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shader-effect: Use macros for subclassing boilerplate
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3387>
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@ -44,7 +44,6 @@ G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterInputDevice, g_object_unref)
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterInterval, g_object_unref)
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPageTurnEffect, g_object_unref)
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterScrollActor, g_object_unref)
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterShaderEffect, g_object_unref)
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterStage, g_object_unref)
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterText, g_object_unref)
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@ -131,7 +131,7 @@ typedef struct _ShaderUniform
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int location;
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} ShaderUniform;
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struct _ClutterShaderEffectPrivate
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typedef struct _ClutterShaderEffectPrivate
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{
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ClutterActor *actor;
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@ -141,7 +141,7 @@ struct _ClutterShaderEffectPrivate
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CoglShader *shader;
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GHashTable *uniforms;
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};
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} ClutterShaderEffectPrivate;
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typedef struct _ClutterShaderEffectClassPrivate
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{
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@ -175,7 +175,8 @@ static inline void
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clutter_shader_effect_clear (ClutterShaderEffect *self,
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gboolean reset_uniforms)
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{
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ClutterShaderEffectPrivate *priv = self->priv;
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ClutterShaderEffectPrivate *priv =
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clutter_shader_effect_get_instance_private (self);
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g_clear_object (&priv->shader);
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g_clear_object (&priv->program);
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@ -192,7 +193,8 @@ clutter_shader_effect_clear (ClutterShaderEffect *self,
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static void
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clutter_shader_effect_update_uniforms (ClutterShaderEffect *effect)
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{
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ClutterShaderEffectPrivate *priv = effect->priv;
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ClutterShaderEffectPrivate *priv =
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clutter_shader_effect_get_instance_private (effect);
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GHashTableIter iter;
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gpointer key, value;
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gsize size;
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@ -278,7 +280,8 @@ clutter_shader_effect_set_actor (ClutterActorMeta *meta,
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ClutterActor *actor)
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{
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ClutterShaderEffect *self = CLUTTER_SHADER_EFFECT (meta);
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ClutterShaderEffectPrivate *priv = self->priv;
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ClutterShaderEffectPrivate *priv =
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clutter_shader_effect_get_instance_private (self);
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ClutterActorMetaClass *parent;
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parent = CLUTTER_ACTOR_META_CLASS (clutter_shader_effect_parent_class);
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@ -296,7 +299,8 @@ clutter_shader_effect_set_actor (ClutterActorMeta *meta,
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static CoglShader*
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clutter_shader_effect_create_shader (ClutterShaderEffect *self)
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{
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ClutterShaderEffectPrivate *priv = self->priv;
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ClutterShaderEffectPrivate *priv =
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clutter_shader_effect_get_instance_private (self);
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switch (priv->shader_type)
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{
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@ -317,7 +321,8 @@ clutter_shader_effect_create_shader (ClutterShaderEffect *self)
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static void
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clutter_shader_effect_try_static_source (ClutterShaderEffect *self)
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{
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ClutterShaderEffectPrivate *priv = self->priv;
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ClutterShaderEffectPrivate *priv =
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clutter_shader_effect_get_instance_private (self);
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ClutterShaderEffectClass *shader_effect_class =
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CLUTTER_SHADER_EFFECT_GET_CLASS (self);
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@ -365,7 +370,8 @@ clutter_shader_effect_paint_target (ClutterOffscreenEffect *effect,
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ClutterPaintContext *paint_context)
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{
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ClutterShaderEffect *self = CLUTTER_SHADER_EFFECT (effect);
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ClutterShaderEffectPrivate *priv = self->priv;
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ClutterShaderEffectPrivate *priv =
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clutter_shader_effect_get_instance_private (self);
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ClutterOffscreenEffectClass *parent;
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CoglPipeline *pipeline;
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@ -402,7 +408,8 @@ clutter_shader_effect_set_property (GObject *gobject,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterShaderEffectPrivate *priv = CLUTTER_SHADER_EFFECT (gobject)->priv;
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ClutterShaderEffectPrivate *priv =
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clutter_shader_effect_get_instance_private (CLUTTER_SHADER_EFFECT (gobject));
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switch (prop_id)
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{
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@ -464,8 +471,10 @@ clutter_shader_effect_class_init (ClutterShaderEffectClass *klass)
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static void
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clutter_shader_effect_init (ClutterShaderEffect *effect)
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{
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effect->priv = clutter_shader_effect_get_instance_private (effect);
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effect->priv->shader_type = CLUTTER_FRAGMENT_SHADER;
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ClutterShaderEffectPrivate *priv =
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clutter_shader_effect_get_instance_private (effect);
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priv->shader_type = CLUTTER_FRAGMENT_SHADER;
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}
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/**
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@ -502,10 +511,13 @@ clutter_shader_effect_new (ClutterShaderType shader_type)
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CoglShader*
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clutter_shader_effect_get_shader (ClutterShaderEffect *effect)
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{
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ClutterShaderEffectPrivate *priv;
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g_return_val_if_fail (CLUTTER_IS_SHADER_EFFECT (effect),
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NULL);
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return effect->priv->shader;
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priv = clutter_shader_effect_get_instance_private (effect);
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return priv->shader;
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}
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/**
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@ -520,10 +532,13 @@ clutter_shader_effect_get_shader (ClutterShaderEffect *effect)
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CoglProgram*
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clutter_shader_effect_get_program (ClutterShaderEffect *effect)
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{
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ClutterShaderEffectPrivate *priv;
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g_return_val_if_fail (CLUTTER_IS_SHADER_EFFECT (effect),
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NULL);
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return effect->priv->program;
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priv = clutter_shader_effect_get_instance_private (effect);
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return priv->program;
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}
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static void
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@ -572,7 +587,8 @@ clutter_shader_effect_add_uniform (ClutterShaderEffect *effect,
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const gchar *name,
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const GValue *value)
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{
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ClutterShaderEffectPrivate *priv = effect->priv;
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ClutterShaderEffectPrivate *priv =
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clutter_shader_effect_get_instance_private (effect);
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ShaderUniform *uniform;
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if (priv->uniforms == NULL)
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@ -846,7 +862,7 @@ clutter_shader_effect_set_shader_source (ClutterShaderEffect *effect,
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g_return_val_if_fail (CLUTTER_IS_SHADER_EFFECT (effect), FALSE);
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g_return_val_if_fail (source != NULL && *source != '\0', FALSE);
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priv = effect->priv;
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priv = clutter_shader_effect_get_instance_private (effect);
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if (priv->shader != NULL)
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return TRUE;
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@ -33,23 +33,13 @@
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_SHADER_EFFECT (clutter_shader_effect_get_type ())
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#define CLUTTER_SHADER_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_SHADER_EFFECT, ClutterShaderEffect))
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#define CLUTTER_IS_SHADER_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_SHADER_EFFECT))
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#define CLUTTER_SHADER_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_SHADER_EFFECT, ClutterShaderEffectClass))
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#define CLUTTER_IS_SHADER_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_SHADER_EFFECT))
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#define CLUTTER_SHADER_EFFECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_SHADER_EFFECT, ClutterShaderEffectClass))
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typedef struct _ClutterShaderEffect ClutterShaderEffect;
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typedef struct _ClutterShaderEffectPrivate ClutterShaderEffectPrivate;
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typedef struct _ClutterShaderEffectClass ClutterShaderEffectClass;
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struct _ClutterShaderEffect
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{
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/*< private >*/
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ClutterOffscreenEffect parent_instance;
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ClutterShaderEffectPrivate *priv;
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};
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CLUTTER_EXPORT
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G_DECLARE_DERIVABLE_TYPE (ClutterShaderEffect,
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clutter_shader_effect,
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CLUTTER,
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SHADER_EFFECT,
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ClutterOffscreenEffect)
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/**
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* ClutterShaderEffectClass:
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@ -71,9 +61,6 @@ struct _ClutterShaderEffectClass
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gchar * (* get_static_shader_source) (ClutterShaderEffect *effect);
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};
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CLUTTER_EXPORT
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GType clutter_shader_effect_get_type (void) G_GNUC_CONST;
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CLUTTER_EXPORT
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ClutterEffect * clutter_shader_effect_new (ClutterShaderType shader_type);
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