cogl: Fallback to set_data when mapping a buffer to fill it

In the journal code and when generating the stroke path the vertices
are generated on the fly and stored in a CoglBuffer using
cogl_buffer_map. However cogl_buffer_map is allowed to fail but it
wasn't checking for a NULL return value. In particular on GLES it will
always fail because glMapBuffer is only provided by an extension. This
adds a new pair of internal functions called
_cogl_buffer_{un,}map_for_fill_or_fallback which wrap
cogl_buffer_map. If the map fails then it will instead return a
pointer into a GByteArray attached to the context. When the buffer is
unmapped the array is copied into the buffer using
cogl_buffer_set_data.
This commit is contained in:
Neil Roberts
2011-01-13 15:35:30 +00:00
parent ac81f3b936
commit a8216aff2f
6 changed files with 83 additions and 10 deletions

View File

@ -56,9 +56,10 @@ struct _CoglBufferVtable
typedef enum _CoglBufferFlags
{
COGL_BUFFER_FLAG_NONE = 0,
COGL_BUFFER_FLAG_BUFFER_OBJECT = 1UL << 0, /* real openGL buffer object */
COGL_BUFFER_FLAG_MAPPED = 1UL << 1
COGL_BUFFER_FLAG_NONE = 0,
COGL_BUFFER_FLAG_BUFFER_OBJECT = 1UL << 0, /* real openGL buffer object */
COGL_BUFFER_FLAG_MAPPED = 1UL << 1,
COGL_BUFFER_FLAG_MAPPED_FALLBACK = 1UL << 2
} CoglBufferFlags;
typedef enum {
@ -145,6 +146,18 @@ _cogl_buffer_immutable_ref (CoglBuffer *buffer);
void
_cogl_buffer_immutable_unref (CoglBuffer *buffer);
/* This is a wrapper around cogl_buffer_map for internal use when we
want to map the buffer for write only to replace the entire
contents. If the map fails then it will fallback to writing to a
temporary buffer. When _cogl_buffer_unmap_for_fill_or_fallback is
called the temporary buffer will be copied into the array. Note
that these calls share a global array so they can not be nested. */
void *
_cogl_buffer_map_for_fill_or_fallback (CoglBuffer *buffer);
void
_cogl_buffer_unmap_for_fill_or_fallback (CoglBuffer *buffer);
G_END_DECLS
#endif /* __COGL_BUFFER_PRIVATE_H__ */