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Clarify the IdPool warning
Instead of having an assertion failure with a message of dubious usefulness, we should probably use a more verbose warning explaining what is the problem and what might be the cause.
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@ -115,7 +115,14 @@ clutter_id_pool_lookup (ClutterIDPool *id_pool,
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g_return_val_if_fail (id_pool != NULL, NULL);
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g_return_val_if_fail (id_pool != NULL, NULL);
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g_return_val_if_fail (id_pool->array != NULL, NULL);
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g_return_val_if_fail (id_pool->array != NULL, NULL);
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g_return_val_if_fail (id < id_pool->array->len, NULL);
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if (id > id_pool->array->len)
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{
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g_warning ("The required ID of %u is outside the ID range; this "
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"usually implies that the pick() of an actor is not "
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"correctly implemented or that there is an error in the "
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"glReadPixels() implementation of the GL driver.", id);
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return NULL;
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}
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array = (void*) id_pool->array->data;
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array = (void*) id_pool->array->data;
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