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MetaShapedTexture: fix critical warnings with fully obscured windows
If a window is fully obscured, it could have a negative paint volume width/height. Normalize that to 0x0.
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@ -514,6 +514,8 @@ meta_shaped_texture_get_paint_volume (ClutterActor *actor,
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box.y1 = MAX (unobscured_bounds.y, box.y1);
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box.y1 = MAX (unobscured_bounds.y, box.y1);
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box.y2 = MIN (unobscured_bounds.y + unobscured_bounds.height, box.y2);
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box.y2 = MIN (unobscured_bounds.y + unobscured_bounds.height, box.y2);
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}
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}
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box.x2 = MAX (box.x2, box.x1);
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box.y2 = MAX (box.y2, box.y1);
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clutter_paint_volume_union_box (volume, &box);
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clutter_paint_volume_union_box (volume, &box);
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return TRUE;
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return TRUE;
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