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cogl: Use a CoglBitmask to store the list of used texcoord arrays
Instead of directly using a guint32 to store a bitmask for each used texcoord array, it now stores them in a CoglBitmask. This removes the limitation of 32 layers (although there are still other places in Cogl that imply this restriction). To disable texcoord arrays code should call _cogl_disable_other_texcoord_arrays which takes a bitmask of texcoord arrays that should not be disabled. There are two extra bitmasks stored in the CoglContext which are used temporarily for this function to avoid allocating a new bitmask each time. http://bugzilla.openedhand.com/show_bug.cgi?id=2132
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@ -97,7 +97,9 @@ cogl_create_context (void)
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0, sizeof (CoglMaterialFlushOptions));
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_context->current_layers = g_array_new (FALSE, FALSE,
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sizeof (CoglLayerInfo));
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_context->texcoord_arrays_enabled = 0;
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_cogl_bitmask_init (&_context->texcoord_arrays_enabled);
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_cogl_bitmask_init (&_context->temp_bitmask);
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_cogl_bitmask_init (&_context->texcoord_arrays_to_disable);
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_context->framebuffer_stack = _cogl_create_framebuffer_stack ();
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@ -201,6 +203,10 @@ _cogl_destroy_context ()
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if (_context->atlas_texture)
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cogl_handle_unref (_context->atlas_texture);
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_cogl_bitmask_destroy (&_context->texcoord_arrays_enabled);
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_cogl_bitmask_destroy (&_context->temp_bitmask);
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_cogl_bitmask_destroy (&_context->texcoord_arrays_to_disable);
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g_free (_context);
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}
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@ -32,6 +32,7 @@
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#include "cogl-material-private.h"
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#include "cogl-atlas.h"
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#include "cogl-buffer-private.h"
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#include "cogl-bitmask.h"
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typedef struct
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{
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@ -87,7 +88,12 @@ typedef struct
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CoglMaterialFlushOptions current_material_flush_options;
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GArray *current_layers;
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/* Bitmask of texture coordinates arrays that are enabled */
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unsigned int texcoord_arrays_enabled;
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CoglBitmask texcoord_arrays_enabled;
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/* These are temporary bitmasks that are used when disabling
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texcoord arrays. They are here just to avoid allocating new ones
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each time */
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CoglBitmask texcoord_arrays_to_disable;
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CoglBitmask temp_bitmask;
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/* PBOs */
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/* This can be used to check if a pbo is bound */
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@ -26,6 +26,7 @@
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#include "cogl.h"
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#include "cogl-matrix-stack.h"
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#include "cogl-bitmask.h"
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#ifdef COGL_HAS_XLIB_SUPPORT
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#include <X11/Xlib.h>
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@ -132,8 +133,10 @@ _cogl_get_max_texture_image_units (void);
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void
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_cogl_flush_face_winding (void);
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/* Disables the texcoord arrays that don't have a corresponding bit
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set in the mask */
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void
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_cogl_disable_texcoord_arrays (unsigned int mask);
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_cogl_disable_other_texcoord_arrays (const CoglBitmask *mask);
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#ifdef COGL_HAS_XLIB_SUPPORT
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@ -373,7 +373,6 @@ _cogl_journal_flush_texcoord_vbo_offsets_and_entries (
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{
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CoglJournalFlushState *state = data;
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int i;
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unsigned int layers_mask;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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@ -396,9 +395,9 @@ _cogl_journal_flush_texcoord_vbo_offsets_and_entries (
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TEX_STRIDE * 4 * i)));
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}
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layers_mask = ~((~(unsigned int) 0) << batch_start->n_layers);
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ctx->texcoord_arrays_enabled |= layers_mask;
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_cogl_disable_texcoord_arrays (ctx->texcoord_arrays_enabled & ~layers_mask);
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_cogl_bitmask_clear_all (&ctx->temp_bitmask);
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_cogl_bitmask_set_range (&ctx->temp_bitmask, batch_start->n_layers, TRUE);
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_cogl_disable_other_texcoord_arrays (&ctx->temp_bitmask);
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batch_and_call (batch_start,
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batch_len,
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@ -263,7 +263,8 @@ _cogl_add_path_to_stencil_buffer (CoglHandle path_handle,
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GE (glStencilOp (GL_INVERT, GL_INVERT, GL_INVERT));
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/* Disable all client texture coordinate arrays */
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_cogl_disable_texcoord_arrays (ctx->texcoord_arrays_enabled);
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_cogl_bitmask_clear_all (&ctx->temp_bitmask);
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_cogl_disable_other_texcoord_arrays (&ctx->temp_bitmask);
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while (path_start < path->data->path_nodes->len)
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{
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@ -1012,7 +1012,6 @@ cogl_polygon (const CoglTextureVertex *vertices,
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unsigned int stride;
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gsize stride_bytes;
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GLfloat *v;
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unsigned int layers_mask;
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CoglMaterialWrapModeOverrides wrap_mode_overrides;
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CoglMaterialWrapModeOverrides *wrap_mode_overrides_p = NULL;
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@ -1165,9 +1164,9 @@ cogl_polygon (const CoglTextureVertex *vertices,
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v + 3 + 2 * i));
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}
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layers_mask = ~((~(unsigned int) 0) << n_layers);
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ctx->texcoord_arrays_enabled |= layers_mask;
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_cogl_disable_texcoord_arrays (ctx->texcoord_arrays_enabled & ~layers_mask);
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_cogl_bitmask_clear_all (&ctx->temp_bitmask);
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_cogl_bitmask_set_range (&ctx->temp_bitmask, n_layers, TRUE);
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_cogl_disable_other_texcoord_arrays (&ctx->temp_bitmask);
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if (use_sliced_polygon_fallback)
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_cogl_texture_polygon_multiple_primitives (vertices,
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@ -1518,7 +1518,6 @@ enable_state_for_drawing_buffer (CoglVertexBuffer *buffer)
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GLuint generic_index = 0;
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#endif
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unsigned long enable_flags = 0;
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unsigned int texcoord_arrays_used = 0;
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const GList *layers;
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guint32 fallback_layers = 0;
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int i;
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@ -1534,6 +1533,8 @@ enable_state_for_drawing_buffer (CoglVertexBuffer *buffer)
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memset (&options.wrap_mode_overrides, 0,
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sizeof (options.wrap_mode_overrides));
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_cogl_bitmask_clear_all (&ctx->temp_bitmask);
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for (tmp = buffer->submitted_vbos; tmp != NULL; tmp = tmp->next)
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{
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CoglVertexBufferVBO *cogl_vbo = tmp->data;
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@ -1596,7 +1597,8 @@ enable_state_for_drawing_buffer (CoglVertexBuffer *buffer)
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gl_type,
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attribute->stride,
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pointer));
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texcoord_arrays_used |= (1 << attribute->texture_unit);
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_cogl_bitmask_set (&ctx->temp_bitmask,
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attribute->texture_unit, TRUE);
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break;
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case COGL_VERTEX_BUFFER_ATTRIB_FLAG_VERTEX_ARRAY:
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enable_flags |= COGL_ENABLE_VERTEX_ARRAY;
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@ -1698,8 +1700,8 @@ enable_state_for_drawing_buffer (CoglVertexBuffer *buffer)
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}
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}
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_cogl_disable_texcoord_arrays (ctx->texcoord_arrays_enabled &
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~texcoord_arrays_used);
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/* Disable any tex coord arrays that we didn't use */
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_cogl_disable_other_texcoord_arrays (&ctx->temp_bitmask);
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/* NB: _cogl_framebuffer_flush_state may disrupt various state (such
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* as the material state) when flushing the clip stack, so should
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43
cogl/cogl.c
43
cogl/cogl.c
@ -763,29 +763,33 @@ cogl_read_pixels (int x,
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}
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}
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void
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_cogl_disable_texcoord_arrays (unsigned int mask)
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static void
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_cogl_disable_other_texcoord_arrays_cb (int texcoord_array_num, gpointer data)
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{
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int i = 0;
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CoglContext *ctx = data;
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GE (glClientActiveTexture (GL_TEXTURE0 + texcoord_array_num));
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GE (glDisableClientState (GL_TEXTURE_COORD_ARRAY));
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}
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void
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_cogl_disable_other_texcoord_arrays (const CoglBitmask *mask)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* Set texcoord_arrays_to_disable to only contain the arrays we want
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to disable */
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_cogl_bitmask_clear_all (&ctx->texcoord_arrays_to_disable);
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_cogl_bitmask_set_bits (&ctx->texcoord_arrays_to_disable,
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&ctx->texcoord_arrays_enabled);
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_cogl_bitmask_clear_bits (&ctx->texcoord_arrays_to_disable, mask);
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_cogl_bitmask_foreach (&ctx->texcoord_arrays_to_disable,
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_cogl_disable_other_texcoord_arrays_cb, ctx);
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/* Update the mask of arrays that are enabled */
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ctx->texcoord_arrays_enabled &= ~mask;
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/* Disable all of the texture coord arrays that have a 1 in the bit
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position in mask */
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while (mask)
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{
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if ((mask & 1))
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{
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GE (glClientActiveTexture (GL_TEXTURE0 + i));
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GE (glDisableClientState (GL_TEXTURE_COORD_ARRAY));
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}
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i++;
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mask >>= 1;
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}
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_cogl_bitmask_clear_bits (&ctx->texcoord_arrays_enabled,
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&ctx->texcoord_arrays_to_disable);
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}
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void
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@ -840,7 +844,8 @@ cogl_begin_gl (void)
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_cogl_flush_face_winding ();
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/* Disable all client texture coordinate arrays */
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_cogl_disable_texcoord_arrays (ctx->texcoord_arrays_enabled);
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_cogl_bitmask_clear_all (&ctx->temp_bitmask);
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_cogl_disable_other_texcoord_arrays (&ctx->temp_bitmask);
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}
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void
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