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onscreen: Support multisample based onscreen rendering
This adds support for multisample based rendering of onscreen windows whereby multiple point samples per pixel can be requested and if the hardware supports that it results in reduced aliasing (especially considering the jagged edges of polygons) Reviewed-by: Neil Roberts <neil@linux.intel.com>
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@ -51,6 +51,7 @@ typedef struct
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{
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CoglSwapChain *swap_chain;
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gboolean need_stencil;
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int samples_per_pixel;
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} CoglFramebufferConfig;
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struct _CoglFramebuffer
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