docs: Fixes to avoid gtk-doc warnings

This commit is contained in:
Emmanuele Bassi
2010-08-17 14:54:20 +01:00
parent 50f4bfd7f7
commit ad0c36e1a1
8 changed files with 48 additions and 55 deletions

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@ -204,7 +204,12 @@
</partintro>
<xi:include href="xml/clutter-backend.xml"/>
<xi:include href="xml/clutter-x11.xml"/>
<chapter>
<xi:include href="xml/clutter-x11.xml"/>
<xi:include href="xml/clutter-x11-texture-pixmap.xml"/>
</chapter>
<xi:include href="xml/clutter-glx.xml"/>
<xi:include href="xml/clutter-win32.xml"/>
<xi:include href="xml/clutter-egl.xml"/>

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@ -28,8 +28,8 @@
Actors are also able to receive events.</para>
<para>Subclasses of #ClutterActor include #ClutterStage, #ClutterTexture,
#ClutterLabel, #ClutterRectangle, #ClutterEntry and
#ClutterGroup. #ClutterActor<!-- -->s are added to a parent, transformed
#ClutterText, #ClutterRectangle, #ClutterCairoTexture, #ClutterGroup and
#ClutterBox. #ClutterActor<!-- -->s are added to a parent, transformed
and then made visible.</para>
<para>#ClutterStage is the top level #ClutterActor - it's the
@ -37,16 +37,25 @@
when Clutter is initialised. #ClutterStage is a #ClutterGroup, a class
implementing the #ClutterCointainer interface.</para>
<para>Clutter allows explicit positioning and sizing through the
#ClutterFixedLayout layout manager; and implicit positioning and sizing
through fluid layout managers like #ClutterBoxLayout, #ClutterFlowLayout
and #ClutterTableLayout. Actors inside fixed layout managers like
#ClutterGroup and #ClutterStage can also be positioned and sized implicitly
using the #ClutterConstraint sub-classes.</para>
<para>#ClutterTimeline<!-- -->s provide the basis for Clutter's animation
utilities. Multiple timelines can be synchronised using #ClutterScore,
and #ClutterBehaviour and #ClutterEffect allow for the creation of
animation effects such as transitions.</para>
utilities. #ClutterActor<!-- -->s can be animated using explicit animations
through the various #ClutterBehaviour implementations, or implicit
animations, through the clutter_actor_animate() function. Animations can
also be defined as named states through the #ClutterState class.</para>
<para>Clutter further contains a number of utilities, including;
#ClutterScript - for loading 'UI definition' files formatted in
<ulink type="http" url="http://json.org">JSON</ulink>, #ClutterShader - a
<ulink type="http" url="http://json.org">JSON</ulink>; #ClutterShader - a
class for applying GPU shaders to actors, #ClutterModel - a utility class
for MVC list type implementations, and fixed point math utilities.</para>
for MVC list type implementations; #ClutterAction<!-- -->s,
#ClutterConstraint<!-- -->s and #ClutterEffect<!-- -->s.</para>
</partintro>