wayland: Fix surface damage region scales

Use the correct scale when processing damage from the client.

https://bugzilla.gnome.org/show_bug.cgi?id=744933
This commit is contained in:
Jonas Ådahl 2015-03-03 11:07:36 +08:00 committed by Ray Strode
parent bbcee174ce
commit adf7c0e730

View File

@ -48,6 +48,8 @@
#include "window-private.h"
#include "window-wayland.h"
#include "compositor/region-utils.h"
#include "meta-surface-actor.h"
#include "meta-surface-actor-wayland.h"
@ -119,8 +121,8 @@ static void
surface_process_damage (MetaWaylandSurface *surface,
cairo_region_t *region)
{
cairo_region_t *scaled_region;
cairo_rectangle_int_t buffer_rect;
int scale = surface->scale;
int i, n_rectangles;
if (!surface->buffer)
@ -131,24 +133,30 @@ surface_process_damage (MetaWaylandSurface *surface,
buffer_rect.width = cogl_texture_get_width (surface->buffer->texture);
buffer_rect.height = cogl_texture_get_height (surface->buffer->texture);
/* The region will get destroyed after this call anyway so we can
* just modify it here to avoid a copy. */
cairo_region_intersect_rectangle (region, &buffer_rect);
/* The damage region must be in the same coordinate space as the buffer,
* i.e. scaled with surface->scale. */
scaled_region = meta_region_scale (region, surface->scale);
cairo_region_intersect_rectangle (scaled_region, &buffer_rect);
/* First update the buffer. */
meta_wayland_buffer_process_damage (surface->buffer, region);
meta_wayland_buffer_process_damage (surface->buffer, scaled_region);
/* Now damage the actor. */
/* Now damage the actor. The actor expects damage in the unscaled texture
* coordinate space, i.e. same as the buffer. */
/* XXX: Should this be a signal / callback on MetaWaylandBuffer instead? */
n_rectangles = cairo_region_num_rectangles (region);
n_rectangles = cairo_region_num_rectangles (scaled_region);
for (i = 0; i < n_rectangles; i++)
{
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (region, i, &rect);
cairo_region_get_rectangle (scaled_region, i, &rect);
meta_surface_actor_process_damage (surface->surface_actor,
rect.x * scale, rect.y * scale, rect.width * scale, rect.height * scale);
rect.x, rect.y,
rect.width, rect.height);
}
cairo_region_destroy (scaled_region);
}
static void