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clutter/main: Remote global motion event handling
Clutter has two motion event toggles: one in the global context, and one per stage. The global one is deprecated, and currently unused. Remove the global motion event handling. https://gitlab.gnome.org/GNOME/mutter/merge_requests/666
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@ -472,67 +472,6 @@ clutter_redraw (ClutterStage *stage)
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clutter_stage_ensure_redraw (stage);
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clutter_stage_ensure_redraw (stage);
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}
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}
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/**
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* clutter_set_motion_events_enabled:
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* @enable: %TRUE to enable per-actor motion events
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*
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* Sets whether per-actor motion events should be enabled or not on
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* all #ClutterStage<!-- -->s managed by Clutter.
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*
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* If @enable is %FALSE the following events will not work:
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*
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* - ClutterActor::motion-event, except on the #ClutterStage
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* - ClutterActor::enter-event
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* - ClutterActor::leave-event
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*
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* Since: 0.6
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*
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* Deprecated: 1.8: Use clutter_stage_set_motion_events_enabled() instead.
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*/
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void
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clutter_set_motion_events_enabled (gboolean enable)
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{
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ClutterStageManager *stage_manager;
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ClutterMainContext *context;
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const GSList *l;
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enable = !!enable;
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context = _clutter_context_get_default ();
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if (context->motion_events_per_actor == enable)
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return;
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/* store the flag for later query and for newly created stages */
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context->motion_events_per_actor = enable;
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/* propagate the change to all stages */
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stage_manager = clutter_stage_manager_get_default ();
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for (l = clutter_stage_manager_peek_stages (stage_manager);
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l != NULL;
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l = l->next)
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{
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clutter_stage_set_motion_events_enabled (l->data, enable);
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}
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}
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/**
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* clutter_get_motion_events_enabled:
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*
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* Gets whether the per-actor motion events are enabled.
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*
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* Return value: %TRUE if the motion events are enabled
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*
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* Since: 0.6
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*
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* Deprecated: 1.8: Use clutter_stage_get_motion_events_enabled() instead.
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*/
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gboolean
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clutter_get_motion_events_enabled (void)
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{
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return _clutter_context_get_motion_events_enabled ();
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}
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void
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void
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_clutter_id_to_color (guint id_,
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_clutter_id_to_color (guint id_,
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ClutterColor *col)
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ClutterColor *col)
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@ -1205,7 +1144,6 @@ clutter_context_get_default_unlocked (void)
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ctx->settings = clutter_settings_get_default ();
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ctx->settings = clutter_settings_get_default ();
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_clutter_settings_set_backend (ctx->settings, ctx->backend);
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_clutter_settings_set_backend (ctx->settings, ctx->backend);
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ctx->motion_events_per_actor = TRUE;
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ctx->last_repaint_id = 1;
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ctx->last_repaint_id = 1;
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}
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}
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@ -3577,14 +3515,6 @@ _clutter_context_get_pick_mode (void)
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return context->pick_mode;
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return context->pick_mode;
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}
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}
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gboolean
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_clutter_context_get_motion_events_enabled (void)
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{
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ClutterMainContext *context = _clutter_context_get_default ();
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return context->motion_events_per_actor;
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}
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/**
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/**
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* clutter_check_windowing_backend:
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* clutter_check_windowing_backend:
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* @backend_type: the name of the backend to check
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* @backend_type: the name of the backend to check
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@ -170,7 +170,6 @@ struct _ClutterMainContext
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/* boolean flags */
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/* boolean flags */
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guint is_initialized : 1;
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guint is_initialized : 1;
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guint motion_events_per_actor : 1;
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guint defer_display_setup : 1;
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guint defer_display_setup : 1;
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guint options_parsed : 1;
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guint options_parsed : 1;
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guint show_fps : 1;
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guint show_fps : 1;
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@ -195,7 +194,6 @@ void _clutter_context_lock (void);
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void _clutter_context_unlock (void);
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void _clutter_context_unlock (void);
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gboolean _clutter_context_is_initialized (void);
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gboolean _clutter_context_is_initialized (void);
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ClutterPickMode _clutter_context_get_pick_mode (void);
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ClutterPickMode _clutter_context_get_pick_mode (void);
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gboolean _clutter_context_get_motion_events_enabled (void);
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gboolean _clutter_context_get_show_fps (void);
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gboolean _clutter_context_get_show_fps (void);
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gboolean _clutter_feature_init (GError **error);
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gboolean _clutter_feature_init (GError **error);
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@ -2240,14 +2240,7 @@ clutter_stage_init (ClutterStage *self)
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priv->throttle_motion_events = TRUE;
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priv->throttle_motion_events = TRUE;
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priv->min_size_changed = FALSE;
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priv->min_size_changed = FALSE;
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priv->sync_delay = -1;
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priv->sync_delay = -1;
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priv->motion_events_enabled = TRUE;
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/* XXX - we need to keep the invariant that calling
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* clutter_set_motion_event_enabled() before the stage creation
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* will cause motion event delivery to be disabled on any newly
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* created stage. this can go away when we break API and remove
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* deprecated functions.
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*/
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priv->motion_events_enabled = _clutter_context_get_motion_events_enabled ();
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clutter_actor_set_background_color (CLUTTER_ACTOR (self),
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clutter_actor_set_background_color (CLUTTER_ACTOR (self),
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&default_stage_color);
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&default_stage_color);
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@ -40,12 +40,6 @@ void clutter_threads_enter (void);
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CLUTTER_DEPRECATED
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CLUTTER_DEPRECATED
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void clutter_threads_leave (void);
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void clutter_threads_leave (void);
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CLUTTER_DEPRECATED_FOR(clutter_stage_set_motion_events_enabled)
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void clutter_set_motion_events_enabled (gboolean enable);
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CLUTTER_DEPRECATED_FOR(clutter_stage_get_motion_events_enabled)
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gboolean clutter_get_motion_events_enabled (void);
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CLUTTER_DEPRECATED_FOR(clutter_stage_ensure_redraw)
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CLUTTER_DEPRECATED_FOR(clutter_stage_ensure_redraw)
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void clutter_redraw (ClutterStage *stage);
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void clutter_redraw (ClutterStage *stage);
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