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cogl: Pack ClutterStageCogl a bit more
We should rearrange the fields a bit so they get packed without holes, and aligned with cacheline boundaries.
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@ -35,20 +35,27 @@ struct _ClutterStageCogl
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CoglOnscreen *onscreen;
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CoglOnscreen *onscreen;
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gint64 last_presentation_time;
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float refresh_rate;
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float refresh_rate;
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int pending_swaps;
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gint64 update_time;
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gint pending_swaps;
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CoglFrameClosure *frame_closure;
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CoglFrameClosure *frame_closure;
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gint64 last_presentation_time;
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gint64 update_time;
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/* We only enable clipped redraws after 2 frames, since we've seen
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/* We only enable clipped redraws after 2 frames, since we've seen
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* a lot of drivers can struggle to get going and may output some
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* a lot of drivers can struggle to get going and may output some
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* junk frames to start with. */
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* junk frames to start with. */
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unsigned long frame_count;
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unsigned int frame_count;
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cairo_rectangle_int_t bounding_redraw_clip;
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cairo_rectangle_int_t bounding_redraw_clip;
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/* Stores a list of previous damaged areas */
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#define DAMAGE_HISTORY_MAX 16
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#define DAMAGE_HISTORY(x) ((x) & (DAMAGE_HISTORY_MAX - 1))
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cairo_rectangle_int_t damage_history[DAMAGE_HISTORY_MAX];
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unsigned int damage_index;
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guint initialized_redraw_clip : 1;
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guint initialized_redraw_clip : 1;
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/* TRUE if the current paint cycle has a clipped redraw. In that
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/* TRUE if the current paint cycle has a clipped redraw. In that
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@ -56,12 +63,6 @@ struct _ClutterStageCogl
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guint using_clipped_redraw : 1;
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guint using_clipped_redraw : 1;
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guint dirty_backbuffer : 1;
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guint dirty_backbuffer : 1;
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/* Stores a list of previous damaged areas */
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#define DAMAGE_HISTORY_MAX 16
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#define DAMAGE_HISTORY(x) ((x) & (DAMAGE_HISTORY_MAX - 1))
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cairo_rectangle_int_t damage_history[DAMAGE_HISTORY_MAX];
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unsigned damage_index;
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};
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};
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struct _ClutterStageCoglClass
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struct _ClutterStageCoglClass
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