diff --git a/clutter/cogl/cogl/cogl-program.c b/clutter/cogl/cogl/cogl-program.c index a41c57797..9be956f8c 100644 --- a/clutter/cogl/cogl/cogl-program.c +++ b/clutter/cogl/cogl/cogl-program.c @@ -31,13 +31,11 @@ #include "cogl-context.h" #include "cogl-handle.h" -#ifndef HAVE_COGL_GLES - -#include - #include "cogl-shader-private.h" #include "cogl-program-private.h" +#include + static void _cogl_program_free (CoglProgram *program); COGL_HANDLE_DEFINE (Program, program); @@ -394,6 +392,8 @@ cogl_program_uniform_matrix (int uniform_no, uniform_no, size, count, transpose, value); } +#ifndef HAVE_COGL_GLES + /* ARBfp local parameters can be referenced like: * * "program.local[5]" @@ -501,6 +501,8 @@ _cogl_program_flush_uniform_glsl (GLint location, } } +#endif /* HAVE_COGL_GLES */ + #ifdef HAVE_COGL_GL static void @@ -527,6 +529,12 @@ _cogl_program_flush_uniforms (CoglProgram *program, GLuint gl_program, gboolean gl_program_changed) { +#ifdef HAVE_COGL_GLES + + g_return_if_reached (); + +#else /* HAVE_COGL_GLES */ + CoglProgramUniform *uniform; int i; @@ -575,97 +583,10 @@ _cogl_program_flush_uniforms (CoglProgram *program, uniform->dirty = FALSE; } } + +#endif /* HAVE_COGL_GLES */ } -#else /* HAVE_COGL_GLES */ - -/* No support on regular OpenGL 1.1 */ - -CoglHandle -cogl_create_program (void) -{ - return COGL_INVALID_HANDLE; -} - -gboolean -cogl_is_program (CoglHandle handle) -{ - return FALSE; -} - -CoglHandle -cogl_program_ref (CoglHandle handle) -{ - return COGL_INVALID_HANDLE; -} - -void -cogl_program_unref (CoglHandle handle) -{ -} - -void -cogl_program_attach_shader (CoglHandle program_handle, - CoglHandle shader_handle) -{ -} - -void -cogl_program_link (CoglHandle program_handle) -{ -} - -void -cogl_program_use (CoglHandle program_handle) -{ -} - -int -cogl_program_get_uniform_location (CoglHandle program_handle, - const char *uniform_name) -{ - return 0; -} - -void -cogl_program_uniform_1f (int uniform_no, - float value) -{ -} - -void -cogl_program_uniform_1i (int uniform_no, - int value) -{ -} - -void -cogl_program_uniform_float (int uniform_no, - int size, - int count, - const GLfloat *value) -{ -} - -void -cogl_program_uniform_int (int uniform_no, - int size, - int count, - const int *value) -{ -} - -void -cogl_program_uniform_matrix (int uniform_no, - int size, - int count, - gboolean transpose, - const GLfloat *value) -{ -} - -#endif /* HAVE_COGL_GLES2 */ - CoglShaderLanguage _cogl_program_get_language (CoglHandle handle) { diff --git a/clutter/cogl/cogl/cogl-shader.c b/clutter/cogl/cogl/cogl-shader.c index 927976a6d..9fcc580ed 100644 --- a/clutter/cogl/cogl/cogl-shader.c +++ b/clutter/cogl/cogl/cogl-shader.c @@ -52,8 +52,6 @@ #define GET_CONTEXT(CTXVAR,RETVAL) G_STMT_START { } G_STMT_END #endif -#ifndef HAVE_COGL_GLES - static void _cogl_shader_free (CoglShader *shader); COGL_HANDLE_DEFINE (Shader, shader); @@ -62,6 +60,8 @@ COGL_OBJECT_DEFINE_DEPRECATED_REF_COUNTING (shader); static void _cogl_shader_free (CoglShader *shader) { +#ifndef HAVE_COGL_GLES + /* Frees shader resources but its handle is not released! Do that separately before this! */ _COGL_GET_CONTEXT (ctx, NO_RETVAL); @@ -77,6 +77,8 @@ _cogl_shader_free (CoglShader *shader) if (shader->gl_handle) GE (glDeleteShader (shader->gl_handle)); +#endif /* HAVE_COGL_GLES */ + g_slice_free (CoglShader, shader); } @@ -112,6 +114,8 @@ cogl_create_shader (CoglShaderType type) static void delete_shader (CoglShader *shader) { +#ifndef HAVE_COGL_GLES + _COGL_GET_CONTEXT (ctx, NO_RETVAL); #ifdef HAVE_COGL_GL @@ -128,6 +132,8 @@ delete_shader (CoglShader *shader) } shader->gl_handle = 0; + +#endif /* HAVE_COGL_GLES */ } void @@ -193,6 +199,8 @@ _cogl_shader_set_source_with_boilerplate (GLuint shader_gl_handle, const char **strings_in, const GLint *lengths_in) { +#ifndef HAVE_COGL_GLES + static const char vertex_boilerplate[] = _COGL_VERTEX_SHADER_BOILERPLATE; static const char fragment_boilerplate[] = _COGL_FRAGMENT_SHADER_BOILERPLATE; @@ -293,12 +301,16 @@ _cogl_shader_set_source_with_boilerplate (GLuint shader_gl_handle, #ifdef HAVE_COGL_GLES2 g_free (tex_coord_declarations); #endif + +#endif /* HAVE_COGL_GLES */ } void _cogl_shader_compile_real (CoglHandle handle, int n_tex_coord_attribs) { +#ifndef HAVE_COGL_GLES + CoglShader *shader = handle; _COGL_GET_CONTEXT (ctx, NO_RETVAL); @@ -393,11 +405,19 @@ _cogl_shader_compile_real (CoglHandle handle, } #endif } + +#endif /* HAVE_COGL_GLES */ } char * cogl_shader_get_info_log (CoglHandle handle) { +#ifdef HAVE_COGL_GLES + + return NULL; + +#else /* HAVE_COGL_GLES */ + CoglShader *shader; GET_CONTEXT (ctx, NULL); @@ -439,6 +459,8 @@ cogl_shader_get_info_log (CoglHandle handle) buffer[len] = '\0'; return g_strdup (buffer); } + +#endif /* HAVE_COGL_GLES */ } CoglShaderType @@ -461,6 +483,12 @@ cogl_shader_get_type (CoglHandle handle) gboolean cogl_shader_is_compiled (CoglHandle handle) { +#ifdef HAVE_COGL_GLES + + return FALSE; + +#else /* HAVE_COGL_GLES */ + GLint status; CoglShader *shader; @@ -501,63 +529,6 @@ cogl_shader_is_compiled (CoglHandle handle) else return FALSE; } -} - -#else /* HAVE_COGL_GLES */ - -/* No support on regular OpenGL 1.1 */ - -CoglHandle -cogl_create_shader (CoglShaderType type) -{ - return COGL_INVALID_HANDLE; -} - -gboolean -cogl_is_shader (CoglHandle handle) -{ - return FALSE; -} - -CoglHandle -cogl_shader_ref (CoglHandle handle) -{ - return COGL_INVALID_HANDLE; -} - -void -cogl_shader_unref (CoglHandle handle) -{ -} - -void -cogl_shader_source (CoglHandle shader, - const char *source) -{ -} - -void -cogl_shader_compile (CoglHandle shader_handle) -{ -} - -char * -cogl_shader_get_info_log (CoglHandle handle) -{ - return NULL; -} - -CoglShaderType -cogl_shader_get_type (CoglHandle handle) -{ - return COGL_SHADER_TYPE_VERTEX; -} - -gboolean -cogl_shader_is_compiled (CoglHandle handle) -{ - return FALSE; -} #endif /* HAVE_COGL_GLES */ - +}