mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 08:00:42 -05:00
Replace ClutterVertex by graphene_point3d_t
Pretty direct and straightforward port. This requires a GNOME Shell counterpart. In addition to that, include a progress function. https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
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@ -657,7 +657,7 @@ cally_actor_get_extents (AtkComponent *component,
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ClutterActor *actor = NULL;
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ClutterActor *actor = NULL;
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gint top_level_x, top_level_y;
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gint top_level_x, top_level_y;
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gfloat f_width, f_height;
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gfloat f_width, f_height;
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ClutterVertex verts[4];
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graphene_point3d_t verts[4];
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ClutterActor *stage = NULL;
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ClutterActor *stage = NULL;
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g_return_if_fail (CALLY_IS_ACTOR (component));
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g_return_if_fail (CALLY_IS_ACTOR (component));
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@ -1438,7 +1438,7 @@ static void cally_text_get_character_extents (AtkText *text,
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PangoLayout *layout;
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PangoLayout *layout;
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PangoRectangle extents;
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PangoRectangle extents;
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const gchar *text_value;
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const gchar *text_value;
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ClutterVertex verts[4];
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graphene_point3d_t verts[4];
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actor = CALLY_GET_CLUTTER_ACTOR (text);
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actor = CALLY_GET_CLUTTER_ACTOR (text);
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if (actor == NULL) /* State is defunct */
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if (actor == NULL) /* State is defunct */
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@ -2294,7 +2294,7 @@ _cally_misc_get_index_at_point (ClutterText *clutter_text,
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gint index, x_window, y_window, x_toplevel, y_toplevel;
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gint index, x_window, y_window, x_toplevel, y_toplevel;
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gint x_temp, y_temp;
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gint x_temp, y_temp;
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gboolean ret;
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gboolean ret;
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ClutterVertex verts[4];
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graphene_point3d_t verts[4];
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PangoLayout *layout;
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PangoLayout *layout;
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gint x_layout, y_layout;
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gint x_layout, y_layout;
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@ -340,7 +340,7 @@ clutter_actor_box_contains (const ClutterActorBox *box,
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/**
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/**
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* clutter_actor_box_from_vertices:
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* clutter_actor_box_from_vertices:
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* @box: a #ClutterActorBox
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* @box: a #ClutterActorBox
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* @verts: (array fixed-size=4): array of four #ClutterVertex
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* @verts: (array fixed-size=4): array of four #graphene_point3d_t
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*
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*
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* Calculates the bounding box represented by the four vertices; for details
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* Calculates the bounding box represented by the four vertices; for details
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* of the vertex array see clutter_actor_get_abs_allocation_vertices().
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* of the vertex array see clutter_actor_get_abs_allocation_vertices().
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@ -349,7 +349,7 @@ clutter_actor_box_contains (const ClutterActorBox *box,
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*/
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*/
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void
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void
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clutter_actor_box_from_vertices (ClutterActorBox *box,
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clutter_actor_box_from_vertices (ClutterActorBox *box,
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const ClutterVertex verts[])
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const graphene_point3d_t verts[])
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{
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{
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gfloat x_1, x_2, y_1, y_2;
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gfloat x_1, x_2, y_1, y_2;
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@ -135,7 +135,7 @@ struct _AnchorCoord
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} fraction;
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} fraction;
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/* Use when is_fractional == FALSE */
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/* Use when is_fractional == FALSE */
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ClutterVertex units;
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graphene_point3d_t units;
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} v;
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} v;
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};
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};
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@ -203,7 +203,7 @@ struct _ClutterTransformInfo
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AnchorCoord anchor;
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AnchorCoord anchor;
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/* translation */
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/* translation */
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ClutterVertex translation;
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graphene_point3d_t translation;
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/* z_position */
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/* z_position */
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gfloat z_position;
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gfloat z_position;
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@ -2890,8 +2890,8 @@ clutter_actor_real_queue_relayout (ClutterActor *self)
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* @self: A #ClutterActor
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* @self: A #ClutterActor
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* @ancestor: (allow-none): A #ClutterActor ancestor, or %NULL to use the
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* @ancestor: (allow-none): A #ClutterActor ancestor, or %NULL to use the
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* default #ClutterStage
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* default #ClutterStage
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* @point: A point as #ClutterVertex
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* @point: A point as #graphene_point3d_t
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* @vertex: (out caller-allocates): The translated #ClutterVertex
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* @vertex: (out caller-allocates): The translated #graphene_point3d_t
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*
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*
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* Transforms @point in coordinates relative to the actor into
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* Transforms @point in coordinates relative to the actor into
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* ancestor-relative coordinates using the relevant transform
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* ancestor-relative coordinates using the relevant transform
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@ -2907,8 +2907,8 @@ clutter_actor_real_queue_relayout (ClutterActor *self)
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void
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void
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clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
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clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
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ClutterActor *ancestor,
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ClutterActor *ancestor,
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const ClutterVertex *point,
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const graphene_point3d_t *point,
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ClutterVertex *vertex)
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graphene_point3d_t *vertex)
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{
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{
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gfloat w;
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gfloat w;
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CoglMatrix matrix;
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CoglMatrix matrix;
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@ -2936,8 +2936,8 @@ clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
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static gboolean
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static gboolean
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_clutter_actor_fully_transform_vertices (ClutterActor *self,
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_clutter_actor_fully_transform_vertices (ClutterActor *self,
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const ClutterVertex *vertices_in,
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const graphene_point3d_t *vertices_in,
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ClutterVertex *vertices_out,
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graphene_point3d_t *vertices_out,
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int n_vertices)
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int n_vertices)
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{
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{
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ClutterActor *stage;
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ClutterActor *stage;
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@ -2980,8 +2980,8 @@ _clutter_actor_fully_transform_vertices (ClutterActor *self,
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/**
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/**
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* clutter_actor_apply_transform_to_point:
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* clutter_actor_apply_transform_to_point:
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* @self: A #ClutterActor
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* @self: A #ClutterActor
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* @point: A point as #ClutterVertex
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* @point: A point as #graphene_point3d_t
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* @vertex: (out caller-allocates): The translated #ClutterVertex
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* @vertex: (out caller-allocates): The translated #graphene_point3d_t
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*
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*
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* Transforms @point in coordinates relative to the actor
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* Transforms @point in coordinates relative to the actor
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* into screen-relative coordinates with the current actor
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* into screen-relative coordinates with the current actor
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@ -2991,8 +2991,8 @@ _clutter_actor_fully_transform_vertices (ClutterActor *self,
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**/
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**/
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void
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void
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clutter_actor_apply_transform_to_point (ClutterActor *self,
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clutter_actor_apply_transform_to_point (ClutterActor *self,
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const ClutterVertex *point,
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const graphene_point3d_t *point,
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ClutterVertex *vertex)
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graphene_point3d_t *vertex)
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{
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{
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g_return_if_fail (point != NULL);
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g_return_if_fail (point != NULL);
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g_return_if_fail (vertex != NULL);
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g_return_if_fail (vertex != NULL);
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@ -3043,9 +3043,9 @@ _clutter_actor_get_relative_transformation_matrix (ClutterActor *self,
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static gboolean
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static gboolean
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_clutter_actor_transform_and_project_box (ClutterActor *self,
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_clutter_actor_transform_and_project_box (ClutterActor *self,
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const ClutterActorBox *box,
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const ClutterActorBox *box,
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ClutterVertex verts[])
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graphene_point3d_t *verts)
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{
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{
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ClutterVertex box_vertices[4];
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graphene_point3d_t box_vertices[4];
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box_vertices[0].x = box->x1;
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box_vertices[0].x = box->x1;
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box_vertices[0].y = box->y1;
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box_vertices[0].y = box->y1;
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@ -3069,8 +3069,8 @@ _clutter_actor_transform_and_project_box (ClutterActor *self,
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* @self: A #ClutterActor
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* @self: A #ClutterActor
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* @ancestor: (allow-none): A #ClutterActor to calculate the vertices
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* @ancestor: (allow-none): A #ClutterActor to calculate the vertices
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* against, or %NULL to use the #ClutterStage
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* against, or %NULL to use the #ClutterStage
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* @verts: (out) (array fixed-size=4) (element-type Clutter.Vertex): return
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* @verts: (out) (array fixed-size=4): return
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* location for an array of 4 #ClutterVertex in which to store the result
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* location for an array of 4 #graphene_point3d_t in which to store the result
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*
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*
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* Calculates the transformed coordinates of the four corners of the
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* Calculates the transformed coordinates of the four corners of the
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* actor in the plane of @ancestor. The returned vertices relate to
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* actor in the plane of @ancestor. The returned vertices relate to
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@ -3091,11 +3091,11 @@ _clutter_actor_transform_and_project_box (ClutterActor *self,
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void
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void
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clutter_actor_get_allocation_vertices (ClutterActor *self,
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clutter_actor_get_allocation_vertices (ClutterActor *self,
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ClutterActor *ancestor,
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ClutterActor *ancestor,
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ClutterVertex verts[])
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graphene_point3d_t *verts)
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{
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{
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ClutterActorPrivate *priv;
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ClutterActorPrivate *priv;
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ClutterActorBox box;
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ClutterActorBox box;
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ClutterVertex vertices[4];
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graphene_point3d_t vertices[4];
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CoglMatrix modelview;
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CoglMatrix modelview;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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@ -3147,9 +3147,9 @@ clutter_actor_get_allocation_vertices (ClutterActor *self,
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cogl_matrix_transform_points (&modelview,
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cogl_matrix_transform_points (&modelview,
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3,
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3,
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sizeof (ClutterVertex),
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sizeof (graphene_point3d_t),
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vertices,
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vertices,
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sizeof (ClutterVertex),
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sizeof (graphene_point3d_t),
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vertices,
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vertices,
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4);
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4);
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}
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}
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@ -3158,7 +3158,7 @@ clutter_actor_get_allocation_vertices (ClutterActor *self,
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* clutter_actor_get_abs_allocation_vertices:
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* clutter_actor_get_abs_allocation_vertices:
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* @self: A #ClutterActor
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* @self: A #ClutterActor
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* @verts: (out) (array fixed-size=4): Pointer to a location of an array
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* @verts: (out) (array fixed-size=4): Pointer to a location of an array
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* of 4 #ClutterVertex where to store the result.
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* of 4 #graphene_point3d_t where to store the result.
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*
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*
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* Calculates the transformed screen coordinates of the four corners of
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* Calculates the transformed screen coordinates of the four corners of
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* the actor; the returned vertices relate to the #ClutterActorBox
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* the actor; the returned vertices relate to the #ClutterActorBox
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@ -3173,7 +3173,7 @@ clutter_actor_get_allocation_vertices (ClutterActor *self,
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*/
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*/
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void
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void
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clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
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clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
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ClutterVertex verts[])
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graphene_point3d_t *verts)
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{
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{
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ClutterActorPrivate *priv;
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ClutterActorPrivate *priv;
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ClutterActorBox actor_space_allocation;
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ClutterActorBox actor_space_allocation;
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@ -3414,7 +3414,7 @@ _clutter_actor_draw_paint_volume_full (ClutterActor *self,
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{
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{
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static CoglPipeline *outline = NULL;
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static CoglPipeline *outline = NULL;
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CoglPrimitive *prim;
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CoglPrimitive *prim;
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ClutterVertex line_ends[12 * 2];
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graphene_point3d_t line_ends[12 * 2];
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int n_vertices;
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int n_vertices;
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CoglContext *ctx =
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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@ -4473,7 +4473,7 @@ static const ClutterTransformInfo default_transform_info = {
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{ 0, }, /* anchor XXX:2.0 - remove*/
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{ 0, }, /* anchor XXX:2.0 - remove*/
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CLUTTER_VERTEX_INIT_ZERO, /* translation */
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GRAPHENE_POINT3D_INIT_ZERO, /* translation */
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0.f, /* z-position */
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0.f, /* z-position */
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@ -4864,9 +4864,9 @@ clutter_actor_get_rotation_angle (ClutterActor *self,
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static inline void
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static inline void
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clutter_actor_set_rotation_center_internal (ClutterActor *self,
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clutter_actor_set_rotation_center_internal (ClutterActor *self,
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ClutterRotateAxis axis,
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ClutterRotateAxis axis,
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const ClutterVertex *center)
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const graphene_point3d_t *center)
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{
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{
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ClutterVertex v = CLUTTER_VERTEX_INIT_ZERO;
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graphene_point3d_t v = GRAPHENE_POINT3D_INIT_ZERO;
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GObject *obj = G_OBJECT (self);
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GObject *obj = G_OBJECT (self);
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ClutterTransformInfo *info;
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ClutterTransformInfo *info;
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@ -5781,7 +5781,7 @@ clutter_actor_get_property (GObject *object,
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case PROP_ROTATION_CENTER_X: /* XXX:2.0 - remove */
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case PROP_ROTATION_CENTER_X: /* XXX:2.0 - remove */
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{
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{
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ClutterVertex center;
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graphene_point3d_t center;
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clutter_actor_get_rotation (actor, CLUTTER_X_AXIS,
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clutter_actor_get_rotation (actor, CLUTTER_X_AXIS,
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¢er.x,
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¢er.x,
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@ -5794,7 +5794,7 @@ clutter_actor_get_property (GObject *object,
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case PROP_ROTATION_CENTER_Y: /* XXX:2.0 - remove */
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case PROP_ROTATION_CENTER_Y: /* XXX:2.0 - remove */
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{
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{
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ClutterVertex center;
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graphene_point3d_t center;
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clutter_actor_get_rotation (actor, CLUTTER_Y_AXIS,
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clutter_actor_get_rotation (actor, CLUTTER_Y_AXIS,
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¢er.x,
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¢er.x,
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@ -5807,7 +5807,7 @@ clutter_actor_get_property (GObject *object,
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case PROP_ROTATION_CENTER_Z: /* XXX:2.0 - remove */
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case PROP_ROTATION_CENTER_Z: /* XXX:2.0 - remove */
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{
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{
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ClutterVertex center;
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graphene_point3d_t center;
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clutter_actor_get_rotation (actor, CLUTTER_Z_AXIS,
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clutter_actor_get_rotation (actor, CLUTTER_Z_AXIS,
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¢er.x,
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¢er.x,
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@ -6224,7 +6224,7 @@ clutter_actor_update_default_paint_volume (ClutterActor *self,
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priv->clip.size.width >= 0 &&
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priv->clip.size.width >= 0 &&
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priv->clip.size.height >= 0)
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priv->clip.size.height >= 0)
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{
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{
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ClutterVertex origin;
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graphene_point3d_t origin;
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origin.x = priv->clip.origin.x;
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origin.x = priv->clip.origin.x;
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origin.y = priv->clip.origin.y;
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origin.y = priv->clip.origin.y;
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@ -7277,7 +7277,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
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g_param_spec_boxed ("rotation-center-x",
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g_param_spec_boxed ("rotation-center-x",
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P_("Rotation Center X"),
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P_("Rotation Center X"),
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P_("The rotation center on the X axis"),
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P_("The rotation center on the X axis"),
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CLUTTER_TYPE_VERTEX,
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GRAPHENE_TYPE_POINT3D,
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G_PARAM_READWRITE |
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G_PARAM_READWRITE |
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G_PARAM_STATIC_STRINGS |
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G_PARAM_STATIC_STRINGS |
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G_PARAM_DEPRECATED);
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G_PARAM_DEPRECATED);
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@ -7295,7 +7295,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
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g_param_spec_boxed ("rotation-center-y",
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g_param_spec_boxed ("rotation-center-y",
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P_("Rotation Center Y"),
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P_("Rotation Center Y"),
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P_("The rotation center on the Y axis"),
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P_("The rotation center on the Y axis"),
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CLUTTER_TYPE_VERTEX,
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GRAPHENE_TYPE_POINT3D,
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G_PARAM_READWRITE |
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G_PARAM_READWRITE |
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G_PARAM_STATIC_STRINGS |
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G_PARAM_STATIC_STRINGS |
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G_PARAM_DEPRECATED);
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G_PARAM_DEPRECATED);
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@ -7313,7 +7313,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
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g_param_spec_boxed ("rotation-center-z",
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g_param_spec_boxed ("rotation-center-z",
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P_("Rotation Center Z"),
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P_("Rotation Center Z"),
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P_("The rotation center on the Z axis"),
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P_("The rotation center on the Z axis"),
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CLUTTER_TYPE_VERTEX,
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GRAPHENE_TYPE_POINT3D,
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G_PARAM_READWRITE |
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G_PARAM_READWRITE |
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G_PARAM_STATIC_STRINGS |
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G_PARAM_STATIC_STRINGS |
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G_PARAM_DEPRECATED);
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G_PARAM_DEPRECATED);
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@ -8968,7 +8968,7 @@ _clutter_actor_queue_redraw_full (ClutterActor *self,
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if (flags & CLUTTER_REDRAW_CLIPPED_TO_ALLOCATION)
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if (flags & CLUTTER_REDRAW_CLIPPED_TO_ALLOCATION)
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{
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{
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ClutterActorBox allocation_clip;
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ClutterActorBox allocation_clip;
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ClutterVertex origin;
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graphene_point3d_t origin;
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/* If the actor doesn't have a valid allocation then we will
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/* If the actor doesn't have a valid allocation then we will
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* queue a full stage redraw. */
|
* queue a full stage redraw. */
|
||||||
@ -9172,7 +9172,7 @@ clutter_actor_queue_redraw_with_clip (ClutterActor *self,
|
|||||||
const cairo_rectangle_int_t *clip)
|
const cairo_rectangle_int_t *clip)
|
||||||
{
|
{
|
||||||
ClutterPaintVolume volume;
|
ClutterPaintVolume volume;
|
||||||
ClutterVertex origin;
|
graphene_point3d_t origin;
|
||||||
|
|
||||||
g_return_if_fail (CLUTTER_IS_ACTOR (self));
|
g_return_if_fail (CLUTTER_IS_ACTOR (self));
|
||||||
|
|
||||||
@ -10994,8 +10994,8 @@ clutter_actor_get_transformed_position (ClutterActor *self,
|
|||||||
gfloat *x,
|
gfloat *x,
|
||||||
gfloat *y)
|
gfloat *y)
|
||||||
{
|
{
|
||||||
ClutterVertex v1;
|
graphene_point3d_t v1;
|
||||||
ClutterVertex v2;
|
graphene_point3d_t v2;
|
||||||
|
|
||||||
v1.x = v1.y = v1.z = 0;
|
v1.x = v1.y = v1.z = 0;
|
||||||
clutter_actor_apply_transform_to_point (self, &v1, &v2);
|
clutter_actor_apply_transform_to_point (self, &v1, &v2);
|
||||||
@ -11041,7 +11041,7 @@ clutter_actor_get_transformed_size (ClutterActor *self,
|
|||||||
gfloat *height)
|
gfloat *height)
|
||||||
{
|
{
|
||||||
ClutterActorPrivate *priv;
|
ClutterActorPrivate *priv;
|
||||||
ClutterVertex v[4];
|
graphene_point3d_t v[4];
|
||||||
gfloat x_min, x_max, y_min, y_max;
|
gfloat x_min, x_max, y_min, y_max;
|
||||||
gint i;
|
gint i;
|
||||||
|
|
||||||
@ -12353,7 +12353,7 @@ clutter_actor_set_rotation (ClutterActor *self,
|
|||||||
gfloat y,
|
gfloat y,
|
||||||
gfloat z)
|
gfloat z)
|
||||||
{
|
{
|
||||||
ClutterVertex v;
|
graphene_point3d_t v;
|
||||||
|
|
||||||
g_return_if_fail (CLUTTER_IS_ACTOR (self));
|
g_return_if_fail (CLUTTER_IS_ACTOR (self));
|
||||||
|
|
||||||
@ -15332,7 +15332,7 @@ clutter_actor_transform_stage_point (ClutterActor *self,
|
|||||||
gfloat *x_out,
|
gfloat *x_out,
|
||||||
gfloat *y_out)
|
gfloat *y_out)
|
||||||
{
|
{
|
||||||
ClutterVertex v[4];
|
graphene_point3d_t v[4];
|
||||||
double ST[3][3];
|
double ST[3][3];
|
||||||
double RQ[3][3];
|
double RQ[3][3];
|
||||||
int du, dv;
|
int du, dv;
|
||||||
|
@ -431,7 +431,7 @@ void clutter_actor_get_allocation_box
|
|||||||
CLUTTER_EXPORT
|
CLUTTER_EXPORT
|
||||||
void clutter_actor_get_allocation_vertices (ClutterActor *self,
|
void clutter_actor_get_allocation_vertices (ClutterActor *self,
|
||||||
ClutterActor *ancestor,
|
ClutterActor *ancestor,
|
||||||
ClutterVertex verts[]);
|
graphene_point3d_t *verts);
|
||||||
CLUTTER_EXPORT
|
CLUTTER_EXPORT
|
||||||
gboolean clutter_actor_has_allocation (ClutterActor *self);
|
gboolean clutter_actor_has_allocation (ClutterActor *self);
|
||||||
CLUTTER_EXPORT
|
CLUTTER_EXPORT
|
||||||
@ -817,16 +817,16 @@ gboolean clutter_actor_transform_stage_point
|
|||||||
gfloat *y_out);
|
gfloat *y_out);
|
||||||
CLUTTER_EXPORT
|
CLUTTER_EXPORT
|
||||||
void clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
|
void clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
|
||||||
ClutterVertex verts[]);
|
graphene_point3d_t *verts);
|
||||||
CLUTTER_EXPORT
|
CLUTTER_EXPORT
|
||||||
void clutter_actor_apply_transform_to_point (ClutterActor *self,
|
void clutter_actor_apply_transform_to_point (ClutterActor *self,
|
||||||
const ClutterVertex *point,
|
const graphene_point3d_t *point,
|
||||||
ClutterVertex *vertex);
|
graphene_point3d_t *vertex);
|
||||||
CLUTTER_EXPORT
|
CLUTTER_EXPORT
|
||||||
void clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
|
void clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
|
||||||
ClutterActor *ancestor,
|
ClutterActor *ancestor,
|
||||||
const ClutterVertex *point,
|
const graphene_point3d_t *point,
|
||||||
ClutterVertex *vertex);
|
graphene_point3d_t *vertex);
|
||||||
|
|
||||||
/* Implicit animations */
|
/* Implicit animations */
|
||||||
CLUTTER_EXPORT
|
CLUTTER_EXPORT
|
||||||
|
@ -96,7 +96,6 @@ G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPathNode, clutter_path_node_free)
|
|||||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPoint, clutter_point_free)
|
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPoint, clutter_point_free)
|
||||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterRect, clutter_rect_free)
|
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterRect, clutter_rect_free)
|
||||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterSize, clutter_size_free)
|
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterSize, clutter_size_free)
|
||||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterVertex, clutter_vertex_free)
|
|
||||||
|
|
||||||
#endif /* __GI_SCANNER__ */
|
#endif /* __GI_SCANNER__ */
|
||||||
|
|
||||||
|
@ -149,178 +149,6 @@ G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterGeometry, clutter_geometry,
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
* ClutterVertices
|
|
||||||
*/
|
|
||||||
|
|
||||||
/**
|
|
||||||
* clutter_vertex_new:
|
|
||||||
* @x: X coordinate
|
|
||||||
* @y: Y coordinate
|
|
||||||
* @z: Z coordinate
|
|
||||||
*
|
|
||||||
* Creates a new #ClutterVertex for the point in 3D space
|
|
||||||
* identified by the 3 coordinates @x, @y, @z.
|
|
||||||
*
|
|
||||||
* This function is the logical equivalent of:
|
|
||||||
*
|
|
||||||
* |[
|
|
||||||
* clutter_vertex_init (clutter_vertex_alloc (), x, y, z);
|
|
||||||
* ]|
|
|
||||||
*
|
|
||||||
* Return value: (transfer full): the newly allocated #ClutterVertex.
|
|
||||||
* Use clutter_vertex_free() to free the resources
|
|
||||||
*
|
|
||||||
* Since: 1.0
|
|
||||||
*/
|
|
||||||
ClutterVertex *
|
|
||||||
clutter_vertex_new (gfloat x,
|
|
||||||
gfloat y,
|
|
||||||
gfloat z)
|
|
||||||
{
|
|
||||||
return clutter_vertex_init (clutter_vertex_alloc (), x, y, z);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* clutter_vertex_alloc: (constructor)
|
|
||||||
*
|
|
||||||
* Allocates a new, empty #ClutterVertex.
|
|
||||||
*
|
|
||||||
* Return value: (transfer full): the newly allocated #ClutterVertex.
|
|
||||||
* Use clutter_vertex_free() to free its resources
|
|
||||||
*
|
|
||||||
* Since: 1.12
|
|
||||||
*/
|
|
||||||
ClutterVertex *
|
|
||||||
clutter_vertex_alloc (void)
|
|
||||||
{
|
|
||||||
return g_slice_new0 (ClutterVertex);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* clutter_vertex_init:
|
|
||||||
* @vertex: a #ClutterVertex
|
|
||||||
* @x: X coordinate
|
|
||||||
* @y: Y coordinate
|
|
||||||
* @z: Z coordinate
|
|
||||||
*
|
|
||||||
* Initializes @vertex with the given coordinates.
|
|
||||||
*
|
|
||||||
* Return value: (transfer none): the initialized #ClutterVertex
|
|
||||||
*
|
|
||||||
* Since: 1.10
|
|
||||||
*/
|
|
||||||
ClutterVertex *
|
|
||||||
clutter_vertex_init (ClutterVertex *vertex,
|
|
||||||
gfloat x,
|
|
||||||
gfloat y,
|
|
||||||
gfloat z)
|
|
||||||
{
|
|
||||||
g_return_val_if_fail (vertex != NULL, NULL);
|
|
||||||
|
|
||||||
vertex->x = x;
|
|
||||||
vertex->y = y;
|
|
||||||
vertex->z = z;
|
|
||||||
|
|
||||||
return vertex;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* clutter_vertex_copy:
|
|
||||||
* @vertex: a #ClutterVertex
|
|
||||||
*
|
|
||||||
* Copies @vertex
|
|
||||||
*
|
|
||||||
* Return value: (transfer full): a newly allocated copy of #ClutterVertex.
|
|
||||||
* Use clutter_vertex_free() to free the allocated resources
|
|
||||||
*
|
|
||||||
* Since: 1.0
|
|
||||||
*/
|
|
||||||
ClutterVertex *
|
|
||||||
clutter_vertex_copy (const ClutterVertex *vertex)
|
|
||||||
{
|
|
||||||
if (G_LIKELY (vertex != NULL))
|
|
||||||
return g_slice_dup (ClutterVertex, vertex);
|
|
||||||
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* clutter_vertex_free:
|
|
||||||
* @vertex: a #ClutterVertex
|
|
||||||
*
|
|
||||||
* Frees a #ClutterVertex allocated using clutter_vertex_alloc() or
|
|
||||||
* clutter_vertex_copy().
|
|
||||||
*
|
|
||||||
* Since: 1.0
|
|
||||||
*/
|
|
||||||
void
|
|
||||||
clutter_vertex_free (ClutterVertex *vertex)
|
|
||||||
{
|
|
||||||
if (G_UNLIKELY (vertex != NULL))
|
|
||||||
g_slice_free (ClutterVertex, vertex);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* clutter_vertex_equal:
|
|
||||||
* @vertex_a: a #ClutterVertex
|
|
||||||
* @vertex_b: a #ClutterVertex
|
|
||||||
*
|
|
||||||
* Compares @vertex_a and @vertex_b for equality
|
|
||||||
*
|
|
||||||
* Return value: %TRUE if the passed #ClutterVertex are equal
|
|
||||||
*
|
|
||||||
* Since: 1.0
|
|
||||||
*/
|
|
||||||
gboolean
|
|
||||||
clutter_vertex_equal (const ClutterVertex *vertex_a,
|
|
||||||
const ClutterVertex *vertex_b)
|
|
||||||
{
|
|
||||||
g_return_val_if_fail (vertex_a != NULL && vertex_b != NULL, FALSE);
|
|
||||||
|
|
||||||
if (vertex_a == vertex_b)
|
|
||||||
return TRUE;
|
|
||||||
|
|
||||||
return fabsf (vertex_a->x - vertex_b->x) < FLOAT_EPSILON &&
|
|
||||||
fabsf (vertex_a->y - vertex_b->y) < FLOAT_EPSILON &&
|
|
||||||
fabsf (vertex_a->z - vertex_b->z) < FLOAT_EPSILON;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
|
||||||
clutter_vertex_interpolate (const ClutterVertex *a,
|
|
||||||
const ClutterVertex *b,
|
|
||||||
double progress,
|
|
||||||
ClutterVertex *res)
|
|
||||||
{
|
|
||||||
res->x = a->x + (b->x - a->x) * progress;
|
|
||||||
res->y = a->y + (b->y - a->y) * progress;
|
|
||||||
res->z = a->z + (b->z - a->z) * progress;
|
|
||||||
}
|
|
||||||
|
|
||||||
static gboolean
|
|
||||||
clutter_vertex_progress (const GValue *a,
|
|
||||||
const GValue *b,
|
|
||||||
gdouble progress,
|
|
||||||
GValue *retval)
|
|
||||||
{
|
|
||||||
const ClutterVertex *av = g_value_get_boxed (a);
|
|
||||||
const ClutterVertex *bv = g_value_get_boxed (b);
|
|
||||||
ClutterVertex res;
|
|
||||||
|
|
||||||
clutter_vertex_interpolate (av, bv, progress, &res);
|
|
||||||
|
|
||||||
g_value_set_boxed (retval, &res);
|
|
||||||
|
|
||||||
return TRUE;
|
|
||||||
}
|
|
||||||
|
|
||||||
G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterVertex, clutter_vertex,
|
|
||||||
clutter_vertex_copy,
|
|
||||||
clutter_vertex_free,
|
|
||||||
CLUTTER_REGISTER_INTERVAL_PROGRESS (clutter_vertex_progress));
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* ClutterMargin
|
* ClutterMargin
|
||||||
*/
|
*/
|
||||||
@ -1393,20 +1221,20 @@ clutter_matrix_progress (const GValue *a,
|
|||||||
{
|
{
|
||||||
const ClutterMatrix *matrix1 = g_value_get_boxed (a);
|
const ClutterMatrix *matrix1 = g_value_get_boxed (a);
|
||||||
const ClutterMatrix *matrix2 = g_value_get_boxed (b);
|
const ClutterMatrix *matrix2 = g_value_get_boxed (b);
|
||||||
ClutterVertex scale1 = CLUTTER_VERTEX_INIT (1.f, 1.f, 1.f);
|
graphene_point3d_t scale1 = GRAPHENE_POINT3D_INIT (1.f, 1.f, 1.f);
|
||||||
float shear1[3] = { 0.f, 0.f, 0.f };
|
float shear1[3] = { 0.f, 0.f, 0.f };
|
||||||
ClutterVertex rotate1 = CLUTTER_VERTEX_INIT_ZERO;
|
graphene_point3d_t rotate1 = GRAPHENE_POINT3D_INIT_ZERO;
|
||||||
ClutterVertex translate1 = CLUTTER_VERTEX_INIT_ZERO;
|
graphene_point3d_t translate1 = GRAPHENE_POINT3D_INIT_ZERO;
|
||||||
ClutterVertex4 perspective1 = { 0.f, 0.f, 0.f, 0.f };
|
ClutterVertex4 perspective1 = { 0.f, 0.f, 0.f, 0.f };
|
||||||
ClutterVertex scale2 = CLUTTER_VERTEX_INIT (1.f, 1.f, 1.f);
|
graphene_point3d_t scale2 = GRAPHENE_POINT3D_INIT (1.f, 1.f, 1.f);
|
||||||
float shear2[3] = { 0.f, 0.f, 0.f };
|
float shear2[3] = { 0.f, 0.f, 0.f };
|
||||||
ClutterVertex rotate2 = CLUTTER_VERTEX_INIT_ZERO;
|
graphene_point3d_t rotate2 = GRAPHENE_POINT3D_INIT_ZERO;
|
||||||
ClutterVertex translate2 = CLUTTER_VERTEX_INIT_ZERO;
|
graphene_point3d_t translate2 = GRAPHENE_POINT3D_INIT_ZERO;
|
||||||
ClutterVertex4 perspective2 = { 0.f, 0.f, 0.f, 0.f };
|
ClutterVertex4 perspective2 = { 0.f, 0.f, 0.f, 0.f };
|
||||||
ClutterVertex scale_res = CLUTTER_VERTEX_INIT (1.f, 1.f, 1.f);
|
graphene_point3d_t scale_res = GRAPHENE_POINT3D_INIT (1.f, 1.f, 1.f);
|
||||||
float shear_res = 0.f;
|
float shear_res = 0.f;
|
||||||
ClutterVertex rotate_res = CLUTTER_VERTEX_INIT_ZERO;
|
graphene_point3d_t rotate_res = GRAPHENE_POINT3D_INIT_ZERO;
|
||||||
ClutterVertex translate_res = CLUTTER_VERTEX_INIT_ZERO;
|
graphene_point3d_t translate_res = GRAPHENE_POINT3D_INIT_ZERO;
|
||||||
ClutterVertex4 perspective_res = { 0.f, 0.f, 0.f, 0.f };
|
ClutterVertex4 perspective_res = { 0.f, 0.f, 0.f, 0.f };
|
||||||
ClutterMatrix res;
|
ClutterMatrix res;
|
||||||
|
|
||||||
@ -1427,11 +1255,11 @@ clutter_matrix_progress (const GValue *a,
|
|||||||
res.ww = perspective_res.w;
|
res.ww = perspective_res.w;
|
||||||
|
|
||||||
/* translation */
|
/* translation */
|
||||||
clutter_vertex_interpolate (&translate1, &translate2, progress, &translate_res);
|
graphene_point3d_interpolate (&translate1, &translate2, progress, &translate_res);
|
||||||
cogl_matrix_translate (&res, translate_res.x, translate_res.y, translate_res.z);
|
cogl_matrix_translate (&res, translate_res.x, translate_res.y, translate_res.z);
|
||||||
|
|
||||||
/* rotation */
|
/* rotation */
|
||||||
clutter_vertex_interpolate (&rotate1, &rotate2, progress, &rotate_res);
|
graphene_point3d_interpolate (&rotate1, &rotate2, progress, &rotate_res);
|
||||||
cogl_matrix_rotate (&res, rotate_res.x, 1.0f, 0.0f, 0.0f);
|
cogl_matrix_rotate (&res, rotate_res.x, 1.0f, 0.0f, 0.0f);
|
||||||
cogl_matrix_rotate (&res, rotate_res.y, 0.0f, 1.0f, 0.0f);
|
cogl_matrix_rotate (&res, rotate_res.y, 0.0f, 1.0f, 0.0f);
|
||||||
cogl_matrix_rotate (&res, rotate_res.z, 0.0f, 0.0f, 1.0f);
|
cogl_matrix_rotate (&res, rotate_res.z, 0.0f, 0.0f, 1.0f);
|
||||||
@ -1450,7 +1278,7 @@ clutter_matrix_progress (const GValue *a,
|
|||||||
_clutter_util_matrix_skew_xy (&res, shear_res);
|
_clutter_util_matrix_skew_xy (&res, shear_res);
|
||||||
|
|
||||||
/* scale */
|
/* scale */
|
||||||
clutter_vertex_interpolate (&scale1, &scale2, progress, &scale_res);
|
graphene_point3d_interpolate (&scale1, &scale2, progress, &scale_res);
|
||||||
cogl_matrix_scale (&res, scale_res.x, scale_res.y, scale_res.z);
|
cogl_matrix_scale (&res, scale_res.x, scale_res.y, scale_res.z);
|
||||||
|
|
||||||
g_value_set_boxed (retval, &res);
|
g_value_set_boxed (retval, &res);
|
||||||
|
@ -152,7 +152,9 @@ clutter_bind_constraint_update_allocation (ClutterConstraint *constraint,
|
|||||||
ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (constraint);
|
ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (constraint);
|
||||||
gfloat source_width, source_height;
|
gfloat source_width, source_height;
|
||||||
gfloat actor_width, actor_height;
|
gfloat actor_width, actor_height;
|
||||||
ClutterVertex source_position = { 0., };
|
graphene_point3d_t source_position;
|
||||||
|
|
||||||
|
source_position = GRAPHENE_POINT3D_INIT (0.f, 0.f, 0.f);
|
||||||
|
|
||||||
if (bind->source == NULL)
|
if (bind->source == NULL)
|
||||||
return;
|
return;
|
||||||
|
@ -182,7 +182,7 @@ clutter_blur_effect_modify_paint_volume (ClutterEffect *effect,
|
|||||||
ClutterPaintVolume *volume)
|
ClutterPaintVolume *volume)
|
||||||
{
|
{
|
||||||
gfloat cur_width, cur_height;
|
gfloat cur_width, cur_height;
|
||||||
ClutterVertex origin;
|
graphene_point3d_t origin;
|
||||||
|
|
||||||
clutter_paint_volume_get_origin (volume, &origin);
|
clutter_paint_volume_get_origin (volume, &origin);
|
||||||
cur_width = clutter_paint_volume_get_width (volume);
|
cur_width = clutter_paint_volume_get_width (volume);
|
||||||
|
54
clutter/clutter/clutter-graphene.c
Normal file
54
clutter/clutter/clutter-graphene.c
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
/*
|
||||||
|
* Clutter.
|
||||||
|
*
|
||||||
|
* An OpenGL based 'interactive canvas' library.
|
||||||
|
*
|
||||||
|
* Authored By Georges Basile Stavracas Neto <georges.stavracas@gmail.com>
|
||||||
|
*
|
||||||
|
* Copyright (C) 2019 Endless, Inc
|
||||||
|
* Copyright (C) 2009, 2010 Intel Corp
|
||||||
|
*
|
||||||
|
* This library is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU Lesser General Public
|
||||||
|
* License as published by the Free Software Foundation; either
|
||||||
|
* version 2 of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This library is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* Lesser General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Lesser General Public
|
||||||
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "clutter-build-config.h"
|
||||||
|
|
||||||
|
#include "clutter-graphene.h"
|
||||||
|
|
||||||
|
#include "clutter-private.h"
|
||||||
|
#include "clutter-types.h"
|
||||||
|
|
||||||
|
static gboolean
|
||||||
|
graphene_point3d_progress (const GValue *a,
|
||||||
|
const GValue *b,
|
||||||
|
double progress,
|
||||||
|
GValue *retval)
|
||||||
|
{
|
||||||
|
const graphene_point3d_t *av = g_value_get_boxed (a);
|
||||||
|
const graphene_point3d_t *bv = g_value_get_boxed (b);
|
||||||
|
graphene_point3d_t res;
|
||||||
|
|
||||||
|
graphene_point3d_interpolate (av, bv, progress, &res);
|
||||||
|
|
||||||
|
g_value_set_boxed (retval, &res);
|
||||||
|
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
clutter_graphene_init (void)
|
||||||
|
{
|
||||||
|
clutter_interval_register_progress_func (GRAPHENE_TYPE_POINT3D,
|
||||||
|
graphene_point3d_progress);
|
||||||
|
}
|
30
clutter/clutter/clutter-graphene.h
Normal file
30
clutter/clutter/clutter-graphene.h
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
/*
|
||||||
|
* Clutter.
|
||||||
|
*
|
||||||
|
* An OpenGL based 'interactive canvas' library.
|
||||||
|
*
|
||||||
|
* Authored By Georges Basile Stavracas Neto <georges.stavracas@gmail.com>
|
||||||
|
*
|
||||||
|
* Copyright (C) 2019 Endless, Inc
|
||||||
|
* Copyright (C) 2009, 2010 Intel Corp
|
||||||
|
*
|
||||||
|
* This library is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU Lesser General Public
|
||||||
|
* License as published by the Free Software Foundation; either
|
||||||
|
* version 2 of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This library is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* Lesser General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Lesser General Public
|
||||||
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef CLUTTER_GRAPHENE_H
|
||||||
|
#define CLUTTER_GRAPHENE_H
|
||||||
|
|
||||||
|
void clutter_graphene_init (void);
|
||||||
|
|
||||||
|
#endif
|
@ -59,6 +59,7 @@
|
|||||||
#include "clutter-event-private.h"
|
#include "clutter-event-private.h"
|
||||||
#include "clutter-feature.h"
|
#include "clutter-feature.h"
|
||||||
#include "clutter-input-pointer-a11y-private.h"
|
#include "clutter-input-pointer-a11y-private.h"
|
||||||
|
#include "clutter-graphene.h"
|
||||||
#include "clutter-main.h"
|
#include "clutter-main.h"
|
||||||
#include "clutter-master-clock.h"
|
#include "clutter-master-clock.h"
|
||||||
#include "clutter-mutter.h"
|
#include "clutter-mutter.h"
|
||||||
@ -2194,6 +2195,8 @@ clutter_base_init (void)
|
|||||||
|
|
||||||
/* initialise the Big Clutter Lock™ if necessary */
|
/* initialise the Big Clutter Lock™ if necessary */
|
||||||
clutter_threads_init_default ();
|
clutter_threads_init_default ();
|
||||||
|
|
||||||
|
clutter_graphene_init ();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -86,7 +86,7 @@ struct _ClutterOffscreenEffectPrivate
|
|||||||
ClutterActor *actor;
|
ClutterActor *actor;
|
||||||
ClutterActor *stage;
|
ClutterActor *stage;
|
||||||
|
|
||||||
ClutterVertex position;
|
graphene_point3d_t position;
|
||||||
|
|
||||||
int fbo_offset_x;
|
int fbo_offset_x;
|
||||||
int fbo_offset_y;
|
int fbo_offset_y;
|
||||||
@ -250,9 +250,11 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
|
|||||||
gfloat target_width = -1, target_height = -1;
|
gfloat target_width = -1, target_height = -1;
|
||||||
gfloat resource_scale;
|
gfloat resource_scale;
|
||||||
gfloat ceiled_resource_scale;
|
gfloat ceiled_resource_scale;
|
||||||
ClutterVertex local_offset = { 0.f, 0.f, 0.f };
|
graphene_point3d_t local_offset;
|
||||||
gfloat old_viewport[4];
|
gfloat old_viewport[4];
|
||||||
|
|
||||||
|
local_offset = GRAPHENE_POINT3D_INIT (0.0f, 0.0f, 0.0f);
|
||||||
|
|
||||||
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
|
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
|
||||||
|
@ -58,7 +58,7 @@ struct _ClutterPaintVolume
|
|||||||
* elements 4, 5, 6 and 7 most of the time for 2D actors when
|
* elements 4, 5, 6 and 7 most of the time for 2D actors when
|
||||||
* calculating the projected paint box.
|
* calculating the projected paint box.
|
||||||
*/
|
*/
|
||||||
ClutterVertex vertices[8];
|
graphene_point3d_t vertices[8];
|
||||||
|
|
||||||
/* As an optimization for internally managed PaintVolumes we allow
|
/* As an optimization for internally managed PaintVolumes we allow
|
||||||
* initializing ClutterPaintVolume variables allocated on the stack
|
* initializing ClutterPaintVolume variables allocated on the stack
|
||||||
|
@ -63,7 +63,7 @@ _clutter_paint_volume_new (ClutterActor *actor)
|
|||||||
|
|
||||||
pv->actor = actor;
|
pv->actor = actor;
|
||||||
|
|
||||||
memset (pv->vertices, 0, 8 * sizeof (ClutterVertex));
|
memset (pv->vertices, 0, 8 * sizeof (graphene_point3d_t));
|
||||||
|
|
||||||
pv->is_static = FALSE;
|
pv->is_static = FALSE;
|
||||||
pv->is_empty = TRUE;
|
pv->is_empty = TRUE;
|
||||||
@ -96,7 +96,7 @@ _clutter_paint_volume_init_static (ClutterPaintVolume *pv,
|
|||||||
{
|
{
|
||||||
pv->actor = actor;
|
pv->actor = actor;
|
||||||
|
|
||||||
memset (pv->vertices, 0, 8 * sizeof (ClutterVertex));
|
memset (pv->vertices, 0, 8 * sizeof (graphene_point3d_t));
|
||||||
|
|
||||||
pv->is_static = TRUE;
|
pv->is_static = TRUE;
|
||||||
pv->is_empty = TRUE;
|
pv->is_empty = TRUE;
|
||||||
@ -170,7 +170,7 @@ clutter_paint_volume_free (ClutterPaintVolume *pv)
|
|||||||
/**
|
/**
|
||||||
* clutter_paint_volume_set_origin:
|
* clutter_paint_volume_set_origin:
|
||||||
* @pv: a #ClutterPaintVolume
|
* @pv: a #ClutterPaintVolume
|
||||||
* @origin: a #ClutterVertex
|
* @origin: a #graphene_point3d_t
|
||||||
*
|
*
|
||||||
* Sets the origin of the paint volume.
|
* Sets the origin of the paint volume.
|
||||||
*
|
*
|
||||||
@ -183,7 +183,7 @@ clutter_paint_volume_free (ClutterPaintVolume *pv)
|
|||||||
*/
|
*/
|
||||||
void
|
void
|
||||||
clutter_paint_volume_set_origin (ClutterPaintVolume *pv,
|
clutter_paint_volume_set_origin (ClutterPaintVolume *pv,
|
||||||
const ClutterVertex *origin)
|
const graphene_point3d_t *origin)
|
||||||
{
|
{
|
||||||
static const int key_vertices[4] = { 0, 1, 3, 4 };
|
static const int key_vertices[4] = { 0, 1, 3, 4 };
|
||||||
float dx, dy, dz;
|
float dx, dy, dz;
|
||||||
@ -210,7 +210,7 @@ clutter_paint_volume_set_origin (ClutterPaintVolume *pv,
|
|||||||
/**
|
/**
|
||||||
* clutter_paint_volume_get_origin:
|
* clutter_paint_volume_get_origin:
|
||||||
* @pv: a #ClutterPaintVolume
|
* @pv: a #ClutterPaintVolume
|
||||||
* @vertex: (out): the return location for a #ClutterVertex
|
* @vertex: (out): the return location for a #graphene_point3d_t
|
||||||
*
|
*
|
||||||
* Retrieves the origin of the #ClutterPaintVolume.
|
* Retrieves the origin of the #ClutterPaintVolume.
|
||||||
*
|
*
|
||||||
@ -218,7 +218,7 @@ clutter_paint_volume_set_origin (ClutterPaintVolume *pv,
|
|||||||
*/
|
*/
|
||||||
void
|
void
|
||||||
clutter_paint_volume_get_origin (const ClutterPaintVolume *pv,
|
clutter_paint_volume_get_origin (const ClutterPaintVolume *pv,
|
||||||
ClutterVertex *vertex)
|
graphene_point3d_t *vertex)
|
||||||
{
|
{
|
||||||
g_return_if_fail (pv != NULL);
|
g_return_if_fail (pv != NULL);
|
||||||
g_return_if_fail (vertex != NULL);
|
g_return_if_fail (vertex != NULL);
|
||||||
@ -659,7 +659,7 @@ clutter_paint_volume_union_box (ClutterPaintVolume *pv,
|
|||||||
const ClutterActorBox *box)
|
const ClutterActorBox *box)
|
||||||
{
|
{
|
||||||
ClutterPaintVolume volume;
|
ClutterPaintVolume volume;
|
||||||
ClutterVertex origin;
|
graphene_point3d_t origin;
|
||||||
|
|
||||||
g_return_if_fail (pv != NULL);
|
g_return_if_fail (pv != NULL);
|
||||||
g_return_if_fail (box != NULL);
|
g_return_if_fail (box != NULL);
|
||||||
@ -757,7 +757,7 @@ _clutter_paint_volume_get_bounding_box (ClutterPaintVolume *pv,
|
|||||||
ClutterActorBox *box)
|
ClutterActorBox *box)
|
||||||
{
|
{
|
||||||
gfloat x_min, y_min, x_max, y_max;
|
gfloat x_min, y_min, x_max, y_max;
|
||||||
ClutterVertex *vertices;
|
graphene_point3d_t *vertices;
|
||||||
int count;
|
int count;
|
||||||
gint i;
|
gint i;
|
||||||
|
|
||||||
@ -878,9 +878,9 @@ _clutter_paint_volume_transform (ClutterPaintVolume *pv,
|
|||||||
|
|
||||||
cogl_matrix_transform_points (matrix,
|
cogl_matrix_transform_points (matrix,
|
||||||
3,
|
3,
|
||||||
sizeof (ClutterVertex),
|
sizeof (graphene_point3d_t),
|
||||||
pv->vertices,
|
pv->vertices,
|
||||||
sizeof (ClutterVertex),
|
sizeof (graphene_point3d_t),
|
||||||
pv->vertices,
|
pv->vertices,
|
||||||
transform_count);
|
transform_count);
|
||||||
|
|
||||||
@ -896,7 +896,7 @@ _clutter_paint_volume_axis_align (ClutterPaintVolume *pv)
|
|||||||
{
|
{
|
||||||
int count;
|
int count;
|
||||||
int i;
|
int i;
|
||||||
ClutterVertex origin;
|
graphene_point3d_t origin;
|
||||||
float max_x;
|
float max_x;
|
||||||
float max_y;
|
float max_y;
|
||||||
float max_z;
|
float max_z;
|
||||||
@ -1075,7 +1075,7 @@ _clutter_paint_volume_cull (ClutterPaintVolume *pv,
|
|||||||
const ClutterPlane *planes)
|
const ClutterPlane *planes)
|
||||||
{
|
{
|
||||||
int vertex_count;
|
int vertex_count;
|
||||||
ClutterVertex *vertices = pv->vertices;
|
graphene_point3d_t *vertices = pv->vertices;
|
||||||
gboolean partial = FALSE;
|
gboolean partial = FALSE;
|
||||||
int i;
|
int i;
|
||||||
int j;
|
int j;
|
||||||
|
@ -223,8 +223,8 @@ GType _clutter_layout_manager_get_child_meta_type (ClutterLayoutManager *manager
|
|||||||
void _clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
|
void _clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
|
||||||
const CoglMatrix *projection,
|
const CoglMatrix *projection,
|
||||||
const float *viewport,
|
const float *viewport,
|
||||||
const ClutterVertex *vertices_in,
|
const graphene_point3d_t *vertices_in,
|
||||||
ClutterVertex *vertices_out,
|
graphene_point3d_t *vertices_out,
|
||||||
int n_vertices);
|
int n_vertices);
|
||||||
|
|
||||||
void _clutter_util_rect_from_rectangle (const cairo_rectangle_int_t *src,
|
void _clutter_util_rect_from_rectangle (const cairo_rectangle_int_t *src,
|
||||||
@ -278,10 +278,10 @@ void _clutter_util_matrix_skew_yz (ClutterMatrix *matrix,
|
|||||||
float factor);
|
float factor);
|
||||||
|
|
||||||
gboolean _clutter_util_matrix_decompose (const ClutterMatrix *src,
|
gboolean _clutter_util_matrix_decompose (const ClutterMatrix *src,
|
||||||
ClutterVertex *scale_p,
|
graphene_point3d_t *scale_p,
|
||||||
float shear_p[3],
|
float shear_p[3],
|
||||||
ClutterVertex *rotate_p,
|
graphene_point3d_t *rotate_p,
|
||||||
ClutterVertex *translate_p,
|
graphene_point3d_t *translate_p,
|
||||||
ClutterVertex4 *perspective_p);
|
ClutterVertex4 *perspective_p);
|
||||||
|
|
||||||
CLUTTER_EXPORT
|
CLUTTER_EXPORT
|
||||||
|
@ -2799,7 +2799,7 @@ add_selection_to_paint_volume (ClutterText *text,
|
|||||||
{
|
{
|
||||||
ClutterPaintVolume *total_volume = user_data;
|
ClutterPaintVolume *total_volume = user_data;
|
||||||
ClutterPaintVolume rect_volume;
|
ClutterPaintVolume rect_volume;
|
||||||
ClutterVertex vertex;
|
graphene_point3d_t vertex;
|
||||||
|
|
||||||
_clutter_paint_volume_init_static (&rect_volume, CLUTTER_ACTOR (text));
|
_clutter_paint_volume_init_static (&rect_volume, CLUTTER_ACTOR (text));
|
||||||
|
|
||||||
@ -2821,7 +2821,7 @@ clutter_text_get_paint_volume_for_cursor (ClutterText *text,
|
|||||||
ClutterPaintVolume *volume)
|
ClutterPaintVolume *volume)
|
||||||
{
|
{
|
||||||
ClutterTextPrivate *priv = text->priv;
|
ClutterTextPrivate *priv = text->priv;
|
||||||
ClutterVertex origin;
|
graphene_point3d_t origin;
|
||||||
|
|
||||||
clutter_text_ensure_cursor_position (text, resource_scale);
|
clutter_text_ensure_cursor_position (text, resource_scale);
|
||||||
|
|
||||||
@ -2864,7 +2864,7 @@ clutter_text_get_paint_volume (ClutterActor *self,
|
|||||||
{
|
{
|
||||||
PangoLayout *layout;
|
PangoLayout *layout;
|
||||||
PangoRectangle ink_rect;
|
PangoRectangle ink_rect;
|
||||||
ClutterVertex origin;
|
graphene_point3d_t origin;
|
||||||
float resource_scale;
|
float resource_scale;
|
||||||
|
|
||||||
/* If the text is single line editable then it gets clipped to
|
/* If the text is single line editable then it gets clipped to
|
||||||
|
@ -33,6 +33,8 @@
|
|||||||
#include <clutter/clutter-macros.h>
|
#include <clutter/clutter-macros.h>
|
||||||
#include <clutter/clutter-enums.h>
|
#include <clutter/clutter-enums.h>
|
||||||
|
|
||||||
|
#include <graphene-gobject.h>
|
||||||
|
|
||||||
G_BEGIN_DECLS
|
G_BEGIN_DECLS
|
||||||
|
|
||||||
#define CLUTTER_TYPE_ACTOR_BOX (clutter_actor_box_get_type ())
|
#define CLUTTER_TYPE_ACTOR_BOX (clutter_actor_box_get_type ())
|
||||||
@ -42,7 +44,6 @@ G_BEGIN_DECLS
|
|||||||
#define CLUTTER_TYPE_MATRIX (clutter_matrix_get_type ())
|
#define CLUTTER_TYPE_MATRIX (clutter_matrix_get_type ())
|
||||||
#define CLUTTER_TYPE_PAINT_VOLUME (clutter_paint_volume_get_type ())
|
#define CLUTTER_TYPE_PAINT_VOLUME (clutter_paint_volume_get_type ())
|
||||||
#define CLUTTER_TYPE_PERSPECTIVE (clutter_perspective_get_type ())
|
#define CLUTTER_TYPE_PERSPECTIVE (clutter_perspective_get_type ())
|
||||||
#define CLUTTER_TYPE_VERTEX (clutter_vertex_get_type ())
|
|
||||||
#define CLUTTER_TYPE_POINT (clutter_point_get_type ())
|
#define CLUTTER_TYPE_POINT (clutter_point_get_type ())
|
||||||
#define CLUTTER_TYPE_SIZE (clutter_size_get_type ())
|
#define CLUTTER_TYPE_SIZE (clutter_size_get_type ())
|
||||||
#define CLUTTER_TYPE_RECT (clutter_rect_get_type ())
|
#define CLUTTER_TYPE_RECT (clutter_rect_get_type ())
|
||||||
@ -85,7 +86,6 @@ typedef struct _ClutterPerspective ClutterPerspective;
|
|||||||
typedef struct _ClutterPoint ClutterPoint;
|
typedef struct _ClutterPoint ClutterPoint;
|
||||||
typedef struct _ClutterRect ClutterRect;
|
typedef struct _ClutterRect ClutterRect;
|
||||||
typedef struct _ClutterSize ClutterSize;
|
typedef struct _ClutterSize ClutterSize;
|
||||||
typedef struct _ClutterVertex ClutterVertex;
|
|
||||||
|
|
||||||
typedef struct _ClutterAlpha ClutterAlpha;
|
typedef struct _ClutterAlpha ClutterAlpha;
|
||||||
typedef struct _ClutterAnimation ClutterAnimation;
|
typedef struct _ClutterAnimation ClutterAnimation;
|
||||||
@ -376,69 +376,6 @@ float clutter_rect_get_width (ClutterRect *rect
|
|||||||
CLUTTER_EXPORT
|
CLUTTER_EXPORT
|
||||||
float clutter_rect_get_height (ClutterRect *rect);
|
float clutter_rect_get_height (ClutterRect *rect);
|
||||||
|
|
||||||
/**
|
|
||||||
* ClutterVertex:
|
|
||||||
* @x: X coordinate of the vertex
|
|
||||||
* @y: Y coordinate of the vertex
|
|
||||||
* @z: Z coordinate of the vertex
|
|
||||||
*
|
|
||||||
* A point in 3D space, expressed in pixels
|
|
||||||
*
|
|
||||||
* Since: 0.4
|
|
||||||
*/
|
|
||||||
struct _ClutterVertex
|
|
||||||
{
|
|
||||||
gfloat x;
|
|
||||||
gfloat y;
|
|
||||||
gfloat z;
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* CLUTTER_VERTEX_INIT:
|
|
||||||
* @x: the X coordinate of the vertex
|
|
||||||
* @y: the Y coordinate of the vertex
|
|
||||||
* @z: the Z coordinate of the vertex
|
|
||||||
*
|
|
||||||
* A simple macro for initializing a #ClutterVertex when declaring it, e.g.:
|
|
||||||
*
|
|
||||||
* |[
|
|
||||||
* ClutterVertex v = CLUTTER_VERTEX_INIT (x, y, z);
|
|
||||||
* ]|
|
|
||||||
*
|
|
||||||
* Since: 1.10
|
|
||||||
*/
|
|
||||||
#define CLUTTER_VERTEX_INIT(x,y,z) { (x), (y), (z) }
|
|
||||||
|
|
||||||
/**
|
|
||||||
* CLUTTER_VERTEX_INIT_ZERO:
|
|
||||||
*
|
|
||||||
* A simple macro for initializing a #ClutterVertex to (0, 0, 0).
|
|
||||||
*
|
|
||||||
* Since: 1.12
|
|
||||||
*/
|
|
||||||
#define CLUTTER_VERTEX_INIT_ZERO CLUTTER_VERTEX_INIT (0.f, 0.f, 0.f)
|
|
||||||
|
|
||||||
CLUTTER_EXPORT
|
|
||||||
GType clutter_vertex_get_type (void) G_GNUC_CONST;
|
|
||||||
CLUTTER_EXPORT
|
|
||||||
ClutterVertex *clutter_vertex_new (gfloat x,
|
|
||||||
gfloat y,
|
|
||||||
gfloat z);
|
|
||||||
CLUTTER_EXPORT
|
|
||||||
ClutterVertex *clutter_vertex_alloc (void);
|
|
||||||
CLUTTER_EXPORT
|
|
||||||
ClutterVertex *clutter_vertex_init (ClutterVertex *vertex,
|
|
||||||
gfloat x,
|
|
||||||
gfloat y,
|
|
||||||
gfloat z);
|
|
||||||
CLUTTER_EXPORT
|
|
||||||
ClutterVertex *clutter_vertex_copy (const ClutterVertex *vertex);
|
|
||||||
CLUTTER_EXPORT
|
|
||||||
void clutter_vertex_free (ClutterVertex *vertex);
|
|
||||||
CLUTTER_EXPORT
|
|
||||||
gboolean clutter_vertex_equal (const ClutterVertex *vertex_a,
|
|
||||||
const ClutterVertex *vertex_b);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* ClutterActorBox:
|
* ClutterActorBox:
|
||||||
* @x1: X coordinate of the top left corner
|
* @x1: X coordinate of the top left corner
|
||||||
@ -543,7 +480,7 @@ gboolean clutter_actor_box_contains (const ClutterActorBox *box,
|
|||||||
gfloat y);
|
gfloat y);
|
||||||
CLUTTER_EXPORT
|
CLUTTER_EXPORT
|
||||||
void clutter_actor_box_from_vertices (ClutterActorBox *box,
|
void clutter_actor_box_from_vertices (ClutterActorBox *box,
|
||||||
const ClutterVertex verts[]);
|
const graphene_point3d_t verts[]);
|
||||||
CLUTTER_EXPORT
|
CLUTTER_EXPORT
|
||||||
void clutter_actor_box_interpolate (const ClutterActorBox *initial,
|
void clutter_actor_box_interpolate (const ClutterActorBox *initial,
|
||||||
const ClutterActorBox *final,
|
const ClutterActorBox *final,
|
||||||
@ -675,10 +612,10 @@ void clutter_paint_volume_free (ClutterPaintVolume
|
|||||||
|
|
||||||
CLUTTER_EXPORT
|
CLUTTER_EXPORT
|
||||||
void clutter_paint_volume_set_origin (ClutterPaintVolume *pv,
|
void clutter_paint_volume_set_origin (ClutterPaintVolume *pv,
|
||||||
const ClutterVertex *origin);
|
const graphene_point3d_t *origin);
|
||||||
CLUTTER_EXPORT
|
CLUTTER_EXPORT
|
||||||
void clutter_paint_volume_get_origin (const ClutterPaintVolume *pv,
|
void clutter_paint_volume_get_origin (const ClutterPaintVolume *pv,
|
||||||
ClutterVertex *vertex);
|
graphene_point3d_t *vertex);
|
||||||
CLUTTER_EXPORT
|
CLUTTER_EXPORT
|
||||||
void clutter_paint_volume_set_width (ClutterPaintVolume *pv,
|
void clutter_paint_volume_set_width (ClutterPaintVolume *pv,
|
||||||
gfloat width);
|
gfloat width);
|
||||||
|
@ -51,8 +51,8 @@ void
|
|||||||
_clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
|
_clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
|
||||||
const CoglMatrix *projection,
|
const CoglMatrix *projection,
|
||||||
const float *viewport,
|
const float *viewport,
|
||||||
const ClutterVertex *vertices_in,
|
const graphene_point3d_t *vertices_in,
|
||||||
ClutterVertex *vertices_out,
|
graphene_point3d_t *vertices_out,
|
||||||
int n_vertices)
|
int n_vertices)
|
||||||
{
|
{
|
||||||
CoglMatrix modelview_projection;
|
CoglMatrix modelview_projection;
|
||||||
@ -69,7 +69,7 @@ _clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
|
|||||||
modelview);
|
modelview);
|
||||||
cogl_matrix_project_points (&modelview_projection,
|
cogl_matrix_project_points (&modelview_projection,
|
||||||
3,
|
3,
|
||||||
sizeof (ClutterVertex),
|
sizeof (graphene_point3d_t),
|
||||||
vertices_in,
|
vertices_in,
|
||||||
sizeof (ClutterVertex4),
|
sizeof (ClutterVertex4),
|
||||||
vertices_tmp,
|
vertices_tmp,
|
||||||
@ -79,7 +79,7 @@ _clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
|
|||||||
{
|
{
|
||||||
cogl_matrix_transform_points (modelview,
|
cogl_matrix_transform_points (modelview,
|
||||||
3,
|
3,
|
||||||
sizeof (ClutterVertex),
|
sizeof (graphene_point3d_t),
|
||||||
vertices_in,
|
vertices_in,
|
||||||
sizeof (ClutterVertex4),
|
sizeof (ClutterVertex4),
|
||||||
vertices_tmp,
|
vertices_tmp,
|
||||||
@ -97,7 +97,7 @@ _clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
|
|||||||
for (i = 0; i < n_vertices; i++)
|
for (i = 0; i < n_vertices; i++)
|
||||||
{
|
{
|
||||||
ClutterVertex4 vertex_tmp = vertices_tmp[i];
|
ClutterVertex4 vertex_tmp = vertices_tmp[i];
|
||||||
ClutterVertex *vertex_out = &vertices_out[i];
|
graphene_point3d_t *vertex_out = &vertices_out[i];
|
||||||
/* Finally translate from OpenGL coords to window coords */
|
/* Finally translate from OpenGL coords to window coords */
|
||||||
vertex_out->x = MTX_GL_SCALE_X (vertex_tmp.x, vertex_tmp.w,
|
vertex_out->x = MTX_GL_SCALE_X (vertex_tmp.x, vertex_tmp.w,
|
||||||
viewport[2], viewport[0]);
|
viewport[2], viewport[0]);
|
||||||
@ -299,48 +299,12 @@ _clutter_util_matrix_skew_yz (ClutterMatrix *matrix,
|
|||||||
matrix->zw += matrix->yw * factor;
|
matrix->zw += matrix->yw * factor;
|
||||||
}
|
}
|
||||||
|
|
||||||
static float
|
|
||||||
_clutter_util_vertex_length (const ClutterVertex *vertex)
|
|
||||||
{
|
|
||||||
return sqrtf (vertex->x * vertex->x + vertex->y * vertex->y + vertex->z * vertex->z);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
static void
|
||||||
_clutter_util_vertex_normalize (ClutterVertex *vertex)
|
_clutter_util_vertex_combine (const graphene_point3d_t *a,
|
||||||
{
|
const graphene_point3d_t *b,
|
||||||
float factor = _clutter_util_vertex_length (vertex);
|
|
||||||
|
|
||||||
if (factor == 0.f)
|
|
||||||
return;
|
|
||||||
|
|
||||||
vertex->x /= factor;
|
|
||||||
vertex->y /= factor;
|
|
||||||
vertex->z /= factor;
|
|
||||||
}
|
|
||||||
|
|
||||||
static float
|
|
||||||
_clutter_util_vertex_dot (const ClutterVertex *v1,
|
|
||||||
const ClutterVertex *v2)
|
|
||||||
{
|
|
||||||
return v1->x * v2->x + v1->y * v2->y + v1->z * v2->z;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
|
||||||
_clutter_util_vertex_cross (const ClutterVertex *v1,
|
|
||||||
const ClutterVertex *v2,
|
|
||||||
ClutterVertex *res)
|
|
||||||
{
|
|
||||||
res->x = v1->y * v2->z - v2->y * v1->z;
|
|
||||||
res->y = v1->z * v2->x - v2->z * v1->x;
|
|
||||||
res->z = v1->x * v2->y - v2->x * v1->y;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
|
||||||
_clutter_util_vertex_combine (const ClutterVertex *a,
|
|
||||||
const ClutterVertex *b,
|
|
||||||
double ascl,
|
double ascl,
|
||||||
double bscl,
|
double bscl,
|
||||||
ClutterVertex *res)
|
graphene_point3d_t *res)
|
||||||
{
|
{
|
||||||
res->x = (ascl * a->x) + (bscl * b->x);
|
res->x = (ascl * a->x) + (bscl * b->x);
|
||||||
res->y = (ascl * a->y) + (bscl * b->y);
|
res->y = (ascl * a->y) + (bscl * b->y);
|
||||||
@ -388,16 +352,16 @@ _clutter_util_vertex4_interpolate (const ClutterVertex4 *a,
|
|||||||
*/
|
*/
|
||||||
gboolean
|
gboolean
|
||||||
_clutter_util_matrix_decompose (const ClutterMatrix *src,
|
_clutter_util_matrix_decompose (const ClutterMatrix *src,
|
||||||
ClutterVertex *scale_p,
|
graphene_point3d_t *scale_p,
|
||||||
float shear_p[3],
|
float shear_p[3],
|
||||||
ClutterVertex *rotate_p,
|
graphene_point3d_t *rotate_p,
|
||||||
ClutterVertex *translate_p,
|
graphene_point3d_t *translate_p,
|
||||||
ClutterVertex4 *perspective_p)
|
ClutterVertex4 *perspective_p)
|
||||||
{
|
{
|
||||||
CoglMatrix matrix = *src;
|
CoglMatrix matrix = *src;
|
||||||
CoglMatrix perspective;
|
CoglMatrix perspective;
|
||||||
ClutterVertex4 vertex_tmp;
|
ClutterVertex4 vertex_tmp;
|
||||||
ClutterVertex row[3], pdum;
|
graphene_point3d_t row[3], pdum;
|
||||||
int i, j;
|
int i, j;
|
||||||
|
|
||||||
#define XY_SHEAR 0
|
#define XY_SHEAR 0
|
||||||
@ -485,34 +449,34 @@ _clutter_util_matrix_decompose (const ClutterMatrix *src,
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* compute scale.x and normalize the first row */
|
/* compute scale.x and normalize the first row */
|
||||||
scale_p->x = _clutter_util_vertex_length (&row[0]);
|
scale_p->x = graphene_point3d_length (&row[0]);
|
||||||
_clutter_util_vertex_normalize (&row[0]);
|
graphene_point3d_normalize (&row[0], &row[0]);
|
||||||
|
|
||||||
/* compute XY shear and make the second row orthogonal to the first */
|
/* compute XY shear and make the second row orthogonal to the first */
|
||||||
shear_p[XY_SHEAR] = _clutter_util_vertex_dot (&row[0], &row[1]);
|
shear_p[XY_SHEAR] = graphene_point3d_dot (&row[0], &row[1]);
|
||||||
_clutter_util_vertex_combine (&row[1], &row[0],
|
_clutter_util_vertex_combine (&row[1], &row[0],
|
||||||
1.0, -shear_p[XY_SHEAR],
|
1.0, -shear_p[XY_SHEAR],
|
||||||
&row[1]);
|
&row[1]);
|
||||||
|
|
||||||
/* compute the Y scale and normalize the second row */
|
/* compute the Y scale and normalize the second row */
|
||||||
scale_p->y = _clutter_util_vertex_length (&row[1]);
|
scale_p->y = graphene_point3d_length (&row[1]);
|
||||||
_clutter_util_vertex_normalize (&row[1]);
|
graphene_point3d_normalize (&row[1], &row[1]);
|
||||||
shear_p[XY_SHEAR] /= scale_p->y;
|
shear_p[XY_SHEAR] /= scale_p->y;
|
||||||
|
|
||||||
/* compute XZ and YZ shears, orthogonalize the third row */
|
/* compute XZ and YZ shears, orthogonalize the third row */
|
||||||
shear_p[XZ_SHEAR] = _clutter_util_vertex_dot (&row[0], &row[2]);
|
shear_p[XZ_SHEAR] = graphene_point3d_dot (&row[0], &row[2]);
|
||||||
_clutter_util_vertex_combine (&row[2], &row[0],
|
_clutter_util_vertex_combine (&row[2], &row[0],
|
||||||
1.0, -shear_p[XZ_SHEAR],
|
1.0, -shear_p[XZ_SHEAR],
|
||||||
&row[2]);
|
&row[2]);
|
||||||
|
|
||||||
shear_p[YZ_SHEAR] = _clutter_util_vertex_dot (&row[1], &row[2]);
|
shear_p[YZ_SHEAR] = graphene_point3d_dot (&row[1], &row[2]);
|
||||||
_clutter_util_vertex_combine (&row[2], &row[1],
|
_clutter_util_vertex_combine (&row[2], &row[1],
|
||||||
1.0, -shear_p[YZ_SHEAR],
|
1.0, -shear_p[YZ_SHEAR],
|
||||||
&row[2]);
|
&row[2]);
|
||||||
|
|
||||||
/* get the Z scale and normalize the third row*/
|
/* get the Z scale and normalize the third row*/
|
||||||
scale_p->z = _clutter_util_vertex_length (&row[2]);
|
scale_p->z = graphene_point3d_length (&row[2]);
|
||||||
_clutter_util_vertex_normalize (&row[2]);
|
graphene_point3d_normalize (&row[2], &row[2]);
|
||||||
shear_p[XZ_SHEAR] /= scale_p->z;
|
shear_p[XZ_SHEAR] /= scale_p->z;
|
||||||
shear_p[YZ_SHEAR] /= scale_p->z;
|
shear_p[YZ_SHEAR] /= scale_p->z;
|
||||||
|
|
||||||
@ -520,8 +484,8 @@ _clutter_util_matrix_decompose (const ClutterMatrix *src,
|
|||||||
* check for a coordinate system flip; if the determinant
|
* check for a coordinate system flip; if the determinant
|
||||||
* is -1, then negate the matrix and scaling factors
|
* is -1, then negate the matrix and scaling factors
|
||||||
*/
|
*/
|
||||||
_clutter_util_vertex_cross (&row[1], &row[2], &pdum);
|
graphene_point3d_cross (&row[1], &row[2], &pdum);
|
||||||
if (_clutter_util_vertex_dot (&row[0], &pdum) < 0.f)
|
if (graphene_point3d_dot (&row[0], &pdum) < 0.f)
|
||||||
{
|
{
|
||||||
scale_p->x *= -1.f;
|
scale_p->x *= -1.f;
|
||||||
|
|
||||||
|
@ -244,7 +244,7 @@ clutter_zoom_action_real_zoom (ClutterZoomAction *action,
|
|||||||
ClutterZoomActionPrivate *priv = action->priv;
|
ClutterZoomActionPrivate *priv = action->priv;
|
||||||
gfloat x, y, z;
|
gfloat x, y, z;
|
||||||
gdouble scale_x, scale_y;
|
gdouble scale_x, scale_y;
|
||||||
ClutterVertex out, in;
|
graphene_point3d_t out, in;
|
||||||
|
|
||||||
in.x = priv->transformed_focal_point.x;
|
in.x = priv->transformed_focal_point.x;
|
||||||
in.y = priv->transformed_focal_point.y;
|
in.y = priv->transformed_focal_point.y;
|
||||||
|
@ -2220,7 +2220,7 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
|
|||||||
*
|
*
|
||||||
* Will animate the "rotation-angle-z" property between the current value
|
* Will animate the "rotation-angle-z" property between the current value
|
||||||
* and 360 degrees, and set the "rotation-center-z" property to the fixed
|
* and 360 degrees, and set the "rotation-center-z" property to the fixed
|
||||||
* value of the #ClutterVertex "center".
|
* value of the #graphene_point3d_t "center".
|
||||||
*
|
*
|
||||||
* This function will implicitly create a #ClutterAnimation object which
|
* This function will implicitly create a #ClutterAnimation object which
|
||||||
* will be assigned to the @actor and will be returned to the developer
|
* will be assigned to the @actor and will be returned to the developer
|
||||||
|
@ -438,7 +438,7 @@ set_viewport_with_buffer_under_fbo_source (ClutterActor *fbo_source,
|
|||||||
* falling back to a stage sized fbo with an offset of (0,0)
|
* falling back to a stage sized fbo with an offset of (0,0)
|
||||||
*/
|
*/
|
||||||
|
|
||||||
ClutterVertex verts[4];
|
graphene_point3d_t verts[4];
|
||||||
float x_min = G_MAXFLOAT, y_min = G_MAXFLOAT;
|
float x_min = G_MAXFLOAT, y_min = G_MAXFLOAT;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
|
@ -127,6 +127,7 @@ clutter_sources = [
|
|||||||
'clutter-flatten-effect.c',
|
'clutter-flatten-effect.c',
|
||||||
'clutter-flow-layout.c',
|
'clutter-flow-layout.c',
|
||||||
'clutter-gesture-action.c',
|
'clutter-gesture-action.c',
|
||||||
|
'clutter-graphene.c',
|
||||||
'clutter-grid-layout.c',
|
'clutter-grid-layout.c',
|
||||||
'clutter-image.c',
|
'clutter-image.c',
|
||||||
'clutter-input-device.c',
|
'clutter-input-device.c',
|
||||||
@ -191,6 +192,7 @@ clutter_private_headers = [
|
|||||||
'clutter-effect-private.h',
|
'clutter-effect-private.h',
|
||||||
'clutter-event-private.h',
|
'clutter-event-private.h',
|
||||||
'clutter-flatten-effect.h',
|
'clutter-flatten-effect.h',
|
||||||
|
'clutter-graphene.h',
|
||||||
'clutter-gesture-action-private.h',
|
'clutter-gesture-action-private.h',
|
||||||
'clutter-id-pool.h',
|
'clutter-id-pool.h',
|
||||||
'clutter-input-focus-private.h',
|
'clutter-input-focus-private.h',
|
||||||
|
@ -66,7 +66,7 @@ round_to_fixed (float x)
|
|||||||
* in @x_origin and @y_origin.
|
* in @x_origin and @y_origin.
|
||||||
*/
|
*/
|
||||||
gboolean
|
gboolean
|
||||||
meta_actor_vertices_are_untransformed (ClutterVertex *verts,
|
meta_actor_vertices_are_untransformed (graphene_point3d_t *verts,
|
||||||
float widthf,
|
float widthf,
|
||||||
float heightf,
|
float heightf,
|
||||||
int *x_origin,
|
int *x_origin,
|
||||||
@ -119,7 +119,7 @@ meta_actor_is_untransformed (ClutterActor *actor,
|
|||||||
int *y_origin)
|
int *y_origin)
|
||||||
{
|
{
|
||||||
gfloat widthf, heightf;
|
gfloat widthf, heightf;
|
||||||
ClutterVertex verts[4];
|
graphene_point3d_t verts[4];
|
||||||
|
|
||||||
clutter_actor_get_size (actor, &widthf, &heightf);
|
clutter_actor_get_size (actor, &widthf, &heightf);
|
||||||
clutter_actor_get_abs_allocation_vertices (actor, verts);
|
clutter_actor_get_abs_allocation_vertices (actor, verts);
|
||||||
@ -153,7 +153,7 @@ meta_actor_painting_untransformed (CoglFramebuffer *fb,
|
|||||||
int *y_origin)
|
int *y_origin)
|
||||||
{
|
{
|
||||||
CoglMatrix modelview, projection, modelview_projection;
|
CoglMatrix modelview, projection, modelview_projection;
|
||||||
ClutterVertex vertices[4];
|
graphene_point3d_t vertices[4];
|
||||||
float viewport[4];
|
float viewport[4];
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
|
@ -23,7 +23,7 @@
|
|||||||
|
|
||||||
#include "clutter/clutter.h"
|
#include "clutter/clutter.h"
|
||||||
|
|
||||||
gboolean meta_actor_vertices_are_untransformed (ClutterVertex *verts,
|
gboolean meta_actor_vertices_are_untransformed (graphene_point3d_t *verts,
|
||||||
float widthf,
|
float widthf,
|
||||||
float heightf,
|
float heightf,
|
||||||
int *x_origin,
|
int *x_origin,
|
||||||
|
@ -1152,7 +1152,7 @@ meta_window_actor_transform_relative_position (MetaScreenCastWindow *screen_cast
|
|||||||
MetaWindowActorPrivate *priv =
|
MetaWindowActorPrivate *priv =
|
||||||
meta_window_actor_get_instance_private (window_actor);
|
meta_window_actor_get_instance_private (window_actor);
|
||||||
MetaRectangle bounds;
|
MetaRectangle bounds;
|
||||||
ClutterVertex v1 = { 0.f, }, v2 = { 0.f, };
|
graphene_point3d_t v1 = { 0.f, }, v2 = { 0.f, };
|
||||||
|
|
||||||
meta_window_actor_get_frame_bounds (screen_cast_window, &bounds);
|
meta_window_actor_get_frame_bounds (screen_cast_window, &bounds);
|
||||||
|
|
||||||
|
@ -101,7 +101,7 @@ notify_cb (GObject *object, GParamSpec *pspec, TestState *state)
|
|||||||
macro so that the assertion failure will report the right line
|
macro so that the assertion failure will report the right line
|
||||||
number */
|
number */
|
||||||
#define assert_coords(state, x_1, y_1, x_2, y_2) G_STMT_START { \
|
#define assert_coords(state, x_1, y_1, x_2, y_2) G_STMT_START { \
|
||||||
ClutterVertex verts[4]; \
|
graphene_point3d_t verts[4]; \
|
||||||
clutter_actor_get_abs_allocation_vertices ((state)->rect, verts); \
|
clutter_actor_get_abs_allocation_vertices ((state)->rect, verts); \
|
||||||
check_coords ((state), (x_1), (y_1), (x_2), (y_2), verts); \
|
check_coords ((state), (x_1), (y_1), (x_2), (y_2), verts); \
|
||||||
g_assert (approx_equal ((x_1), verts[0].x)); \
|
g_assert (approx_equal ((x_1), verts[0].x)); \
|
||||||
@ -116,7 +116,7 @@ notify_cb (GObject *object, GParamSpec *pspec, TestState *state)
|
|||||||
g_assert (approx_equal (v->x, xc) && \
|
g_assert (approx_equal (v->x, xc) && \
|
||||||
approx_equal (v->y, yc) && \
|
approx_equal (v->y, yc) && \
|
||||||
approx_equal (v->z, zc)); \
|
approx_equal (v->z, zc)); \
|
||||||
g_boxed_free (CLUTTER_TYPE_VERTEX, v); } G_STMT_END
|
g_boxed_free (GRAPHENE_TYPE_POINT3D, v); } G_STMT_END
|
||||||
|
|
||||||
static inline gboolean
|
static inline gboolean
|
||||||
approx_equal (int a, int b)
|
approx_equal (int a, int b)
|
||||||
@ -130,7 +130,7 @@ check_coords (TestState *state,
|
|||||||
gint y_1,
|
gint y_1,
|
||||||
gint x_2,
|
gint x_2,
|
||||||
gint y_2,
|
gint y_2,
|
||||||
const ClutterVertex *verts)
|
const graphene_point3d_t *verts)
|
||||||
{
|
{
|
||||||
if (g_test_verbose ())
|
if (g_test_verbose ())
|
||||||
g_print ("checking that (%i,%i,%i,%i) \xe2\x89\x88 (%i,%i,%i,%i): %s\n",
|
g_print ("checking that (%i,%i,%i,%i) \xe2\x89\x88 (%i,%i,%i,%i): %s\n",
|
||||||
@ -426,7 +426,7 @@ test_rotate_center (TestState *state)
|
|||||||
{
|
{
|
||||||
ClutterActor *rect = state->rect;
|
ClutterActor *rect = state->rect;
|
||||||
gdouble angle_x, angle_y, angle_z;
|
gdouble angle_x, angle_y, angle_z;
|
||||||
ClutterVertex *center_x, *center_y, *center_z;
|
graphene_point3d_t *center_x, *center_y, *center_z;
|
||||||
ClutterGravity z_center_gravity;
|
ClutterGravity z_center_gravity;
|
||||||
gfloat stage_width, stage_height;
|
gfloat stage_width, stage_height;
|
||||||
gfloat rect_x, rect_y;
|
gfloat rect_x, rect_y;
|
||||||
|
@ -334,7 +334,7 @@ my_thing_allocate (ClutterActor *self,
|
|||||||
if (clutter_actor_is_scaled (child) ||
|
if (clutter_actor_is_scaled (child) ||
|
||||||
clutter_actor_is_rotated (child))
|
clutter_actor_is_rotated (child))
|
||||||
{
|
{
|
||||||
ClutterVertex v1 = { 0, }, v2 = { 0, };
|
graphene_point3d_t v1 = { 0, }, v2 = { 0, };
|
||||||
ClutterActorBox transformed_box = { 0, };
|
ClutterActorBox transformed_box = { 0, };
|
||||||
|
|
||||||
/* origin */
|
/* origin */
|
||||||
|
@ -1646,11 +1646,11 @@ meta_wayland_surface_get_absolute_coordinates (MetaWaylandSurface *surface,
|
|||||||
{
|
{
|
||||||
ClutterActor *actor =
|
ClutterActor *actor =
|
||||||
CLUTTER_ACTOR (meta_wayland_surface_get_actor (surface));
|
CLUTTER_ACTOR (meta_wayland_surface_get_actor (surface));
|
||||||
ClutterVertex sv = {
|
graphene_point3d_t sv = {
|
||||||
.x = sx * surface->scale,
|
.x = sx * surface->scale,
|
||||||
.y = sy * surface->scale,
|
.y = sy * surface->scale,
|
||||||
};
|
};
|
||||||
ClutterVertex v = { 0 };
|
graphene_point3d_t v = { 0 };
|
||||||
|
|
||||||
clutter_actor_apply_relative_transform_to_point (actor, NULL, &sv, &v);
|
clutter_actor_apply_relative_transform_to_point (actor, NULL, &sv, &v);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user