window-actor: Add 'damaged' signal

Make it possible to listen for damage on a window actor. For X11, the
signal is emitted when damage is reported; for Wayland, it is emitted
when any of the surfaces associated with the window is damaged.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/752
This commit is contained in:
Jonas Ådahl
2019-08-26 16:09:53 +03:00
parent 6968f17f3f
commit ad138210b3
3 changed files with 49 additions and 3 deletions

View File

@@ -93,4 +93,6 @@ void meta_window_actor_set_geometry_scale (MetaWindowActor *window_actor,
int meta_window_actor_get_geometry_scale (MetaWindowActor *window_actor);
void meta_window_actor_notify_damaged (MetaWindowActor *window_actor);
#endif /* META_WINDOW_ACTOR_PRIVATE_H */

View File

@@ -115,6 +115,7 @@ enum
{
FIRST_FRAME,
EFFECTS_COMPLETED,
DAMAGED,
LAST_SIGNAL
};
@@ -219,6 +220,20 @@ meta_window_actor_class_init (MetaWindowActorClass *klass)
NULL, NULL, NULL,
G_TYPE_NONE, 0);
/**
* MetaWindowActor::damaged:
* @actor: the #MetaWindowActor instance
*
* Notify that one or more of the surfaces of the window have been damaged.
*/
signals[DAMAGED] =
g_signal_new ("damaged",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE, 0);
pspec = g_param_spec_object ("meta-window",
"MetaWindow",
"The displayed MetaWindow",
@@ -1498,6 +1513,8 @@ meta_window_actor_process_x11_damage (MetaWindowActor *self,
event->area.y,
event->area.width,
event->area.height);
meta_window_actor_notify_damaged (self);
}
void
@@ -2111,3 +2128,9 @@ meta_window_actor_from_actor (ClutterActor *actor)
return NULL;
}
void
meta_window_actor_notify_damaged (MetaWindowActor *window_actor)
{
g_signal_emit (window_actor, signals[DAMAGED], 0);
}