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material: add internal layer filter getters
This adds internal _cogl_material_get_layer_filters and _cogl_material_get_layer_{min,mag}_filter functions which can be used to query the filters associated with a layer using a layer_index, as opposed to a layer pointer. Accessing layer pointers is considered deprecated so we need to provide layer_index based replacements.
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@ -873,6 +873,20 @@ _cogl_material_layer_get_filters (CoglMaterialLayer *layer,
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CoglMaterialFilter *min_filter,
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CoglMaterialFilter *mag_filter);
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void
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_cogl_material_get_layer_filters (CoglMaterial *material,
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int layer_index,
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CoglMaterialFilter *min_filter,
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CoglMaterialFilter *mag_filter);
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CoglMaterialFilter
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_cogl_material_get_layer_min_filter (CoglMaterial *material,
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int layer_index);
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CoglMaterialFilter
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_cogl_material_get_layer_mag_filter (CoglMaterial *material,
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int layer_index);
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void
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_cogl_material_texture_storage_change_notify (CoglHandle texture);
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@ -5210,6 +5210,51 @@ _cogl_material_layer_get_filters (CoglMaterialLayer *layer,
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*mag_filter = authority->mag_filter;
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}
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void
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_cogl_material_get_layer_filters (CoglMaterial *material,
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int layer_index,
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CoglMaterialFilter *min_filter,
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CoglMaterialFilter *mag_filter)
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{
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CoglMaterialLayer *layer;
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CoglMaterialLayer *authority;
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g_return_if_fail (cogl_is_material (material));
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layer = _cogl_material_get_layer (material, layer_index);
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authority =
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_cogl_material_layer_get_authority (layer,
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COGL_MATERIAL_LAYER_STATE_FILTERS);
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*min_filter = authority->min_filter;
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*mag_filter = authority->mag_filter;
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}
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CoglMaterialFilter
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_cogl_material_get_layer_min_filter (CoglMaterial *material,
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int layer_index)
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{
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CoglMaterialFilter min_filter;
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CoglMaterialFilter mag_filter;
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_cogl_material_get_layer_filters (material, layer_index,
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&min_filter, &mag_filter);
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return min_filter;
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}
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CoglMaterialFilter
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_cogl_material_get_layer_mag_filter (CoglMaterial *material,
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int layer_index)
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{
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CoglMaterialFilter min_filter;
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CoglMaterialFilter mag_filter;
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_cogl_material_get_layer_filters (material, layer_index,
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&min_filter, &mag_filter);
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return mag_filter;
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}
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void
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_cogl_material_layer_pre_paint (CoglMaterialLayer *layer)
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{
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