From a62ae73478d8794b1e96726f194fa30d68d45a99 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jonas=20Dre=C3=9Fler?= Date: Mon, 5 Dec 2022 21:01:45 +0100 Subject: [PATCH] clutter: Propagate PROXIMITY events up and down the tree There's no real reason to keep those events exclusive to the stage, some actors or actions might want to get notified about proximity events too, so propagate them like any other event. Part-of: --- clutter/clutter/clutter-stage.c | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/clutter/clutter/clutter-stage.c b/clutter/clutter/clutter-stage.c index 0b2ada5b6..33e744df6 100644 --- a/clutter/clutter/clutter-stage.c +++ b/clutter/clutter/clutter-stage.c @@ -4077,6 +4077,8 @@ clutter_stage_emit_event (ClutterStage *self, case CLUTTER_TOUCH_BEGIN: case CLUTTER_TOUCH_CANCEL: case CLUTTER_TOUCH_END: + case CLUTTER_PROXIMITY_IN: + case CLUTTER_PROXIMITY_OUT: { float x, y; @@ -4089,13 +4091,6 @@ clutter_stage_emit_event (ClutterStage *self, target_actor = entry->current_actor; break; } - - case CLUTTER_PROXIMITY_IN: - case CLUTTER_PROXIMITY_OUT: - { - target_actor = CLUTTER_ACTOR (self); - break; - } } g_assert (target_actor != NULL);