix=COGL_READ_PIXELS >*/
+ COGL_READ_PIXELS_COLOR_BUFFER = 1L << 0
} CoglReadPixelsFlags;
/**
diff --git a/doc/reference/clutter/clutter-sections.txt b/doc/reference/clutter/clutter-sections.txt
index 87495cd63..7f2649e4c 100644
--- a/doc/reference/clutter/clutter-sections.txt
+++ b/doc/reference/clutter/clutter-sections.txt
@@ -291,7 +291,6 @@ ClutterAllocationFlags
clutter_actor_allocate
clutter_actor_allocate_preferred_size
clutter_actor_allocate_available_size
-clutter_actor_get_allocation_coords
clutter_actor_get_allocation_box
clutter_actor_get_allocation_geometry
clutter_actor_get_allocation_vertices
diff --git a/doc/reference/cogl/Makefile.am b/doc/reference/cogl/Makefile.am
index 9f301992e..9d7575a28 100644
--- a/doc/reference/cogl/Makefile.am
+++ b/doc/reference/cogl/Makefile.am
@@ -56,6 +56,13 @@ CFILE_GLOB=\
IGNORE_HFILES=\
cogl-defines-gl.h \
cogl-defines-gles.h \
+ cogl-internal.h \
+ cogl-material-private.h \
+ cogl-current-matrix.h \
+ cogl-bitmap-private.h \
+ cogl-blend-string.h \
+ cogl-vertex-buffer-private.h \
+ cogl-util.h \
cogl-handle.h \
gl \
gles
diff --git a/doc/reference/cogl/cogl-sections.txt b/doc/reference/cogl/cogl-sections.txt
index f236673d8..f340cb095 100644
--- a/doc/reference/cogl/cogl-sections.txt
+++ b/doc/reference/cogl/cogl-sections.txt
@@ -28,7 +28,6 @@ cogl_features_available
cogl_check_extension
cogl_get_proc_address
cogl_get_option_group
-cogl_gl_error_to_string
cogl_push_matrix
@@ -90,14 +89,12 @@ COGL_TYPE_INDICES_TYPE
COGL_TYPE_MATERIAL_ALPHA_FUNC
COGL_TYPE_MATERIAL_FILTER
COGL_TYPE_MATERIAL_LAYER_TYPE
-COGL_TYPE_MATRIX_MODE
COGL_TYPE_PIXEL_FORMAT
COGL_TYPE_SHADER_TYPE
COGL_TYPE_TEXTURE_FLAGS
COGL_TYPE_VERTICES_MODE
-cogl_util_next_p2
cogl_attribute_type_get_type
cogl_buffer_bit_get_type
cogl_buffer_target_get_type
@@ -110,12 +107,10 @@ cogl_indices_type_get_type
cogl_material_alpha_func_get_type
cogl_material_filter_get_type
cogl_material_layer_type_get_type
-cogl_matrix_mode_get_type
cogl_pixel_format_get_type
cogl_shader_type_get_type
cogl_texture_flags_get_type
cogl_vertices_mode_get_type
-GE
COGL_NOTE
CoglDebugFlags
cogl_debug_flags
@@ -380,18 +375,12 @@ CoglIndicesType
cogl_vertex_buffer_indices_new
cogl_vertex_buffer_draw_elements
cogl_vertex_buffer_indices_get_for_quads
-
-CoglVertexBufferAttribFlags
-COGL_VERTEX_BUFFER_ATTRIB_FLAG_GL_TYPE_MASK
-COGL_VERTEX_BUFFER_ATTRIB_FLAG_TYPE_MASK
cogl-matrixMatrices
CoglMatrix
-CoglMatrixMode
-CoglMatrixStack
cogl_matrix_init_identity
cogl_matrix_frustum
cogl_matrix_ortho
@@ -429,11 +418,7 @@ cogl_material_set_shininess
cogl_material_get_shininess
CoglMaterialAlphaFunc
cogl_material_set_alpha_test_function
-CoglBlendStringChannelMask
-CoglBlendStringColorSourceType
-CoglBlendStringContext
CoglBlendStringError
-CoglBlendStringFunctionType
COGL_BLEND_STRING_ERROR
cogl_material_set_blend
cogl_material_set_blend_constant
@@ -443,23 +428,18 @@ cogl_material_set_layer_combine
cogl_material_set_layer_combine_constant
cogl_material_set_layer_matrix
cogl_material_get_layers
+cogl_material_get_n_layers
CoglMaterialFilter
cogl_material_set_layer_filters
cogl_material_layer_get_type
cogl_material_layer_get_texture
cogl_material_layer_get_min_filter
cogl_material_layer_get_mag_filter
-
-CoglMaterial
-CoglMaterialFlags
-CoglMaterialLayerFlags
-CoglMaterialLayerPrivFlags
cogl-material-internalsMaterial Internals
-CoglMaterialLayer
cogl_material_get_layers
CoglMaterialLayerType
cogl_material_layer_get_type