Query rectangle tex parameters when creating a foreign texture on GL3

Previously when creating a foreign rectangle texture it would ignore
the passed in texture information and query the texture directly when
using COGL_DRIVER_GL. However this should also work for
COGL_DRIVER_GL3. This patch changes it to check the private feature
flags for the texture querying feature instead of directly checking
the driver value.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 258c98b82027cb5074afe7844ff3954bbe928757)
This commit is contained in:
Neil Roberts 2013-01-24 11:51:06 +00:00
parent 5d6160c751
commit a749c7c1ab

View File

@ -389,7 +389,8 @@ cogl_texture_rectangle_new_from_foreign (CoglContext *ctx,
/* Obtain texture parameters */ /* Obtain texture parameters */
#ifdef HAVE_COGL_GL #ifdef HAVE_COGL_GL
if (ctx->driver == COGL_DRIVER_GL) if ((ctx->private_feature_flags &
COGL_PRIVATE_FEATURE_QUERY_TEXTURE_PARAMETERS))
{ {
GLint val; GLint val;