mirror of
https://github.com/brl/mutter.git
synced 2024-11-29 19:40:43 -05:00
win32: Use a dummy window to support delayed stage creation
The Win32 backend now implements the create_context method which creates a context and binds it to a 1x1 invisible window. That way there will always be a context bound and the features can be retrieved without creating the default stage. This reflects the changes in 1c6ffc8..b245d55 to the GLX backend.
This commit is contained in:
parent
479fdffc7d
commit
ae188d203c
@ -156,10 +156,23 @@ clutter_backend_win32_dispose (GObject *gobject)
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if (backend_win32->gl_context)
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{
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wglMakeCurrent (NULL, NULL);
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wglDeleteContext (backend_win32->gl_context);
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backend_win32->gl_context = NULL;
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}
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if (backend_win32->dummy_dc)
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{
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ReleaseDC (backend_win32->dummy_hwnd, backend_win32->dummy_dc);
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backend_win32->dummy_dc = NULL;
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}
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if (backend_win32->dummy_hwnd)
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{
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DestroyWindow (backend_win32->dummy_hwnd);
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backend_win32->dummy_hwnd = NULL;
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}
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G_OBJECT_CLASS (clutter_backend_win32_parent_class)->dispose (gobject);
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}
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@ -201,17 +214,16 @@ clutter_backend_win32_get_features (ClutterBackend *backend)
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SwapIntervalProc swap_interval;
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ClutterBackendWin32 *backend_win32;
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/* FIXME: we really need to check if gl context is set */
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extensions = (const gchar *) glGetString (GL_EXTENSIONS);
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/* this will make sure that the GL context exists and is bound to a
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drawable */
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backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
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g_return_val_if_fail (backend_win32->gl_context != NULL, 0);
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g_return_val_if_fail (wglGetCurrentDC () != NULL, 0);
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CLUTTER_NOTE (BACKEND, "Checking features\n"
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extensions = (const gchar *) glGetString (GL_EXTENSIONS);
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CLUTTER_NOTE (BACKEND,
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"Checking features\n"
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" GL_VENDOR: %s\n"
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" GL_RENDERER: %s\n"
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" GL_VERSION: %s\n"
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@ -261,9 +273,166 @@ clutter_backend_win32_get_features (ClutterBackend *backend)
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else
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CLUTTER_NOTE (BACKEND, "no use-able vblank mechanism found");
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CLUTTER_NOTE (BACKEND, "backend features checked");
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return flags;
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}
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static ATOM
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clutter_backend_win32_get_dummy_window_class ()
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{
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static ATOM klass = 0;
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if (klass == 0)
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{
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WNDCLASSW wndclass;
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memset (&wndclass, 0, sizeof (wndclass));
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wndclass.lpfnWndProc = DefWindowProc;
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wndclass.hInstance = GetModuleHandleW (NULL);
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wndclass.lpszClassName = L"ClutterBackendWin32DummyWindow";
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klass = RegisterClassW (&wndclass);
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}
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return klass;
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}
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static gboolean
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clutter_backend_win32_pixel_format_is_better (const PIXELFORMATDESCRIPTOR *pfa,
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const PIXELFORMATDESCRIPTOR *pfb)
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{
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/* Always prefer a format with a stencil buffer */
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if (pfa->cStencilBits == 0)
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{
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if (pfb->cStencilBits > 0)
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return TRUE;
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}
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else if (pfb->cStencilBits == 0)
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return FALSE;
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/* Prefer a bigger color buffer */
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if (pfb->cColorBits > pfa->cColorBits)
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return TRUE;
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else if (pfb->cColorBits < pfa->cColorBits)
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return FALSE;
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/* Prefer a bigger depth buffer */
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return pfb->cDepthBits > pfa->cDepthBits;
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}
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static int
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clutter_backend_win32_choose_pixel_format (HDC dc, PIXELFORMATDESCRIPTOR *pfd)
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{
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int i, num_formats, best_pf = 0;
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PIXELFORMATDESCRIPTOR best_pfd;
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num_formats = DescribePixelFormat (dc, 0, sizeof (best_pfd), NULL);
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for (i = 1; i <= num_formats; i++)
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{
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memset (pfd, 0, sizeof (*pfd));
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if (DescribePixelFormat (dc, i, sizeof (best_pfd), pfd)
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/* Check whether this format is useable by Clutter */
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&& ((pfd->dwFlags & (PFD_SUPPORT_OPENGL
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| PFD_DRAW_TO_WINDOW
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| PFD_DOUBLEBUFFER
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| PFD_GENERIC_FORMAT))
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== (PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW))
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&& pfd->iPixelType == PFD_TYPE_RGBA
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&& pfd->cColorBits >= 16 && pfd->cColorBits <= 32
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&& pfd->cDepthBits >= 16 && pfd->cDepthBits <= 32
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/* Check whether this is a better format than one we've
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already found */
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&& (best_pf == 0
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|| clutter_backend_win32_pixel_format_is_better (&best_pfd, pfd)))
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{
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best_pf = i;
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best_pfd = *pfd;
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}
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}
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*pfd = best_pfd;
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return best_pf;
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}
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static gboolean
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clutter_backend_win32_create_context (ClutterBackend *backend,
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GError **error)
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{
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ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
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/* COGL assumes that there is always a GL context selected; in order
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* to make sure that a WGL context exists and is made current, we
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* use a small dummy window that never gets shown to which we can
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* always fall back if no stage is available
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*/
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if (backend_win32->dummy_hwnd == NULL)
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{
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ATOM window_class = clutter_backend_win32_get_dummy_window_class ();
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if (window_class == 0)
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{
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g_critical ("Unable to register window class");
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return FALSE;
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}
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backend_win32->dummy_hwnd =
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CreateWindowW ((LPWSTR) MAKEINTATOM (window_class),
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L".",
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WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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1, 1,
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NULL, NULL,
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GetModuleHandle (NULL),
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NULL);
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if (backend_win32->dummy_hwnd == NULL)
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{
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g_critical ("Unable to create dummy window");
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return FALSE;
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}
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}
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if (backend_win32->dummy_dc == NULL)
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{
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PIXELFORMATDESCRIPTOR pfd;
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int pf;
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backend_win32->dummy_dc = GetDC (backend_win32->dummy_hwnd);
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pf = clutter_backend_win32_choose_pixel_format (backend_win32->dummy_dc,
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&pfd);
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if (pf == 0 || !SetPixelFormat (backend_win32->dummy_dc, pf, &pfd))
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{
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g_critical ("Unable to find suitable GL pixel format");
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ReleaseDC (backend_win32->dummy_hwnd, backend_win32->dummy_dc);
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backend_win32->dummy_dc = NULL;
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return FALSE;
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}
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}
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if (backend_win32->gl_context == NULL)
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{
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backend_win32->gl_context = wglCreateContext (backend_win32->dummy_dc);
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if (backend_win32->gl_context == NULL)
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{
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g_critical ("Unable to create suitable GL context");
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return FALSE;
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}
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}
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CLUTTER_NOTE (BACKEND, "Selecting dummy 0x%x for the WGL context",
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(unsigned int) backend_win32->dummy_hwnd);
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wglMakeCurrent (backend_win32->dummy_dc, backend_win32->gl_context);
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return TRUE;
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}
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static void
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clutter_backend_win32_ensure_context (ClutterBackend *backend,
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ClutterStage *stage)
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@ -304,6 +473,10 @@ clutter_backend_win32_ensure_context (ClutterBackend *backend,
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CLUTTER_NOTE (MULTISTAGE,
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"Received a stale stage, clearing all context");
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if (backend_win32->dummy_dc != NULL)
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wglMakeCurrent (backend_win32->dummy_dc,
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backend_win32->gl_context);
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else
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wglMakeCurrent (NULL, NULL);
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}
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else
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@ -380,6 +553,7 @@ clutter_backend_win32_class_init (ClutterBackendWin32Class *klass)
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backend_class->add_options = clutter_backend_win32_add_options;
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backend_class->get_features = clutter_backend_win32_get_features;
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backend_class->redraw = clutter_backend_win32_redraw;
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backend_class->create_context = clutter_backend_win32_create_context;
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backend_class->ensure_context = clutter_backend_win32_ensure_context;
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}
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@ -46,6 +46,8 @@ struct _ClutterBackendWin32
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ClutterBackend parent_instance;
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HGLRC gl_context;
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HWND dummy_hwnd;
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HDC dummy_dc;
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gboolean no_event_retrieval;
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HCURSOR invisible_cursor;
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@ -385,66 +385,6 @@ clutter_stage_win32_get_window_class ()
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return klass;
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}
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static gboolean
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clutter_stage_win32_pixel_format_is_better (const PIXELFORMATDESCRIPTOR *pfa,
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const PIXELFORMATDESCRIPTOR *pfb)
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{
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/* Always prefer a format with a stencil buffer */
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if (pfa->cStencilBits == 0)
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{
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if (pfb->cStencilBits > 0)
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return TRUE;
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}
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else if (pfb->cStencilBits == 0)
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return FALSE;
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/* Prefer a bigger color buffer */
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if (pfb->cColorBits > pfa->cColorBits)
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return TRUE;
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else if (pfb->cColorBits < pfa->cColorBits)
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return FALSE;
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/* Prefer a bigger depth buffer */
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return pfb->cDepthBits > pfa->cDepthBits;
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}
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static int
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clutter_stage_win32_choose_pixel_format (HDC dc, PIXELFORMATDESCRIPTOR *pfd)
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{
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int i, num_formats, best_pf = 0;
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PIXELFORMATDESCRIPTOR best_pfd;
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num_formats = DescribePixelFormat (dc, 0, sizeof (best_pfd), NULL);
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for (i = 1; i <= num_formats; i++)
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{
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memset (pfd, 0, sizeof (*pfd));
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if (DescribePixelFormat (dc, i, sizeof (best_pfd), pfd)
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/* Check whether this format is useable by Clutter */
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&& ((pfd->dwFlags & (PFD_SUPPORT_OPENGL
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| PFD_DRAW_TO_WINDOW
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| PFD_DOUBLEBUFFER
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| PFD_GENERIC_FORMAT))
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== (PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW))
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&& pfd->iPixelType == PFD_TYPE_RGBA
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&& pfd->cColorBits >= 16 && pfd->cColorBits <= 32
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&& pfd->cDepthBits >= 16 && pfd->cDepthBits <= 32
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/* Check whether this is a better format than one we've
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already found */
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&& (best_pf == 0
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|| clutter_stage_win32_pixel_format_is_better (&best_pfd, pfd)))
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{
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best_pf = i;
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best_pfd = *pfd;
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}
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}
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*pfd = best_pfd;
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return best_pf;
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}
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static gboolean
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clutter_stage_win32_realize (ClutterStageWindow *stage_window)
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{
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@ -452,6 +392,7 @@ clutter_stage_win32_realize (ClutterStageWindow *stage_window)
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ClutterBackendWin32 *backend_win32;
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PIXELFORMATDESCRIPTOR pfd;
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int pf;
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GError *error = NULL;
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CLUTTER_NOTE (MISC, "Realizing main stage");
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@ -518,25 +459,24 @@ clutter_stage_win32_realize (ClutterStageWindow *stage_window)
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stage_win32->client_dc = GetDC (stage_win32->hwnd);
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pf = clutter_stage_win32_choose_pixel_format (stage_win32->client_dc, &pfd);
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/* Create a context. This will be a no-op if we already have one */
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if (!_clutter_backend_create_context (CLUTTER_BACKEND (backend_win32),
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&error))
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{
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g_critical ("Unable to realize stage: %s", error->message);
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g_error_free (error);
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goto fail;
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}
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if (pf == 0 || !SetPixelFormat (stage_win32->client_dc, pf, &pfd))
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/* Use the same pixel format as the dummy DC */
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pf = GetPixelFormat (backend_win32->dummy_dc);
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DescribePixelFormat (backend_win32->dummy_dc, pf, sizeof (pfd), &pfd);
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if (!SetPixelFormat (stage_win32->client_dc, pf, &pfd))
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{
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g_critical ("Unable to find suitable GL pixel format");
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goto fail;
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}
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if (backend_win32->gl_context == NULL)
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{
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backend_win32->gl_context = wglCreateContext (stage_win32->client_dc);
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if (backend_win32->gl_context == NULL)
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{
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g_critical ("Unable to create suitable GL context");
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goto fail;
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}
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}
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CLUTTER_NOTE (BACKEND, "Successfully realized stage");
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return TRUE;
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