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introspection: add missing introspection data from Vala bindings
https://bugzilla.gnome.org/show_bug.cgi?id=655387
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@ -10319,7 +10319,8 @@ _clutter_actor_get_stage_internal (ClutterActor *actor)
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*
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*
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* Retrieves the #ClutterStage where @actor is contained.
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* Retrieves the #ClutterStage where @actor is contained.
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*
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*
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* Return value: (transfer none): the stage containing the actor, or %NULL
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* Return value: (transfer none) (type Clutter.Actor): the stage
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* containing the actor, or %NULL
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*
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*
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* Since: 0.8
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* Since: 0.8
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*/
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*/
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@ -77,7 +77,7 @@ typedef struct _ClutterActorPrivate ClutterActorPrivate;
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/**
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/**
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* ClutterCallback:
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* ClutterCallback:
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* @actor: a #ClutterActor
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* @actor: a #ClutterActor
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* @data: user data
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* @data: (closure): user data
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*
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*
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* Generic callback
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* Generic callback
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*/
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*/
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@ -377,7 +377,7 @@ clutter_behaviour_path_new_with_description (ClutterAlpha *alpha,
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/**
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/**
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* clutter_behaviour_path_new_with_knots:
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* clutter_behaviour_path_new_with_knots:
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* @alpha: (allow-none): a #ClutterAlpha instance, or %NULL
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* @alpha: (allow-none): a #ClutterAlpha instance, or %NULL
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* @knots: an array of #ClutterKnot<!-- -->s
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* @knots: (array length=n_knots): an array of #ClutterKnot<!-- -->s
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* @n_knots: number of entries in @knots
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* @n_knots: number of entries in @knots
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*
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*
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* Creates a new path behaviour that will make the actors visit all of
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* Creates a new path behaviour that will make the actors visit all of
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@ -545,8 +545,8 @@ clutter_behaviour_rotate_set_direction (ClutterBehaviourRotate *rotate,
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/**
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/**
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* clutter_behaviour_rotate_get_bounds:
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* clutter_behaviour_rotate_get_bounds:
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* @rotate: a #ClutterBehaviourRotate
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* @rotate: a #ClutterBehaviourRotate
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* @angle_start: return value for the initial angle
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* @angle_start: (out): return value for the initial angle
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* @angle_end: return value for the final angle
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* @angle_end: (out): return value for the final angle
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*
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*
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* Retrieves the rotation boundaries of the rotate behaviour.
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* Retrieves the rotation boundaries of the rotate behaviour.
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*
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*
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@ -68,7 +68,7 @@ typedef struct _ClutterBehaviourClass ClutterBehaviourClass;
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* ClutterBehaviourForeachFunc:
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* ClutterBehaviourForeachFunc:
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* @behaviour: the #ClutterBehaviour
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* @behaviour: the #ClutterBehaviour
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* @actor: an actor driven by @behaviour
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* @actor: an actor driven by @behaviour
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* @data: optional data passed to the function
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* @data: (closure): optional data passed to the function
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*
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*
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* This function is passed to clutter_behaviour_actors_foreach() and
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* This function is passed to clutter_behaviour_actors_foreach() and
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* will be called for each actor driven by @behaviour.
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* will be called for each actor driven by @behaviour.
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@ -490,7 +490,8 @@ clutter_container_foreach_with_internals (ClutterContainer *container,
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* clutter_container_raise_child:
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* clutter_container_raise_child:
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* @container: a #ClutterContainer
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* @container: a #ClutterContainer
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* @actor: the actor to raise
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* @actor: the actor to raise
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* @sibling: the sibling to raise to, or %NULL to raise to the top
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* @sibling: (allow-none): the sibling to raise to, or %NULL to raise
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* to the top
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*
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*
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* Raises @actor to @sibling level, in the depth ordering.
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* Raises @actor to @sibling level, in the depth ordering.
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*
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*
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@ -545,7 +546,8 @@ clutter_container_raise_child (ClutterContainer *container,
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* clutter_container_lower_child:
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* clutter_container_lower_child:
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* @container: a #ClutterContainer
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* @container: a #ClutterContainer
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* @actor: the actor to raise
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* @actor: the actor to raise
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* @sibling: the sibling to lower to, or %NULL to lower to the bottom
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* @sibling: (allow-none): the sibling to lower to, or %NULL to lower
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* to the bottom
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*
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*
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* Lowers @actor to @sibling level, in the depth ordering.
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* Lowers @actor to @sibling level, in the depth ordering.
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*
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*
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@ -83,7 +83,7 @@ typedef struct _ClutterPathNode ClutterPathNode;
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/**
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/**
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* ClutterPathCallback:
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* ClutterPathCallback:
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* @node: the node
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* @node: the node
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* @data: optional data passed to the function
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* @data: (closure): optional data passed to the function
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*
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*
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* This function is passed to clutter_path_foreach() and will be
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* This function is passed to clutter_path_foreach() and will be
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* called for each node contained in the path.
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* called for each node contained in the path.
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@ -1172,7 +1172,8 @@ clutter_script_error_quark (void)
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/**
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/**
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* clutter_script_add_search_paths:
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* clutter_script_add_search_paths:
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* @script: a #ClutterScript
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* @script: a #ClutterScript
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* @paths: an array of strings containing different search paths
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* @paths: (array length=n_paths): an array of strings containing
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* different search paths
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* @n_paths: the length of the passed array
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* @n_paths: the length of the passed array
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*
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*
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* Adds @paths to the list of search paths held by @script.
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* Adds @paths to the list of search paths held by @script.
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@ -2113,8 +2113,9 @@ clutter_stage_init (ClutterStage *self)
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*
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*
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* Clutter guarantess the existence of the default stage.
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* Clutter guarantess the existence of the default stage.
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*
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*
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* Return value: (transfer none): the main #ClutterStage. You should never
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* Return value: (transfer none) (type Clutter.Stage): the main
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* destroy or unref the returned actor.
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* #ClutterStage. You should never destroy or unref the returned
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* actor.
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*/
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*/
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ClutterActor *
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ClutterActor *
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clutter_stage_get_default (void)
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clutter_stage_get_default (void)
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@ -3042,7 +3043,7 @@ clutter_stage_set_fog (ClutterStage *stage,
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/**
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/**
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* clutter_stage_get_fog:
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* clutter_stage_get_fog:
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* @stage: the #ClutterStage
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* @stage: the #ClutterStage
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* @fog: return location for a #ClutterFog structure
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* @fog: (out): return location for a #ClutterFog structure
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*
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*
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* Retrieves the current depth cueing settings from the stage.
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* Retrieves the current depth cueing settings from the stage.
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*
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*
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@ -3555,7 +3555,7 @@ clutter_text_new_full (const gchar *font_name,
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/**
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/**
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* clutter_text_new_with_text:
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* clutter_text_new_with_text:
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* @font_name: a string with a font description
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* @font_name: (allow-none): a string with a font description
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* @text: the contents of the actor
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* @text: the contents of the actor
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*
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*
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* Creates a new #ClutterText actor, using @font_name as the font
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* Creates a new #ClutterText actor, using @font_name as the font
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@ -3863,7 +3863,7 @@ clutter_text_set_cursor_color (ClutterText *self,
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/**
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/**
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* clutter_text_get_cursor_color:
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* clutter_text_get_cursor_color:
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* @self: a #ClutterText
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* @self: a #ClutterText
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* @color: return location for a #ClutterColor
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* @color: (out): return location for a #ClutterColor
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*
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*
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* Retrieves the color of the cursor of a #ClutterText actor.
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* Retrieves the color of the cursor of a #ClutterText actor.
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*
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*
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