mirror of
https://github.com/brl/mutter.git
synced 2024-11-23 08:30:42 -05:00
cookbook: Add examples and more text for "box layout" recipe
Added 3 examples for the box layout recipe: 1) Simple box layout demonstrating how to set actor properties 2) Trivial menu implementation using box layout 3) Demonstration app which enables tweaking and testing of layout property interactions Also inlined example 1 in the solution section and added more explanatory text in the discussion.
This commit is contained in:
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@ -21,6 +21,9 @@ noinst_PROGRAMS = \
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layouts-bind-constraint-allocation \
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layouts-bind-constraint-overlay \
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layouts-bind-constraint-stage \
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layouts-box \
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layouts-box-menu \
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layouts-box-property-effects \
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layouts-stacking \
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layouts-stacking-diff-sized-actors \
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events-mouse-scroll \
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@ -77,6 +80,9 @@ textures_sub_texture_SOURCES = textures-sub-texture.c
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layouts_bind_constraint_allocation_SOURCES = layouts-bind-constraint-allocation.c
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layouts_bind_constraint_overlay_SOURCES = layouts-bind-constraint-overlay.c
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layouts_bind_constraint_stage_SOURCES = layouts-bind-constraint-stage.c
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layouts_box_SOURCES = layouts-box.c
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layouts_box_menu_SOURCES = layouts-box-menu.c
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layouts_box_property_effects_SOURCES = layouts-box-property-effects.c
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layouts_stacking_SOURCES = layouts-stacking.c
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layouts_stacking_diff_sized_actors_SOURCES = layouts-stacking-diff-sized-actors.c
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events_mouse_scroll_SOURCES = events-mouse-scroll.c
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151
doc/cookbook/examples/layouts-box-menu.c
Normal file
151
doc/cookbook/examples/layouts-box-menu.c
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@ -0,0 +1,151 @@
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#include <stdlib.h>
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#include <clutter/clutter.h>
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#define FONT "Sans 20px"
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static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
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static const ClutterColor yellow_color = { 0xaa, 0xaa, 0x00, 0xff };
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static const ClutterColor black_color = { 0x00, 0x00, 0x00, 0xff };
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static void
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menu_run_option (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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g_debug ("%s pressed", (gchar *) user_data);
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}
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static void
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menu_add_option (ClutterBox *menu,
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gchar *text,
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gchar *shortcut)
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{
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ClutterActor *entry;
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entry = clutter_box_new (clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
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CLUTTER_BIN_ALIGNMENT_CENTER));
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clutter_box_set_color (CLUTTER_BOX (entry), &black_color);
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clutter_actor_set_width (entry, 250);
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clutter_actor_set_reactive (entry, TRUE);
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clutter_box_pack (CLUTTER_BOX (entry),
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clutter_text_new_full (FONT, text, &yellow_color),
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"x-align", CLUTTER_BIN_ALIGNMENT_START,
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NULL);
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clutter_box_pack (CLUTTER_BOX (entry),
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clutter_text_new_full (FONT, shortcut, &yellow_color),
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"x-align", CLUTTER_BIN_ALIGNMENT_END,
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NULL);
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clutter_container_add_actor (CLUTTER_CONTAINER (menu), entry);
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g_signal_connect (entry,
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"button-press-event",
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G_CALLBACK (menu_run_option),
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text);
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}
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static void
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menu_toggle (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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ClutterAnimation *animation;
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ClutterActor *menu = CLUTTER_ACTOR (user_data);
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if (clutter_actor_get_animation (menu))
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return;
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if (clutter_actor_get_opacity (menu) > 0)
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{
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animation = clutter_actor_animate (menu, CLUTTER_EASE_OUT_CUBIC, 200,
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"opacity", 0,
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NULL);
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/* hide the menu once it is fully transparent */
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g_signal_connect_swapped (animation,
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"completed",
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G_CALLBACK (clutter_actor_hide),
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menu);
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}
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else
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{
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clutter_actor_show (menu);
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clutter_actor_animate (menu, CLUTTER_EASE_OUT_CUBIC, 200,
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"opacity", 255,
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NULL);
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}
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}
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int
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main (int argc,
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char *argv[])
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{
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ClutterActor *stage;
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ClutterActor *button;
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ClutterLayoutManager *menu_layout;
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ClutterActor *menu;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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clutter_actor_set_size (stage, 400, 400);
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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/* button */
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button = clutter_box_new (clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
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CLUTTER_BIN_ALIGNMENT_CENTER));
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clutter_actor_set_width (button, 100);
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clutter_actor_set_position (button, 50, 50);
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clutter_actor_set_reactive (button, TRUE);
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clutter_box_set_color (CLUTTER_BOX (button), &black_color);
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clutter_box_pack (CLUTTER_BOX (button),
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clutter_text_new_full (FONT, "Edit", &yellow_color),
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"x-align", CLUTTER_BIN_ALIGNMENT_FILL,
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"y-align", CLUTTER_BIN_ALIGNMENT_FILL,
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NULL);
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/* menu */
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menu_layout = clutter_box_layout_new ();
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clutter_box_layout_set_homogeneous (CLUTTER_BOX_LAYOUT (menu_layout), TRUE);
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clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (menu_layout), TRUE);
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clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (menu_layout), 2);
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menu = clutter_box_new (menu_layout);
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clutter_box_set_color (CLUTTER_BOX (menu), &yellow_color);
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menu_add_option (CLUTTER_BOX (menu), "Undo", "Ctrl-z");
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menu_add_option (CLUTTER_BOX (menu), "Redo", "Ctrl-Shift-z");
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menu_add_option (CLUTTER_BOX (menu), "Cut", "Ctrl-x");
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menu_add_option (CLUTTER_BOX (menu), "Copy", "Ctrl-c");
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menu_add_option (CLUTTER_BOX (menu), "Paste", "Ctrl-v");
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/* align left-hand side of menu with left-hand side of button */
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clutter_actor_add_constraint (menu, clutter_align_constraint_new (button,
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CLUTTER_ALIGN_X_AXIS,
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0.0));
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/* align top of menu with the bottom of the button */
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clutter_actor_add_constraint (menu, clutter_bind_constraint_new (button,
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CLUTTER_BIND_Y,
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clutter_actor_get_height (button)));
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/* hide the menu until we're ready to animate it in */
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clutter_actor_set_opacity (menu, 0);
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clutter_actor_hide (menu);
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/* clicking on the button toggles the menu */
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g_signal_connect (button, "button-press-event", G_CALLBACK (menu_toggle), menu);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), menu);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), button);
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clutter_actor_show (stage);
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clutter_main ();
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return EXIT_SUCCESS;
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}
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465
doc/cookbook/examples/layouts-box-property-effects.c
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465
doc/cookbook/examples/layouts-box-property-effects.c
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@ -0,0 +1,465 @@
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/*
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* Experiment with permutations of layout properties for a ClutterBoxLayout
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*
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* See the text (in brackets) at the bottom of the application
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* window for available key presses
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*/
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#include <stdlib.h>
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#include <clutter/clutter.h>
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#define STAGE_SIDE 510
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#define BOX_SIDE STAGE_SIDE * 0.75
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#define RED_SIDE STAGE_SIDE / 4
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#define GREEN_SIDE STAGE_SIDE / 8
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#define BLUE_SIDE STAGE_SIDE / 16
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typedef struct
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{
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ClutterLayoutManager *box_layout;
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ClutterActor *box;
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ClutterActor *status_display;
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gboolean x_fill;
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gboolean y_fill;
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gboolean expand;
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ClutterBoxAlignment x_align;
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ClutterBoxAlignment y_align;
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} State;
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static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
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static const ClutterColor box_color = { 0x66, 0x66, 0x00, 0xff };
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static const ClutterColor red_color = { 0xff, 0x00, 0x00, 0xff };
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static const ClutterColor green_color = { 0x00, 0xff, 0x00, 0xff };
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static const ClutterColor blue_color = { 0x00, 0x00, 0xff, 0xff };
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static const ClutterColor white_color = { 0xff, 0xff, 0xff, 0xff };
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static GValue
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gboolean_to_gvalue (gboolean value)
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{
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GValue gval = {0};
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g_value_init (&gval, G_TYPE_BOOLEAN);
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g_value_set_boolean (&gval, value);
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return gval;
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}
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static GValue
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alignment_to_gvalue (ClutterBoxAlignment value)
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{
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GValue gval = {0};
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g_value_init (&gval, G_TYPE_INT);
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g_value_set_int (&gval, value);
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return gval;
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}
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static gchar*
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alignment_as_string (ClutterBoxAlignment value)
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{
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gchar *align_string = "start ";
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switch (value)
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{
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case CLUTTER_BOX_ALIGNMENT_CENTER:
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align_string = "center";
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break;
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case CLUTTER_BOX_ALIGNMENT_END:
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align_string = "end ";
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break;
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case CLUTTER_BOX_ALIGNMENT_START:
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align_string = "start ";
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break;
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}
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return align_string;
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}
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static ClutterBoxAlignment
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get_next_alignment (ClutterBoxAlignment alignment)
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{
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alignment++;
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if (alignment > CLUTTER_BOX_ALIGNMENT_CENTER)
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alignment = CLUTTER_BOX_ALIGNMENT_START;
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return alignment;
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}
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static void
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show_status (State *state)
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{
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ClutterText *text = CLUTTER_TEXT (state->status_display);
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ClutterBoxLayout *box_layout = CLUTTER_BOX_LAYOUT (state->box_layout);
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gboolean homogeneous = clutter_box_layout_get_homogeneous (box_layout);
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gboolean vertical = clutter_box_layout_get_vertical (box_layout);
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gchar *message = g_strdup_printf ("x_fill (x): %s\t\t\t"
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"y_fill (y): %s\n"
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"expand (e): %s\t\t"
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"homogeneous (h): %s\n"
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"spacing (+/-): %dpx\t\t"
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"vertical (v): %s\n"
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"x_align (right): %s\t"
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"y_align (up): %s",
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(state->x_fill ? "true" : "false"),
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(state->y_fill ? "true" : "false"),
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(state->expand ? "true" : "false"),
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(homogeneous ? "true" : "false"),
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clutter_box_layout_get_spacing (box_layout),
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(vertical ? "true" : "false"),
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alignment_as_string (state->x_align),
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alignment_as_string (state->y_align));
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clutter_text_set_text (text, message);
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g_free (message);
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}
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static void
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set_property_on_layout_children (State *state,
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const gchar *property,
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GValue value)
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{
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ClutterActor *actor;
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ClutterContainer *container = CLUTTER_CONTAINER (state->box);
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ClutterLayoutManager *manager = CLUTTER_LAYOUT_MANAGER (state->box_layout);
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GList *actors = clutter_container_get_children (container);
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for (; actors; actors = actors->next)
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{
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actor = CLUTTER_ACTOR (actors->data);
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clutter_layout_manager_child_set_property (manager,
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container,
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actor,
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property,
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&value);
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}
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g_list_free (actors);
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}
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static void
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toggle_x_fill (GObject *instance,
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const gchar *action_name,
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guint key_val,
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ClutterModifierType modifiers,
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gpointer user_data)
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{
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State *state = (State *) user_data;
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state->x_fill = !state->x_fill;
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set_property_on_layout_children (state,
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"x-fill",
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gboolean_to_gvalue (state->x_fill));
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}
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static void
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toggle_y_fill (GObject *instance,
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const gchar *action_name,
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guint key_val,
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ClutterModifierType modifiers,
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gpointer user_data)
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{
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State *state = (State *) user_data;
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state->y_fill = !state->y_fill;
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set_property_on_layout_children (state,
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"y-fill",
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gboolean_to_gvalue (state->y_fill));
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}
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static void
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toggle_expand (GObject *instance,
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const gchar *action_name,
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guint key_val,
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ClutterModifierType modifiers,
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gpointer user_data)
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{
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State *state = (State *) user_data;
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state->expand = !state->expand;
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set_property_on_layout_children (state,
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"expand",
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gboolean_to_gvalue (state->expand));
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}
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static void
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rotate_x_alignment (GObject *instance,
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const gchar *action_name,
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guint key_val,
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ClutterModifierType modifiers,
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gpointer user_data)
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{
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State *state = (State *) user_data;
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state->x_align = get_next_alignment (state->x_align);
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set_property_on_layout_children (state,
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"x-align",
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alignment_to_gvalue (state->x_align));
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}
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static void
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rotate_y_alignment (GObject *instance,
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const gchar *action_name,
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guint key_val,
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ClutterModifierType modifiers,
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gpointer user_data)
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{
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State *state = (State *) user_data;
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state->y_align = get_next_alignment (state->y_align);
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set_property_on_layout_children (state,
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"y-align",
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alignment_to_gvalue (state->y_align));
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}
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static void
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toggle_vertical (GObject *instance,
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const gchar *action_name,
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guint key_val,
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ClutterModifierType modifiers,
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gpointer user_data)
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{
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State *state = (State *) user_data;
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ClutterBoxLayout *box_layout = CLUTTER_BOX_LAYOUT (state->box_layout);
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gboolean vertical = clutter_box_layout_get_vertical (box_layout);
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clutter_box_layout_set_vertical (box_layout, !vertical);
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}
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static void
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toggle_homogeneous (GObject *instance,
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const gchar *action_name,
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guint key_val,
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ClutterModifierType modifiers,
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gpointer user_data)
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{
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State *state = (State *) user_data;
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ClutterBoxLayout *box_layout = CLUTTER_BOX_LAYOUT (state->box_layout);
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gboolean homogeneous = clutter_box_layout_get_homogeneous (box_layout);
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clutter_box_layout_set_homogeneous (box_layout, !homogeneous);
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}
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static void
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increase_spacing (GObject *instance,
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const gchar *action_name,
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guint key_val,
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ClutterModifierType modifiers,
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gpointer user_data)
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{
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State *state = (State *) user_data;
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ClutterBoxLayout *box_layout = CLUTTER_BOX_LAYOUT (state->box_layout);
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guint spacing = clutter_box_layout_get_spacing (box_layout) + 5;
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clutter_box_layout_set_spacing (box_layout, spacing);
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}
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static void
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decrease_spacing (GObject *instance,
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const gchar *action_name,
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guint key_val,
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ClutterModifierType modifiers,
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gpointer user_data)
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{
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State *state = (State *) user_data;
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ClutterBoxLayout *box_layout = CLUTTER_BOX_LAYOUT (state->box_layout);
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guint spacing = clutter_box_layout_get_spacing (box_layout);
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if (spacing >= 5)
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clutter_box_layout_set_spacing (box_layout, spacing - 5);
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}
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static gboolean
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key_pressed_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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State *state = (State *) user_data;
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ClutterBindingPool *pool;
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gboolean return_value;
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pool = clutter_binding_pool_find (G_OBJECT_TYPE_NAME (actor));
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return_value = clutter_binding_pool_activate (pool,
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clutter_event_get_key_symbol (event),
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clutter_event_get_state (event),
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G_OBJECT (actor));
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||||
|
||||
show_status (state);
|
||||
|
||||
return return_value;
|
||||
}
|
||||
|
||||
int
|
||||
main (int argc,
|
||||
char *argv[])
|
||||
{
|
||||
ClutterActor *stage;
|
||||
GObjectClass *stage_class;
|
||||
ClutterBindingPool *binding_pool;
|
||||
ClutterActor *red;
|
||||
ClutterActor *green;
|
||||
ClutterActor *blue;
|
||||
|
||||
State *state = g_new0 (State, 1);
|
||||
|
||||
clutter_init (&argc, &argv);
|
||||
|
||||
state->x_fill = FALSE;
|
||||
state->y_fill = FALSE;
|
||||
state->expand = FALSE;
|
||||
state->x_align = CLUTTER_BOX_ALIGNMENT_START;
|
||||
|
||||
stage = clutter_stage_get_default ();
|
||||
clutter_actor_set_size (stage, STAGE_SIDE, STAGE_SIDE);
|
||||
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
|
||||
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
|
||||
|
||||
/* for key bindings */
|
||||
stage_class = G_OBJECT_GET_CLASS (stage);
|
||||
binding_pool = clutter_binding_pool_get_for_class (stage_class);
|
||||
|
||||
clutter_binding_pool_install_action (binding_pool,
|
||||
"toggle-expand",
|
||||
CLUTTER_KEY_e,
|
||||
0,
|
||||
G_CALLBACK (toggle_expand),
|
||||
state,
|
||||
NULL);
|
||||
|
||||
clutter_binding_pool_install_action (binding_pool,
|
||||
"toggle-x-fill",
|
||||
CLUTTER_KEY_x,
|
||||
0,
|
||||
G_CALLBACK (toggle_x_fill),
|
||||
state,
|
||||
NULL);
|
||||
|
||||
clutter_binding_pool_install_action (binding_pool,
|
||||
"toggle-y-fill",
|
||||
CLUTTER_KEY_y,
|
||||
0,
|
||||
G_CALLBACK (toggle_y_fill),
|
||||
state,
|
||||
NULL);
|
||||
|
||||
clutter_binding_pool_install_action (binding_pool,
|
||||
"toggle-vertical",
|
||||
CLUTTER_KEY_v,
|
||||
0,
|
||||
G_CALLBACK (toggle_vertical),
|
||||
state,
|
||||
NULL);
|
||||
|
||||
clutter_binding_pool_install_action (binding_pool,
|
||||
"toggle-homogeneous",
|
||||
CLUTTER_KEY_h,
|
||||
0,
|
||||
G_CALLBACK (toggle_homogeneous),
|
||||
state,
|
||||
NULL);
|
||||
|
||||
clutter_binding_pool_install_action (binding_pool,
|
||||
"rotate-x-alignment",
|
||||
CLUTTER_KEY_Right,
|
||||
0,
|
||||
G_CALLBACK (rotate_x_alignment),
|
||||
state,
|
||||
NULL);
|
||||
|
||||
clutter_binding_pool_install_action (binding_pool,
|
||||
"rotate-y-alignment",
|
||||
CLUTTER_KEY_Up,
|
||||
0,
|
||||
G_CALLBACK (rotate_y_alignment),
|
||||
state,
|
||||
NULL);
|
||||
|
||||
clutter_binding_pool_install_action (binding_pool,
|
||||
"increase-spacing",
|
||||
CLUTTER_KEY_plus,
|
||||
CLUTTER_SHIFT_MASK,
|
||||
G_CALLBACK (increase_spacing),
|
||||
state,
|
||||
NULL);
|
||||
|
||||
clutter_binding_pool_install_action (binding_pool,
|
||||
"decrease-spacing",
|
||||
CLUTTER_KEY_minus,
|
||||
0,
|
||||
G_CALLBACK (decrease_spacing),
|
||||
state,
|
||||
NULL);
|
||||
|
||||
/* rectangles inside the layout */
|
||||
red = clutter_rectangle_new_with_color (&red_color);
|
||||
clutter_actor_set_size (red, RED_SIDE, RED_SIDE);
|
||||
|
||||
green = clutter_rectangle_new_with_color (&green_color);
|
||||
clutter_actor_set_size (green, GREEN_SIDE, GREEN_SIDE);
|
||||
|
||||
blue = clutter_rectangle_new_with_color (&blue_color);
|
||||
clutter_actor_set_size (blue, BLUE_SIDE, BLUE_SIDE);
|
||||
|
||||
/* the layout */
|
||||
state->box_layout = clutter_box_layout_new ();
|
||||
clutter_box_layout_set_use_animations (CLUTTER_BOX_LAYOUT (state->box_layout),
|
||||
TRUE);
|
||||
|
||||
state->box = clutter_box_new (state->box_layout);
|
||||
clutter_box_set_color (CLUTTER_BOX (state->box), &box_color);
|
||||
clutter_actor_set_size (state->box, BOX_SIDE, BOX_SIDE);
|
||||
clutter_actor_add_constraint (state->box,
|
||||
clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
|
||||
clutter_actor_add_constraint (state->box,
|
||||
clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.1));
|
||||
|
||||
/* text to show status */
|
||||
state->status_display = clutter_text_new ();
|
||||
clutter_text_set_color (CLUTTER_TEXT (state->status_display), &white_color);
|
||||
clutter_actor_set_size (state->status_display,
|
||||
STAGE_SIDE,
|
||||
STAGE_SIDE * 0.2);
|
||||
clutter_actor_set_position (state->status_display,
|
||||
(STAGE_SIDE - BOX_SIDE) / 2,
|
||||
STAGE_SIDE * 0.8);
|
||||
|
||||
/* set text for initial state */
|
||||
show_status (state);
|
||||
|
||||
/* connect key presses to a callback on the binding pool */
|
||||
g_signal_connect (stage,
|
||||
"key-press-event",
|
||||
G_CALLBACK (key_pressed_cb),
|
||||
state);
|
||||
|
||||
/* pack UI */
|
||||
clutter_container_add (CLUTTER_CONTAINER (state->box), red, green, blue, NULL);
|
||||
|
||||
clutter_container_add (CLUTTER_CONTAINER (stage),
|
||||
state->box,
|
||||
state->status_display,
|
||||
NULL);
|
||||
|
||||
/* show stage */
|
||||
clutter_actor_show (stage);
|
||||
|
||||
clutter_main ();
|
||||
|
||||
/* clean up */
|
||||
g_object_unref (binding_pool);
|
||||
g_free (state);
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
95
doc/cookbook/examples/layouts-box.c
Normal file
95
doc/cookbook/examples/layouts-box.c
Normal file
@ -0,0 +1,95 @@
|
||||
#include <stdlib.h>
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
|
||||
static const ClutterColor box_color = { 0xff, 0xff, 0xff, 0xff };
|
||||
static const ClutterColor yellow_color = { 0xaa, 0xaa, 0x00, 0xff };
|
||||
static const ClutterColor red_color = { 0xff, 0x00, 0x00, 0xff };
|
||||
static const ClutterColor blue_color = { 0x00, 0x00, 0xff, 0xff };
|
||||
|
||||
int
|
||||
main (int argc,
|
||||
char *argv[])
|
||||
{
|
||||
ClutterActor *stage;
|
||||
ClutterLayoutManager *box_layout;
|
||||
ClutterActor *box;
|
||||
ClutterActor *yellow;
|
||||
ClutterActor *red;
|
||||
ClutterActor *blue;
|
||||
|
||||
clutter_init (&argc, &argv);
|
||||
|
||||
stage = clutter_stage_get_default ();
|
||||
clutter_actor_set_size (stage, 400, 400);
|
||||
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
|
||||
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
|
||||
|
||||
/* create a ClutterBoxLayout */
|
||||
box_layout = clutter_box_layout_new ();
|
||||
|
||||
/* configure it to lay out actors vertically */
|
||||
clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (box_layout), TRUE);
|
||||
|
||||
/* put 5px of spacing between actors */
|
||||
clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (box_layout), 5);
|
||||
|
||||
/* actors are packed into this box; we set its width, but
|
||||
* allow its height to be determined by the children it contains
|
||||
*/
|
||||
box = clutter_box_new (box_layout);
|
||||
clutter_box_set_color (CLUTTER_BOX (box), &box_color);
|
||||
clutter_actor_set_position (box, 100, 50);
|
||||
clutter_actor_set_width (box, 200);
|
||||
|
||||
/* pack an actor into the layout and set all layout properties on it
|
||||
* at the same time
|
||||
*/
|
||||
yellow = clutter_rectangle_new_with_color (&yellow_color);
|
||||
clutter_actor_set_size (yellow, 100, 100);
|
||||
|
||||
clutter_box_layout_pack (CLUTTER_BOX_LAYOUT (box_layout),
|
||||
yellow,
|
||||
FALSE, /* expand */
|
||||
TRUE, /* x-fill */
|
||||
FALSE, /* y-fill */
|
||||
CLUTTER_BOX_ALIGNMENT_START, /* x-align */
|
||||
CLUTTER_BOX_ALIGNMENT_START); /* y-align */
|
||||
|
||||
/* pack an actor into the box and set layout properties at the
|
||||
* same time; note this is more concise if you mostly want to
|
||||
* use the default properties for the layout
|
||||
*/
|
||||
red = clutter_rectangle_new_with_color (&red_color);
|
||||
clutter_actor_set_size (red, 100, 100);
|
||||
|
||||
clutter_box_pack (CLUTTER_BOX (box),
|
||||
red,
|
||||
"x-fill", TRUE,
|
||||
NULL);
|
||||
|
||||
/* add an actor to the box as a container and set layout properties
|
||||
* afterwards; the latter is useful if you want to change properties on
|
||||
* actors already inside a layout, but note that you have to
|
||||
* pass the function both the layout AND the container
|
||||
*/
|
||||
blue = clutter_rectangle_new_with_color (&blue_color);
|
||||
clutter_actor_set_size (blue, 100, 100);
|
||||
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (box), blue);
|
||||
|
||||
clutter_layout_manager_child_set (box_layout,
|
||||
CLUTTER_CONTAINER (box),
|
||||
blue,
|
||||
"x-fill", TRUE,
|
||||
NULL);
|
||||
|
||||
/* put the box on the stage */
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
|
||||
|
||||
clutter_actor_show (stage);
|
||||
|
||||
clutter_main ();
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
BIN
doc/cookbook/images/layouts-box.png
Normal file
BIN
doc/cookbook/images/layouts-box.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
@ -839,11 +839,96 @@ clutter_actor_raise_top (text);
|
||||
column of <type>ClutterActors</type>, and has configurable spacing,
|
||||
actor alignments, and expand and fill options.</para>
|
||||
|
||||
<para>The code fragment below is excerpted from the
|
||||
<link linkend="layouts-box-example-1">full example</link>. It
|
||||
demonstrates how to lay out three rectangles in a vertical
|
||||
column. A different approach is used to set the <varname>x-fill</varname>
|
||||
property on each rectangle, so that they fill the horizontal space in
|
||||
the layout (each rectangle is 100 pixels wide, while the
|
||||
box they are inside is 200 pixels wide).</para>
|
||||
|
||||
<informalexample>
|
||||
<programlisting>
|
||||
???
|
||||
<![CDATA[
|
||||
/* create a ClutterBoxLayout */
|
||||
box_layout = clutter_box_layout_new ();
|
||||
|
||||
/* configure it to lay out actors vertically */
|
||||
clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (box_layout), TRUE);
|
||||
|
||||
/* put 5px of spacing between actors */
|
||||
clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (box_layout), 5);
|
||||
|
||||
/* actors are packed into this box; we set its width, but
|
||||
* allow its height to be determined by the children it contains
|
||||
*/
|
||||
box = clutter_box_new (box_layout);
|
||||
clutter_box_set_color (CLUTTER_BOX (box), &box_color);
|
||||
clutter_actor_set_position (box, 100, 50);
|
||||
clutter_actor_set_width (box, 200);
|
||||
|
||||
/* pack an actor into the layout and set all layout properties on it
|
||||
* at the same time
|
||||
*/
|
||||
yellow = clutter_rectangle_new_with_color (&yellow_color);
|
||||
clutter_actor_set_size (yellow, 100, 100);
|
||||
|
||||
clutter_box_layout_pack (CLUTTER_BOX_LAYOUT (box_layout),
|
||||
yellow,
|
||||
FALSE, /* expand */
|
||||
TRUE, /* x-fill */
|
||||
FALSE, /* y-fill */
|
||||
CLUTTER_BOX_ALIGNMENT_START, /* x-align */
|
||||
CLUTTER_BOX_ALIGNMENT_START); /* y-align */
|
||||
|
||||
/* pack an actor into the box and set layout properties at the
|
||||
* same time; note this is more concise if you mostly want to
|
||||
* use the default properties for the layout
|
||||
*/
|
||||
red = clutter_rectangle_new_with_color (&red_color);
|
||||
clutter_actor_set_size (red, 100, 100);
|
||||
|
||||
clutter_box_pack (CLUTTER_BOX (box),
|
||||
red,
|
||||
"x-fill", TRUE,
|
||||
NULL);
|
||||
|
||||
/* add an actor to the box as a container and set layout properties
|
||||
* afterwards; the latter is useful if you want to change properties on
|
||||
* actors already inside a layout, but note that you have to
|
||||
* pass the function both the layout AND the container
|
||||
*/
|
||||
blue = clutter_rectangle_new_with_color (&blue_color);
|
||||
clutter_actor_set_size (blue, 100, 100);
|
||||
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (box), blue);
|
||||
|
||||
clutter_layout_manager_child_set (box_layout,
|
||||
CLUTTER_CONTAINER (box),
|
||||
blue,
|
||||
"x-fill", TRUE,
|
||||
NULL);
|
||||
|
||||
/* put the box on the stage */
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
|
||||
]]>
|
||||
</programlisting>
|
||||
</informalexample>
|
||||
|
||||
<para>The result looks like this:</para>
|
||||
|
||||
<screenshot>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
<imagedata format="PNG"
|
||||
fileref="images/layouts-box.png" />
|
||||
</imageobject>
|
||||
<alt>
|
||||
<para>A simple vertical <type>ClutterBoxLayout</type></para>
|
||||
</alt>
|
||||
</mediaobject>
|
||||
</screenshot>
|
||||
|
||||
</section>
|
||||
|
||||
<section>
|
||||
@ -877,7 +962,8 @@ clutter_actor_raise_top (text);
|
||||
|
||||
<para>The main issue you may face when applying these properties
|
||||
is understanding how they interact. As this is harder to describe
|
||||
than to show, you can run the <link linkend="???">second example</link>
|
||||
than to show, you can run the
|
||||
<link linkend="layouts-box-example-3">third example</link>
|
||||
below to toggle and tweak the various properties.</para>
|
||||
|
||||
<note>
|
||||
@ -896,7 +982,8 @@ clutter_actor_raise_top (text);
|
||||
|
||||
<note>
|
||||
<para>Animation properties are covered separately
|
||||
<link linkend="???">later</link>.</para>
|
||||
<link linkend="layouts-box-animating-layout-changes">later</link>.
|
||||
</para>
|
||||
</note>
|
||||
|
||||
<itemizedlist>
|
||||
@ -981,6 +1068,10 @@ clutter_actor_raise_top (text);
|
||||
or vertical space (respectively) within the layout. Setting
|
||||
these properties only has an effect where an actor is smaller
|
||||
(on the fill axis or axes) than the layout's container.</para>
|
||||
|
||||
<para>Note that the actor's size is not actually changed
|
||||
if it is set to fill: the reported width and height are
|
||||
not affected.</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
@ -1023,15 +1114,15 @@ clutter_actor_raise_top (text);
|
||||
|
||||
</section>
|
||||
|
||||
<section>
|
||||
<title>Animating changes to the layout</title>
|
||||
<section id="layouts-box-animating-layout-changes">
|
||||
<title>Animating layout changes</title>
|
||||
|
||||
<para>If actors are added to a layout, or if the layout's
|
||||
properties or its children's properties are changed, the
|
||||
appearance of the layout may also change. The
|
||||
<varname>use-animations</varname> property (set with
|
||||
<function>clutter_box_layout_set_use_animations()</function>)
|
||||
sets whether such changes to the layout are animated: if set
|
||||
determines whether such changes to the layout are animated: if set
|
||||
to <constant>TRUE</constant>, any changes to actor
|
||||
allocations resulting from the changes (movements, resizings)
|
||||
are animated.</para>
|
||||
@ -1051,21 +1142,44 @@ clutter_actor_raise_top (text);
|
||||
introduction</link> for more about easing and duration
|
||||
properties).</para>
|
||||
|
||||
<para>The <link linkend="layouts-box-example-3">third example</link>
|
||||
uses animation for layout changes, and can give you some idea
|
||||
of what to expect in your own animated layouts.</para>
|
||||
|
||||
</section>
|
||||
</section>
|
||||
|
||||
<section>
|
||||
<title>Full examples</title>
|
||||
|
||||
<!--example id="layouts-box-example-1">
|
||||
<title>Creating an automatically-resizing overlay for a
|
||||
texture using <type>ClutterBindConstraint</type></title>
|
||||
<example id="layouts-box-example-1">
|
||||
<title>Different approaches to setting child layout properties
|
||||
in a <type>ClutterBoxLayout</type></title>
|
||||
<programlisting>
|
||||
<xi:include href="examples/layouts-box.c" parse="text">
|
||||
<xi:fallback>a code sample should be here... but isn't</xi:fallback>
|
||||
</xi:include>
|
||||
</programlisting>
|
||||
</example-->
|
||||
</example>
|
||||
|
||||
<example id="layouts-box-example-2">
|
||||
<title>A simple <type>ClutterBoxLayout</type> menu</title>
|
||||
<programlisting>
|
||||
<xi:include href="examples/layouts-box-menu.c" parse="text">
|
||||
<xi:fallback>a code sample should be here... but isn't</xi:fallback>
|
||||
</xi:include>
|
||||
</programlisting>
|
||||
</example>
|
||||
|
||||
<example id="layouts-box-example-3">
|
||||
<title>A demonstrator for some of <type>ClutterBoxLayout's</type>
|
||||
properties</title>
|
||||
<programlisting>
|
||||
<xi:include href="examples/layouts-box-property-effects.c" parse="text">
|
||||
<xi:fallback>a code sample should be here... but isn't</xi:fallback>
|
||||
</xi:include>
|
||||
</programlisting>
|
||||
</example>
|
||||
|
||||
</section>
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user