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paint-volume: Do not take a reference on the actor
The paint volume structure is cached in the Actor it references, and this causes a reference cycle. The paint volume is going to be used when painting, so the actor must still be valid - otherwise Clutter will bail out far before than accessing the actor pointer in ClutterPaintVolume. Otherwise, we could have used dispose() to check for a valid actor and remove a reference if the actor field is !NULL; it feels less clean, though, since we're effectively managing an extra reference on ourselves. http://bugzilla.clutter-project.org/show_bug.cgi?id=2431
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@ -2694,7 +2694,6 @@ clutter_actor_set_rotation_internal (ClutterActor *self,
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{
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ClutterActorPrivate *priv = self->priv;
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g_object_ref (self);
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g_object_freeze_notify (G_OBJECT (self));
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switch (axis)
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@ -2716,7 +2715,6 @@ clutter_actor_set_rotation_internal (ClutterActor *self,
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}
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g_object_thaw_notify (G_OBJECT (self));
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g_object_unref (self);
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clutter_actor_queue_redraw (self);
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}
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@ -11692,7 +11690,7 @@ clutter_actor_get_transformed_paint_volume (ClutterActor *self,
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return NULL;
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volume = clutter_actor_get_paint_volume (self);
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if (!volume)
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if (volume == NULL)
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return NULL;
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_clutter_actor_get_relative_modelview (self, relative_to_ancestor, &matrix);
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@ -11702,8 +11700,8 @@ clutter_actor_get_transformed_paint_volume (ClutterActor *self,
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_clutter_paint_volume_copy_static (volume, transformed_volume);
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_clutter_paint_volume_transform (transformed_volume, &matrix);
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_clutter_paint_volume_axis_align (transformed_volume);
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g_object_unref (transformed_volume->actor);
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transformed_volume->actor = g_object_ref (relative_to_ancestor);
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_clutter_paint_volume_set_reference_actor (transformed_volume,
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relative_to_ancestor);
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return transformed_volume;
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}
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@ -60,7 +60,7 @@ _clutter_paint_volume_new (ClutterActor *actor)
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pv = g_slice_new (ClutterPaintVolume);
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pv->actor = g_object_ref (actor);
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pv->actor = actor;
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memset (pv->vertices, 0, 8 * sizeof (ClutterVertex));
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@ -95,7 +95,7 @@ _clutter_paint_volume_init_static (ClutterActor *actor,
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{
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g_return_if_fail (actor != NULL);
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pv->actor = g_object_ref (actor);
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pv->actor = actor;
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memset (pv->vertices, 0, 8 * sizeof (ClutterVertex));
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@ -114,7 +114,6 @@ _clutter_paint_volume_copy_static (const ClutterPaintVolume *src_pv,
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g_return_if_fail (src_pv != NULL && dst_pv != NULL);
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memcpy (dst_pv, src_pv, sizeof (ClutterPaintVolume));
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g_object_ref (dst_pv->actor);
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dst_pv->is_static = TRUE;
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}
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@ -136,9 +135,6 @@ clutter_paint_volume_copy (const ClutterPaintVolume *pv)
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g_return_val_if_fail (pv != NULL, NULL);
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copy = g_slice_dup (ClutterPaintVolume, pv);
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if (copy->actor)
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g_object_ref (copy->actor);
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copy->is_static = FALSE;
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return copy;
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@ -148,11 +144,6 @@ void
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_clutter_paint_volume_set_from_volume (ClutterPaintVolume *pv,
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const ClutterPaintVolume *src)
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{
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if (src->actor != pv->actor)
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{
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g_object_unref (pv->actor);
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g_object_ref (src->actor);
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}
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memcpy (pv, src, sizeof (ClutterPaintVolume));
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}
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@ -169,8 +160,6 @@ clutter_paint_volume_free (ClutterPaintVolume *pv)
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{
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g_return_if_fail (pv != NULL);
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g_object_unref (pv->actor);
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if (G_LIKELY (pv->is_static))
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return;
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@ -918,6 +907,5 @@ _clutter_paint_volume_set_reference_actor (ClutterPaintVolume *pv,
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{
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g_return_if_fail (pv != NULL);
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g_object_unref (pv->actor);
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pv->actor = g_object_ref (actor);
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pv->actor = actor;
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}
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