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cogl-texture-2d: Optimise _cogl_texture_2d_is_pot
This takes the simple algorithm from here: http://graphics.stanford.edu/~seander/bithacks.html#DetermineIfPowerOf2 This avoids a loop and is much faster.
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@ -156,21 +156,8 @@ _cogl_texture_2d_free (CoglTexture2D *tex_2d)
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static gboolean
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static gboolean
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_cogl_texture_2d_is_pot (unsigned int num)
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_cogl_texture_2d_is_pot (unsigned int num)
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{
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{
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gboolean have_bit = FALSE;
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/* Make sure there is only one bit set */
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/* Make sure there is only one bit set */
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while (num)
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return (num & (num - 1)) == 0;
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{
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if (num & 1)
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{
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if (have_bit)
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return FALSE;
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have_bit = TRUE;
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}
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num >>= 1;
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}
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return TRUE;
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}
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}
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static gboolean
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static gboolean
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