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build: Detect the appropriate default flavour
If we're building on/for Windows, set 'win32' as the default flavour; if we're building on OS X, set 'osx' as the default flavour. For everything else, use 'glx'.
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@ -94,6 +94,9 @@ AS_CASE([$host],
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AC_MSG_RESULT([$platform_win32])
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AM_CONDITIONAL(OS_WIN32, [test "$platform_win32" = "yes"])
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AC_CHECK_HEADER([OpenGL/gl.h], [platform_quartz=yes], [platform_quartz=no])
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AM_CONDITIONAL(OS_QUARTZ, [test "$platform_quartz" = "yes"])
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AC_SUBST(CLUTTER_LT_VERSION)
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AC_SUBST(CLUTTER_LT_LDFLAGS)
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@ -167,7 +170,10 @@ AC_SUBST(CLUTTER_LINK_FLAGS)
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dnl ========================================================================
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# defaults
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CLUTTER_FLAVOUR=glx
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AS_IF([test "x$platform_win32" = "xyes"], [CLUTTER_FLAVOUR=win32],
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[test "x$platform_quartz" = "xyes"], [CLUTTER_FLAVOUR=osx],
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[CLUTTER_FLAVOUR=glx])
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FLAVOUR_LIBS=""
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FLAVOUR_CFLAGS=""
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CLUTTER_WINSYS_BASE=
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