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* clutter/clutter-texture.c: (texture_get_tile_pixbuf),
(clutter_texture_get_pixbuf): Fix copying textures to pixbufs for tiled textures and correct #ifndef typo * clutter/clutter-util.c: Amend documentation
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ChangeLog
10
ChangeLog
@ -1,3 +1,13 @@
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2008-02-12 Chris Lord <chris@openedhand.com>
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* clutter/clutter-texture.c: (texture_get_tile_pixbuf),
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(clutter_texture_get_pixbuf):
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Fix copying textures to pixbufs for tiled textures and correct #ifndef
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typo
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* clutter/clutter-util.c:
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Amend documentation
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2008-02-12 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-texture.c: (texture_get_tile_pixbuf):
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@ -1192,9 +1192,11 @@ pixbuf_destroy_notify (guchar *pixels, gpointer data)
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static GdkPixbuf *
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texture_get_tile_pixbuf (ClutterTexture *texture,
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COGLuint texture_id,
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gint bpp)
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gint bpp,
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gint ix,
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gint iy)
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{
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#ifndef HAVE_COGL_GL
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#ifdef HAVE_COGL_GL
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ClutterTexturePrivate *priv;
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guchar *pixels = NULL;
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guint tex_width, tex_height;
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@ -1202,13 +1204,24 @@ texture_get_tile_pixbuf (ClutterTexture *texture,
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priv = texture->priv;
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cogl_texture_bind (priv->target_type, texture_id);
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if (!priv->is_tiled)
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{
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tex_width = priv->width;
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tex_height = priv->height;
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}
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else
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{
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tex_width = priv->x_tiles[ix].size;
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tex_height = priv->y_tiles[iy].size;
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}
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/* Make sure if we aren't using rectangular textures that we increase the
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* texture size accordingly.
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*/
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if (priv->target_type == CGL_TEXTURE_2D) /* POT */
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{
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tex_width = clutter_util_next_p2 (priv->width);
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tex_height = clutter_util_next_p2 (priv->height);
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tex_width = clutter_util_next_p2 (tex_width);
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tex_height = clutter_util_next_p2 (tex_height);
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}
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cogl_texture_set_alignment (priv->target_type, 4, tex_width);
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@ -1283,7 +1296,7 @@ clutter_texture_get_pixbuf (ClutterTexture *texture)
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if (!priv->is_tiled)
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{
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pixtmp = texture_get_tile_pixbuf (texture, priv->tiles[0], bpp);
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pixtmp = texture_get_tile_pixbuf (texture, priv->tiles[0], bpp, 0, 0);
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if (pixtmp == NULL)
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{
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@ -1319,7 +1332,7 @@ clutter_texture_get_pixbuf (ClutterTexture *texture)
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{
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gint src_w, src_h;
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pixtmp = texture_get_tile_pixbuf (texture, priv->tiles[i], bpp);
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pixtmp = texture_get_tile_pixbuf (texture, priv->tiles[i], bpp, x, y);
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if (pixtmp == NULL)
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{
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@ -38,9 +38,9 @@
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* clutter_util_next_p2:
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* @a: Value to get the next power
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*
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* Calculates the next power greater than @a.
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* Calculates the nearest power of two, greater than or equal to @a.
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*
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* Return value: The next power after @a.
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* Return value: The nearest power of two, greater or equal to @a.
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*/
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int
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clutter_util_next_p2 (int a)
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