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synced 2024-11-23 08:30:42 -05:00
Remove usage of Actor/Container.get_children()
ClutterBox and ClutterGroup are still using the get_children() method instead of the child iteration API.
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62535bdc73
commit
aa9e2a382c
@ -125,16 +125,15 @@ clutter_box_real_get_paint_volume (ClutterActor *actor,
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ClutterPaintVolume *volume)
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ClutterPaintVolume *volume)
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{
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{
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gboolean retval = FALSE;
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gboolean retval = FALSE;
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GList *children, *l;
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ClutterActor *child;
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/* if we have a background color, and an allocation, then we need to
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/* if we have a background color, and an allocation, then we need to
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* set it as the base of our paint volume
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* set it as the base of our paint volume
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*/
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*/
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retval = clutter_paint_volume_set_from_allocation (volume, actor);
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retval = clutter_paint_volume_set_from_allocation (volume, actor);
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children = clutter_actor_get_children (actor);
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/* bail out early if we don't have any child */
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/* bail out early if we don't have any child */
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if (children == NULL)
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if (clutter_actor_get_n_children (actor) == 0)
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return retval;
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return retval;
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retval = TRUE;
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retval = TRUE;
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@ -142,9 +141,10 @@ clutter_box_real_get_paint_volume (ClutterActor *actor,
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/* otherwise, union the paint volumes of our children, in case
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/* otherwise, union the paint volumes of our children, in case
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* any one of them decides to paint outside the parent's allocation
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* any one of them decides to paint outside the parent's allocation
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*/
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*/
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for (l = children; l != NULL; l = l->next)
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for (child = clutter_actor_get_first_child (actor);
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child != NULL;
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child = clutter_actor_get_next_sibling (child))
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{
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{
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ClutterActor *child = l->data;
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const ClutterPaintVolume *child_volume;
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const ClutterPaintVolume *child_volume;
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/* This gets the paint volume of the child transformed into the
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/* This gets the paint volume of the child transformed into the
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@ -156,8 +156,6 @@ clutter_box_real_get_paint_volume (ClutterActor *actor,
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clutter_paint_volume_union (volume, child_volume);
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clutter_paint_volume_union (volume, child_volume);
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}
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}
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g_list_free (children);
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return retval;
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return retval;
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}
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}
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@ -165,13 +163,16 @@ static void
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clutter_box_real_pick (ClutterActor *actor,
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clutter_box_real_pick (ClutterActor *actor,
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const ClutterColor *pick)
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const ClutterColor *pick)
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{
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{
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GList *children;
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ClutterActor *child;
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CLUTTER_ACTOR_CLASS (clutter_box_parent_class)->pick (actor, pick);
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CLUTTER_ACTOR_CLASS (clutter_box_parent_class)->pick (actor, pick);
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children = clutter_actor_get_children (actor);
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for (child = clutter_actor_get_first_child (actor);
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g_list_foreach (children, (GFunc) clutter_actor_paint, NULL);
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child != NULL;
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g_list_free (children);
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child = clutter_actor_get_next_sibling (child))
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{
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clutter_actor_paint (child);
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}
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}
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}
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static void
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static void
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@ -78,13 +78,17 @@ static void
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clutter_group_real_pick (ClutterActor *actor,
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clutter_group_real_pick (ClutterActor *actor,
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const ClutterColor *pick)
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const ClutterColor *pick)
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{
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{
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GList *children = clutter_actor_get_children (actor);
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ClutterActor *child;
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/* Chain up so we get a bounding box pained (if we are reactive) */
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/* Chain up so we get a bounding box pained (if we are reactive) */
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CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->pick (actor, pick);
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CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->pick (actor, pick);
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g_list_foreach (children, (GFunc) clutter_actor_paint, NULL);
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for (child = clutter_actor_get_first_child (actor);
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g_list_free (children);
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child != NULL;
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child = clutter_actor_get_next_sibling (child))
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{
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clutter_actor_paint (child);
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}
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}
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}
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static void
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static void
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