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Replace cogl_color_set_from_* with cogl_color_init_from_*
The former is not yet "officially" deprecated by the latter, but it's confusing to have them both in the code base.
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@ -56,7 +56,7 @@ on_paint (ClutterActor *actor,
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layout = clutter_actor_create_pango_layout (actor, text);
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pango_layout_get_size (layout, &layout_width, &layout_height);
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cogl_color_set_from_4ub (&color, 0, 0, 0, 255);
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cogl_color_init_from_4ub (&color, 0, 0, 0, 255);
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cogl_pango_render_layout (layout,
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(width - (layout_width / 1024)) / 2,
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(height - (layout_height / 1024)) / 2,
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@ -114,11 +114,11 @@ test_coglbox_fade_texture (gfloat x1,
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for (i = 0; i < 4; i++)
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{
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cogl_color_set_from_4ub (&(vertices[i].color),
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255,
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255,
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255,
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((i ^ (i >> 1)) & 1) ? 0 : 128);
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cogl_color_init_from_4ub (&(vertices[i].color),
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255,
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255,
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255,
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((i ^ (i >> 1)) & 1) ? 0 : 128);
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cogl_color_premultiply (&(vertices[i].color));
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}
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