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cogl/tests: Do not blend for texture format paint tests
The default cogl blend string is `RGBA = ADD (SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A]))` which is alpha blending with premult fragment results. We do not clear the src framebuffer and even if we did set alpha to 1 in the src fb, the resulting alpha would be 1 and we want to check the alpha of the fragment color. Just turn off any kind of blending instead and write out the fragment color to the fb. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3065>
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@ -344,6 +344,8 @@ test_offscreen_texture_formats_paint_rgb10 (void)
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red, green, blue, alpha);
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pipeline = cogl_pipeline_new (test_ctx);
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cogl_pipeline_set_blend (pipeline,
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"RGBA = ADD (SRC_COLOR, 0)", NULL);
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cogl_pipeline_set_layer_texture (pipeline, 0, tex_src);
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cogl_framebuffer_draw_rectangle (COGL_FRAMEBUFFER (offscreen_dst),
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pipeline,
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@ -468,6 +470,8 @@ test_offscreen_texture_formats_paint_rgb8 (void)
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&color);
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pipeline = cogl_pipeline_new (test_ctx);
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cogl_pipeline_set_blend (pipeline,
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"RGBA = ADD (SRC_COLOR, 0)", NULL);
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cogl_pipeline_set_layer_texture (pipeline, 0, tex_src);
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cogl_framebuffer_draw_rectangle (COGL_FRAMEBUFFER (offscreen_dst),
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pipeline,
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