Replace cogl_color_set_from_* with cogl_color_init_from_*

The former is not yet "officially" deprecated by the latter, but it's
confusing to have them both in the code base.
This commit is contained in:
Emmanuele Bassi
2010-09-03 16:55:12 +01:00
parent 0e2b0e496e
commit abef73bb58
21 changed files with 64 additions and 66 deletions

View File

@ -27,7 +27,7 @@ _text_paint_cb (ClutterActor *actor)
/* Create a #ccc color and premultiply it */
CoglColor color;
cogl_color_set_from_4ub (&color, 0xcc, 0xcc, 0xcc, real_opacity);
cogl_color_init_from_4ub (&color, 0xcc, 0xcc, 0xcc, real_opacity);
cogl_color_premultiply (&color);
/* Finally, render the Text layout at a given offset using the color */

View File

@ -50,7 +50,7 @@ _update_progress_cb (ClutterTimeline *timeline,
* depending on the current progress of the timeline
*/
CoglColor constant;
cogl_color_set_from_4ub (&constant, 0x00, 0x00, 0x00, 0xff * progress);
cogl_color_init_from_4ub (&constant, 0x00, 0x00, 0x00, 0xff * progress);
/* This sets the value of the constant color we use when combining
* the two layers

View File

@ -35,9 +35,9 @@ _clone_paint_cb (ClutterActor *actor)
/* figure out the two colors for the reflection: the first is
* full color and the second is the same, but at 0 opacity
*/
cogl_color_set_from_4f (&color_1, 1.0, 1.0, 1.0, opacity / 255.);
cogl_color_init_from_4f (&color_1, 1.0, 1.0, 1.0, opacity / 255.);
cogl_color_premultiply (&color_1);
cogl_color_set_from_4f (&color_2, 1.0, 1.0, 1.0, 0.0);
cogl_color_init_from_4f (&color_2, 1.0, 1.0, 1.0, 0.0);
cogl_color_premultiply (&color_2);
/* now describe the four vertices of the quad; since it has