renderer: Adds api to add/remove selection constraints

This allows applications to specify certain constraints that feed into
the process of selecting a CoglRenderer backend. For example
applications might depend on x11 for handling input and so they require
a backend that's also based on x11.
This commit is contained in:
Robert Bragg 2012-01-13 16:48:26 +00:00
parent 7d38d9bdf2
commit a8513c1d77
8 changed files with 109 additions and 23 deletions

View File

@ -44,6 +44,8 @@ struct _CoglRenderer
gboolean connected;
const CoglWinsysVtable *winsys_vtable;
CoglWinsysID winsys_id_override;
GList *constraints;
#ifdef COGL_HAS_XLIB_SUPPORT
Display *foreign_xdpy;
gboolean xlib_enable_event_retrieval;

View File

@ -321,6 +321,8 @@ cogl_renderer_connect (CoglRenderer *renderer, GError **error)
{
const CoglWinsysVtable *winsys = _cogl_winsys_vtable_getters[i]();
GError *tmp_error = NULL;
GList *l;
gboolean constraints_failed = FALSE;
if (renderer->winsys_id_override != COGL_WINSYS_ID_ANY)
{
@ -337,6 +339,18 @@ cogl_renderer_connect (CoglRenderer *renderer, GError **error)
continue;
}
for (l = renderer->constraints; l; l = l->next)
{
CoglRendererConstraint constraint = GPOINTER_TO_UINT (l->data);
if (!(winsys->constraints & constraint))
{
constraints_failed = TRUE;
break;
}
}
if (constraints_failed)
continue;
/* At least temporarily we will associate this winsys with
* the renderer in-case ->renderer_connect calls API that
* wants to query the current winsys... */
@ -473,3 +487,22 @@ cogl_renderer_get_n_fragment_texture_units (CoglRenderer *renderer)
return n;
}
void
cogl_renderer_add_contraint (CoglRenderer *renderer,
CoglRendererConstraint constraint)
{
g_return_if_fail (!renderer->connected);
renderer->constraints = g_list_prepend (renderer->constraints,
GUINT_TO_POINTER (constraint));
}
void
cogl_renderer_remove_constraint (CoglRenderer *renderer,
CoglRendererConstraint constraint)
{
g_return_if_fail (!renderer->connected);
renderer->constraints = g_list_remove (renderer->constraints,
GUINT_TO_POINTER (constraint));
}

View File

@ -155,6 +155,70 @@ cogl_renderer_check_onscreen_template (CoglRenderer *renderer,
gboolean
cogl_renderer_connect (CoglRenderer *renderer, GError **error);
/**
* CoglRendererConstraint:
* @COGL_RENDERER_CONSTRAINT_USES_X11: Require the renderer to be X11 based
* @COGL_RENDERER_CONSTRAINT_USES_XLIB: Require the renderer to be X11
* based and use Xlib
* @COGL_RENDERER_CONSTRAINT_USES_EGL: Require the renderer to be EGL based
*
* These constraint flags are hard-coded features of the different renderer
* backends. Sometimes a platform may support multiple rendering options which
* Cogl will usually choose from automatically. Some of these features are
* important to higher level applications and frameworks though, such as
* whether a renderer is X11 based because an application might only support
* X11 based input handling. An application might also need to ensure EGL is
* used internally too if they depend on access to an EGLDisplay for some
* purpose.
*
* Applications should ideally minimize how many of these constraints
* they depend on to ensure maximum portability.
*
* Since: 1.10
* Stability: unstable
*/
typedef enum
{
COGL_RENDERER_CONSTRAINT_USES_X11 = (1 << 0),
COGL_RENDERER_CONSTRAINT_USES_XLIB = (1 << 1),
COGL_RENDERER_CONSTRAINT_USES_EGL = (1 << 2)
} CoglRendererConstraint;
/**
* cogl_renderer_add_contraint:
* @renderer: An unconnected #CoglRenderer
* @constraint: A #CoglRendererConstraint to add
*
* This adds a renderer selection @constraint.
*
* Applications should ideally minimize how many of these constraints they
* depend on to ensure maximum portability.
*
* Since: 1.10
* Stability: unstable
*/
void
cogl_renderer_add_contraint (CoglRenderer *renderer,
CoglRendererConstraint constraint);
/**
* cogl_renderer_remove_constraint:
* @renderer: An unconnected #CoglRenderer
* @constraint: A #CoglRendererConstraint to remove
*
* This removes a renderer selection @constraint.
*
* Applications should ideally minimize how many of these constraints they
* depend on to ensure maximum portability.
*
* Since: 1.10
* Stability: unstable
*/
void
cogl_renderer_remove_constraint (CoglRenderer *renderer,
CoglRendererConstraint constraint);
G_END_DECLS
#endif /* __COGL_RENDERER_H__ */

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@ -460,8 +460,8 @@ _cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
CoglTexture2D *tex_2d;
GLenum gl_error;
_COGL_RETURN_VAL_IF_FAIL (_cogl_context_get_winsys (ctx)->criteria &
COGL_WINSYS_CRITERIA_USES_EGL,
_COGL_RETURN_VAL_IF_FAIL (_cogl_context_get_winsys (ctx)->constraints &
COGL_RENDERER_CONSTRAINT_USES_EGL,
NULL);
_COGL_RETURN_VAL_IF_FAIL (ctx->private_feature_flags &
@ -541,8 +541,8 @@ cogl_wayland_texture_2d_new_from_buffer (CoglContext *ctx,
{
EGLImageKHR image;
_COGL_RETURN_VAL_IF_FAIL (_cogl_context_get_winsys (ctx)->criteria &
COGL_WINSYS_CRITERIA_USES_EGL,
_COGL_RETURN_VAL_IF_FAIL (_cogl_context_get_winsys (ctx)->constraints &
COGL_RENDERER_CONSTRAINT_USES_EGL,
NULL);
image = _cogl_egl_create_image (ctx,
EGL_WAYLAND_BUFFER_WL,

View File

@ -718,8 +718,8 @@ _cogl_winsys_egl_xlib_get_vtable (void)
vtable.id = COGL_WINSYS_ID_EGL_XLIB;
vtable.name = "EGL_XLIB";
vtable.criteria |= (COGL_WINSYS_CRITERIA_USES_X11 |
COGL_WINSYS_CRITERIA_USES_XLIB);
vtable.constraints |= (COGL_RENDERER_CONSTRAINT_USES_X11 |
COGL_RENDERER_CONSTRAINT_USES_XLIB);
vtable.renderer_connect = _cogl_winsys_renderer_connect;
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;

View File

@ -640,7 +640,7 @@ _cogl_winsys_context_egl_get_egl_display (CoglContext *context)
static CoglWinsysVtable _cogl_winsys_vtable =
{
.criteria = COGL_WINSYS_CRITERIA_USES_EGL,
.constraints = COGL_RENDERER_CONSTRAINT_USES_EGL,
/* This winsys is only used as a base for the EGL-platform
winsys's so it does not have an ID or a name */

View File

@ -2032,8 +2032,8 @@ static CoglWinsysVtable _cogl_winsys_vtable =
{
.id = COGL_WINSYS_ID_GLX,
.name = "GLX",
.criteria = (COGL_WINSYS_CRITERIA_USES_X11 |
COGL_WINSYS_CRITERIA_USES_XLIB),
.constraints = (COGL_RENDERER_CONSTRAINT_USES_X11 |
COGL_RENDERER_CONSTRAINT_USES_XLIB),
.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address,
.renderer_connect = _cogl_winsys_renderer_connect,

View File

@ -54,23 +54,10 @@ typedef enum
COGL_WINSYS_RECTANGLE_STATE_ENABLE
} CoglWinsysRectangleState;
/* These criteria flags are hard-coded features of the winsys
regardless of the underlying driver or GPU. We might eventually
want to use these in a mechanism for the application to specify
criteria for the winsys instead of a specific winsys but for now
they are only used internally to assert that an EGL winsys is
selected */
typedef enum
{
COGL_WINSYS_CRITERIA_USES_X11 = (1 << 0),
COGL_WINSYS_CRITERIA_USES_XLIB = (1 << 1),
COGL_WINSYS_CRITERIA_USES_EGL = (1 << 2)
} CoglWinsysCriteria;
typedef struct _CoglWinsysVtable
{
CoglWinsysID id;
CoglWinsysCriteria criteria;
CoglRendererConstraint constraints;
const char *name;