clutter: Remove deprecated 'ClutterState'

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1192
This commit is contained in:
Jonas Ådahl 2020-04-09 13:30:24 +02:00 committed by Georges Basile Stavracas Neto
parent 18e7b814f2
commit a55a286b15
18 changed files with 1 additions and 3374 deletions

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@ -11,7 +11,6 @@
#include "deprecated/clutter-group.h" #include "deprecated/clutter-group.h"
#include "deprecated/clutter-rectangle.h" #include "deprecated/clutter-rectangle.h"
#include "deprecated/clutter-stage.h" #include "deprecated/clutter-stage.h"
#include "deprecated/clutter-state.h"
#include "deprecated/clutter-timeline.h" #include "deprecated/clutter-timeline.h"
#undef __CLUTTER_DEPRECATED_H_INSIDE__ #undef __CLUTTER_DEPRECATED_H_INSIDE__

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@ -98,49 +98,6 @@
* respectively) and the "object" string member for calling * respectively) and the "object" string member for calling
* g_signal_connect_object() instead of g_signal_connect(). * g_signal_connect_object() instead of g_signal_connect().
* *
* Signals can also be directly attached to a specific state defined
* inside a #ClutterState instance, for instance:
*
* |[
* ...
* "signals" : [
* {
* "name" : "enter-event",
* "states" : "button-states",
* "target-state" : "hover"
* },
* {
* "name" : "leave-event",
* "states" : "button-states",
* "target-state" : "base"
* },
* {
* "name" : "button-press-event",
* "states" : "button-states",
* "target-state" : "active",
* },
* {
* "name" : "key-press-event",
* "states" : "button-states",
* "target-state" : "key-focus",
* "warp" : true
* }
* ],
* ...
* ]|
*
* The "states" key defines the #ClutterState instance to be used to
* resolve the "target-state" key; it can be either a script id for a
* #ClutterState built by the same #ClutterScript instance, or to a
* #ClutterState built in code and associated to the #ClutterScript
* instance through the clutter_script_add_states() function. If no
* "states" key is present, then the default #ClutterState associated to
* the #ClutterScript instance will be used; the default #ClutterState
* can be set using clutter_script_add_states() using a %NULL name. The
* "warp" key can be used to warp to a specific state instead of
* animating to it. State changes on signal emission will not affect
* the signal emission chain.
*
* Clutter reserves the following names, so classes defining properties * Clutter reserves the following names, so classes defining properties
* through the usual GObject registration process should avoid using these * through the usual GObject registration process should avoid using these
* names to avoid collisions: * names to avoid collisions:
@ -186,7 +143,6 @@
#include "deprecated/clutter-alpha.h" #include "deprecated/clutter-alpha.h"
#include "deprecated/clutter-container.h" #include "deprecated/clutter-container.h"
#include "deprecated/clutter-state.h"
enum enum
{ {
@ -210,8 +166,6 @@ struct _ClutterScriptPrivate
ClutterScriptParser *parser; ClutterScriptParser *parser;
GHashTable *states;
gchar **search_paths; gchar **search_paths;
gchar *translation_domain; gchar *translation_domain;
@ -264,7 +218,6 @@ signal_info_free (gpointer data)
g_free (sinfo->name); g_free (sinfo->name);
g_free (sinfo->handler); g_free (sinfo->handler);
g_free (sinfo->object); g_free (sinfo->object);
g_free (sinfo->state);
g_free (sinfo->target); g_free (sinfo->target);
g_slice_free (SignalInfo, sinfo); g_slice_free (SignalInfo, sinfo);
@ -319,7 +272,6 @@ clutter_script_finalize (GObject *gobject)
g_hash_table_destroy (priv->objects); g_hash_table_destroy (priv->objects);
g_strfreev (priv->search_paths); g_strfreev (priv->search_paths);
g_free (priv->filename); g_free (priv->filename);
g_hash_table_destroy (priv->states);
g_free (priv->translation_domain); g_free (priv->translation_domain);
G_OBJECT_CLASS (clutter_script_parent_class)->finalize (gobject); G_OBJECT_CLASS (clutter_script_parent_class)->finalize (gobject);
@ -454,9 +406,6 @@ clutter_script_init (ClutterScript *script)
priv->objects = g_hash_table_new_full (g_str_hash, g_str_equal, priv->objects = g_hash_table_new_full (g_str_hash, g_str_equal,
NULL, NULL,
object_info_free); object_info_free);
priv->states = g_hash_table_new_full (g_str_hash, g_str_equal,
g_free,
(GDestroyNotify) g_object_unref);
} }
/** /**
@ -972,65 +921,12 @@ clutter_script_connect_signals (ClutterScript *script,
g_free (cd); g_free (cd);
} }
typedef struct {
ClutterState *state;
GObject *emitter;
gchar *target;
gulong signal_id;
gulong hook_id;
gboolean warp_to;
} HookData;
typedef struct { typedef struct {
ClutterScript *script; ClutterScript *script;
ClutterScriptConnectFunc func; ClutterScriptConnectFunc func;
gpointer user_data; gpointer user_data;
} SignalConnectData; } SignalConnectData;
static void
hook_data_free (gpointer data)
{
if (G_LIKELY (data != NULL))
{
HookData *hook_data = data;
g_free (hook_data->target);
g_slice_free (HookData, hook_data);
}
}
static gboolean
clutter_script_state_change_hook (GSignalInvocationHint *ihint,
guint n_params,
const GValue *params,
gpointer user_data)
{
HookData *hook_data = user_data;
GObject *emitter;
emitter = g_value_get_object (&params[0]);
if (emitter == hook_data->emitter)
{
if (hook_data->warp_to)
clutter_state_warp_to_state (hook_data->state, hook_data->target);
else
clutter_state_set_state (hook_data->state, hook_data->target);
}
return TRUE;
}
static void
clutter_script_remove_state_change_hook (gpointer user_data,
GObject *object_p)
{
HookData *hook_data = user_data;
g_signal_remove_emission_hook (hook_data->signal_id,
hook_data->hook_id);
}
static void static void
connect_each_object (gpointer key, connect_each_object (gpointer key,
gpointer value, gpointer value,
@ -1070,64 +966,7 @@ connect_each_object (gpointer key,
} }
else else
{ {
GObject *state_object = NULL; g_warn_if_reached ();
const gchar *signal_name, *signal_detail;
gchar **components;
GQuark signal_quark;
guint signal_id;
HookData *hook_data;
if (sinfo->state == NULL)
state_object = (GObject *) clutter_script_get_states (script, NULL);
else
{
state_object = clutter_script_get_object (script, sinfo->state);
if (state_object == NULL)
state_object = (GObject *) clutter_script_get_states (script, sinfo->state);
}
if (state_object == NULL)
continue;
components = g_strsplit (sinfo->name, "::", 2);
if (g_strv_length (components) == 2)
{
signal_name = components[0];
signal_detail = components[1];
}
else
{
signal_name = components[0];
signal_detail = NULL;
}
signal_id = g_signal_lookup (signal_name, G_OBJECT_TYPE (object));
if (signal_id == 0)
{
g_strfreev (components);
continue;
}
if (signal_detail != NULL)
signal_quark = g_quark_from_string (signal_detail);
else
signal_quark = 0;
hook_data = g_slice_new (HookData);
hook_data->emitter = object;
hook_data->state = CLUTTER_STATE (state_object);
hook_data->target = g_strdup (sinfo->target);
hook_data->warp_to = sinfo->warp_to;
hook_data->signal_id = signal_id;
hook_data->hook_id =
g_signal_add_emission_hook (signal_id, signal_quark,
clutter_script_state_change_hook,
hook_data,
hook_data_free);
g_object_weak_ref (hook_data->emitter,
clutter_script_remove_state_change_hook,
hook_data);
} }
signal_info_free (sinfo); signal_info_free (sinfo);
@ -1352,72 +1191,6 @@ clutter_script_list_objects (ClutterScript *script)
return retval; return retval;
} }
/**
* clutter_script_add_states:
* @script: a #ClutterScript
* @name: (allow-none): a name for the @state, or %NULL to
* set the default #ClutterState
* @state: a #ClutterState
*
* Associates a #ClutterState to the #ClutterScript instance using the given
* name.
*
* The #ClutterScript instance will use @state to resolve target states when
* connecting signal handlers.
*
* The #ClutterScript instance will take a reference on the #ClutterState
* passed to this function.
*
* Since: 1.8
*
* Deprecated: 1.12
*/
void
clutter_script_add_states (ClutterScript *script,
const gchar *name,
ClutterState *state)
{
g_return_if_fail (CLUTTER_IS_SCRIPT (script));
g_return_if_fail (CLUTTER_IS_STATE (state));
if (name == NULL || *name == '\0')
name = "__clutter_script_default_state";
g_hash_table_replace (script->priv->states,
g_strdup (name),
g_object_ref (state));
}
/**
* clutter_script_get_states:
* @script: a #ClutterScript
* @name: (allow-none): the name of the #ClutterState, or %NULL
*
* Retrieves the #ClutterState for the given @state_name.
*
* If @name is %NULL, this function will return the default
* #ClutterState instance.
*
* Return value: (transfer none): a pointer to the #ClutterState for the
* given name. The #ClutterState is owned by the #ClutterScript instance
* and it should not be unreferenced
*
* Since: 1.8
*
* Deprecated: 1.12
*/
ClutterState *
clutter_script_get_states (ClutterScript *script,
const gchar *name)
{
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), NULL);
if (name == NULL || *name == '\0')
name = "__clutter_script_default_state";
return g_hash_table_lookup (script->priv->states, name);
}
/** /**
* clutter_script_set_translation_domain: * clutter_script_set_translation_domain:
* @script: a #ClutterScript * @script: a #ClutterScript

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@ -179,15 +179,6 @@ void clutter_script_unmerge_objects (ClutterScript
CLUTTER_EXPORT CLUTTER_EXPORT
void clutter_script_ensure_objects (ClutterScript *script); void clutter_script_ensure_objects (ClutterScript *script);
CLUTTER_DEPRECATED
void clutter_script_add_states (ClutterScript *script,
const gchar *name,
ClutterState *state);
CLUTTER_DEPRECATED
ClutterState * clutter_script_get_states (ClutterScript *script,
const gchar *name);
CLUTTER_EXPORT CLUTTER_EXPORT
void clutter_script_connect_signals (ClutterScript *script, void clutter_script_connect_signals (ClutterScript *script,
gpointer user_data); gpointer user_data);

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@ -81,7 +81,6 @@ typedef struct _ClutterPerspective ClutterPerspective;
typedef struct _ClutterAlpha ClutterAlpha; typedef struct _ClutterAlpha ClutterAlpha;
typedef struct _ClutterAnimation ClutterAnimation; typedef struct _ClutterAnimation ClutterAnimation;
typedef struct _ClutterState ClutterState;
typedef struct _ClutterInputDeviceTool ClutterInputDeviceTool; typedef struct _ClutterInputDeviceTool ClutterInputDeviceTool;
typedef struct _ClutterInputDevice ClutterInputDevice; typedef struct _ClutterInputDevice ClutterInputDevice;

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@ -1,147 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Øyvind Kolås <pippin@linux.intel.com>
*
* Copyright (C) 2009 Intel Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CLUTTER_STATE_H__
#define __CLUTTER_STATE_H__
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_STATE_KEY (clutter_state_key_get_type ())
#define CLUTTER_TYPE_STATE (clutter_state_get_type ())
#define CLUTTER_STATE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STATE, ClutterState))
#define CLUTTER_STATE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STATE, ClutterStateClass))
#define CLUTTER_IS_STATE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STATE))
#define CLUTTER_IS_STATE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STATE))
#define CLUTTER_STATE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STATE, ClutterStateClass))
typedef struct _ClutterStatePrivate ClutterStatePrivate;
typedef struct _ClutterStateClass ClutterStateClass;
/**
* ClutterStateKey:
*
* #ClutterStateKey is an opaque structure whose
* members cannot be accessed directly
*
* Since: 1.4
*/
typedef struct _ClutterStateKey ClutterStateKey;
/**
* ClutterState:
*
* The #ClutterState structure contains only
* private data and should be accessed using the provided API
*
* Since: 1.4
*/
struct _ClutterState
{
/*< private >*/
GObject parent;
ClutterStatePrivate *priv;
};
/**
* ClutterStateClass:
* @completed: class handler for the #ClutterState::completed signal
*
* The #ClutterStateClass structure contains
* only private data
*
* Since: 1.4
*
* Deprecated: 1.12
*/
struct _ClutterStateClass
{
/*< private >*/
GObjectClass parent_class;
/*< public >*/
void (* completed) (ClutterState *state);
/*< private >*/
/* padding for future expansion */
gpointer _padding_dummy[8];
};
CLUTTER_DEPRECATED
GType clutter_state_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED
ClutterState *clutter_state_new (void);
CLUTTER_DEPRECATED
ClutterTimeline * clutter_state_set_state (ClutterState *state,
const gchar *target_state_name);
CLUTTER_DEPRECATED
ClutterTimeline * clutter_state_warp_to_state (ClutterState *state,
const gchar *target_state_name);
CLUTTER_DEPRECATED
ClutterState * clutter_state_set_key (ClutterState *state,
const gchar *source_state_name,
const gchar *target_state_name,
GObject *object,
const gchar *property_name,
guint mode,
const GValue *value,
gdouble pre_delay,
gdouble post_delay);
CLUTTER_DEPRECATED
void clutter_state_set_duration (ClutterState *state,
const gchar *source_state_name,
const gchar *target_state_name,
guint duration);
CLUTTER_DEPRECATED
guint clutter_state_get_duration (ClutterState *state,
const gchar *source_state_name,
const gchar *target_state_name);
CLUTTER_DEPRECATED
void clutter_state_set (ClutterState *state,
const gchar *source_state_name,
const gchar *target_state_name,
gpointer first_object,
const gchar *first_property_name,
gulong first_mode,
...) G_GNUC_NULL_TERMINATED;
CLUTTER_DEPRECATED
GList * clutter_state_get_states (ClutterState *state);
CLUTTER_DEPRECATED
const gchar * clutter_state_get_state (ClutterState *state);
/*
* ClutterStateKey
*/
CLUTTER_DEPRECATED
GType clutter_state_key_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED
GType clutter_state_key_get_property_type (const ClutterStateKey *key);
G_END_DECLS
#endif /* __CLUTTER_STATE_H__ */

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@ -226,7 +226,6 @@ clutter_deprecated_headers = [
'deprecated/clutter-group.h', 'deprecated/clutter-group.h',
'deprecated/clutter-rectangle.h', 'deprecated/clutter-rectangle.h',
'deprecated/clutter-stage.h', 'deprecated/clutter-stage.h',
'deprecated/clutter-state.h',
'deprecated/clutter-timeline.h', 'deprecated/clutter-timeline.h',
] ]
@ -236,7 +235,6 @@ clutter_deprecated_sources = [
'deprecated/clutter-box.c', 'deprecated/clutter-box.c',
'deprecated/clutter-group.c', 'deprecated/clutter-group.c',
'deprecated/clutter-rectangle.c', 'deprecated/clutter-rectangle.c',
'deprecated/clutter-state.c',
] ]
clutter_backend_sources = [] clutter_backend_sources = []

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@ -1,33 +0,0 @@
[
{
"type" : "ClutterRectangle",
"id" : "rect",
"width" : 100,
"height" : 100
},
{
"type" : "ClutterState",
"id" : "state",
"transitions" : [
{
"source" : "base",
"target" : "clicked",
"duration" : 250,
"keys" : [
[ "rect", "opacity", "linear", 128 ]
]
},
{
"source" : "clicked",
"target" : "base",
"duration" : 150,
"keys" : [
[ "rect", "opacity", "linear", 255 ]
]
}
]
}
]

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@ -1,87 +0,0 @@
#include <clutter/clutter.h>
#include "test-conform-common.h"
void
state_base (TestConformSimpleFixture *fixture G_GNUC_UNUSED,
gconstpointer dummy G_GNUC_UNUSED)
{
ClutterScript *script = clutter_script_new ();
GObject *state = NULL;
GError *error = NULL;
gchar *test_file;
GList *states, *keys;
ClutterStateKey *state_key;
guint duration;
test_file = clutter_test_get_data_file ("test-state-1.json");
clutter_script_load_from_file (script, test_file, &error);
if (g_test_verbose () && error)
g_print ("Error: %s\n", error->message);
g_free (test_file);
#if GLIB_CHECK_VERSION (2, 20, 0)
g_assert_no_error (error);
#else
g_assert (error == NULL);
#endif
state = clutter_script_get_object (script, "state");
g_assert (CLUTTER_IS_STATE (state));
states = clutter_state_get_states (CLUTTER_STATE (state));
g_assert (states != NULL);
g_assert (g_list_find (states, g_intern_static_string ("clicked")));
g_list_free (states);
duration = clutter_state_get_duration (CLUTTER_STATE (state), "base", "clicked");
g_assert_cmpint (duration, ==, 250);
duration = clutter_state_get_duration (CLUTTER_STATE (state), "clicked", "base");
g_assert_cmpint (duration, ==, 150);
keys = clutter_state_get_keys (CLUTTER_STATE (state), "base", "clicked",
clutter_script_get_object (script, "rect"),
"opacity");
g_assert (keys != NULL);
g_assert_cmpint (g_list_length (keys), ==, 1);
state_key = keys->data;
g_assert (clutter_state_key_get_object (state_key) == clutter_script_get_object (script, "rect"));
g_assert (clutter_state_key_get_mode (state_key) == CLUTTER_LINEAR);
g_assert_cmpstr (clutter_state_key_get_property_name (state_key), ==, "opacity");
g_list_free (keys);
keys = clutter_state_get_keys (CLUTTER_STATE (state), NULL, NULL, NULL, NULL);
g_assert_cmpint (g_list_length (keys), ==, 2);
g_list_free (keys);
clutter_state_set (CLUTTER_STATE (state), "base", "clicked", state, "state", CLUTTER_LINEAR, "foo", NULL);
keys = clutter_state_get_keys (CLUTTER_STATE (state), "base", "clicked",
NULL, NULL);
g_assert (keys != NULL);
g_assert_cmpint (g_list_length (keys), ==, 2);
g_list_free (keys);
states = clutter_state_get_states (CLUTTER_STATE (state));
g_assert_cmpint (g_list_length (states), ==, 2);
g_list_free (states);
clutter_state_remove_key (CLUTTER_STATE (state), NULL, "clicked", NULL, NULL);
states = clutter_state_get_states (CLUTTER_STATE (state));
/* removing the "clicked" state, will also cause the "base" state to be removed
* since in the .json there is no default source state
*/
g_assert_cmpint (g_list_length (states), ==, 0);
g_list_free (states);
g_object_unref (script);
}

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@ -21,7 +21,6 @@ clutter_tests_interactive_test_sources = [
'test-script.c', 'test-script.c',
'test-grab.c', 'test-grab.c',
'test-cogl-shader-glsl.c', 'test-cogl-shader-glsl.c',
'test-state.c',
'test-cogl-tex-tile.c', 'test-cogl-tex-tile.c',
'test-cogl-tex-convert.c', 'test-cogl-tex-convert.c',
'test-cogl-offscreen.c', 'test-cogl-offscreen.c',
@ -40,7 +39,6 @@ clutter_tests_interactive_test_sources = [
'test-swipe-action.c', 'test-swipe-action.c',
'test-cogl-point-sprites.c', 'test-cogl-point-sprites.c',
'test-path-constraint.c', 'test-path-constraint.c',
'test-state-script.c',
'test-devices.c', 'test-devices.c',
'test-content.c', 'test-content.c',
'test-keyframe-transition.c', 'test-keyframe-transition.c',

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@ -1,68 +0,0 @@
[
{
"id" : "button",
"type" : "ClutterRectangle",
"width" : "16 em",
"height" : "6 em",
"color" : "rgb(255, 0, 0)",
"opacity" : 128,
"scale-gravity" : "center",
"reactive" : true,
"signals" : [
{
"name" : "button-press-event",
"handler" : "on_button_press"
},
{ "name" : "enter-event", "states" : "button-states", "target-state" : "hover" },
{ "name" : "leave-event", "states" : "button-states", "target-state" : "base" },
{ "name" : "button-press-event", "states" : "button-states", "target-state" : "active" },
{ "name" : "button-release-event", "states" : "button-states", "target-state" : "hover" }
]
},
{
"id" : "button-states",
"type" : "ClutterState",
"duration" : 250,
"transitions" : [
{
"source" : null,
"target" : "base",
"keys" : [
[ "button", "opacity", "linear", 128 ],
[ "button", "scale-x", "ease-in-cubic", 1.0 ],
[ "button", "scale-y", "ease-in-cubic", 1.0 ],
[ "button", "color", "linear", "rgb(255, 0, 0)" ]
]
},
{
"source" : null,
"target" : "hover",
"keys" : [
[ "button", "opacity", "linear", 255 ],
[ "button", "scale-x", "ease-out-bounce", 1.4 ],
[ "button", "scale-y", "ease-out-bounce", 1.4 ],
[ "button", "color", "linear", "rgb(0, 255, 0)" ]
]
},
{
"source" : null,
"target" : "active",
"keys" : [
[ "button", "opacity", "linear", 255 ],
[ "button", "color", "linear", "rgb(0, 0, 255)" ]
]
}
]
}
]

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@ -1,213 +0,0 @@
#include <stdlib.h>
#include <math.h>
#include <gmodule.h>
#include <clutter/clutter.h>
#include "test-utils.h"
#define STAGE_WIDTH 1024
#define STAGE_HEIGHT 768
#define ACTOR_WIDTH 128
#define ACTOR_HEIGHT 128
#define COLS (STAGE_WIDTH/ACTOR_WIDTH)
#define ROWS (STAGE_HEIGHT/ACTOR_HEIGHT)
#define TOTAL (ROWS*COLS)
gint
test_state_main (gint argc,
gchar **argv);
const char *
test_state_describe (void);
static gboolean press_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
ClutterState *state = CLUTTER_STATE (user_data);
clutter_state_set_state (state, "right");
return TRUE;
}
static gboolean release_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
ClutterState *state = CLUTTER_STATE (user_data);
clutter_state_set_state (state, "active");
return TRUE;
}
static gboolean enter_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
ClutterState *state = CLUTTER_STATE (user_data);
clutter_state_set_state (state, "hover");
return TRUE;
}
static gboolean leave_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
ClutterState *state = CLUTTER_STATE (user_data);
clutter_state_set_state (state, "normal");
return TRUE;
}
static void completed (ClutterState *state,
gpointer data)
{
g_print ("Completed transitioning to state: %s\n",
clutter_state_get_state (state));
if (g_str_equal (clutter_state_get_state (state), "right"))
{
/* skip straight to left state when reaching right */
clutter_state_warp_to_state (state, "left");
}
}
static ClutterActor *new_rect (gint r,
gint g,
gint b,
gint a)
{
GError *error = NULL;
ClutterColor *color = clutter_color_new (r, g, b, a);
ClutterActor *group = clutter_actor_new ();
ClutterActor *rectangle = clutter_actor_new ();
ClutterActor *hand = NULL;
gchar *file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
hand = clutter_test_utils_create_texture_from_file (file, &error);
if (rectangle == NULL)
g_error ("image load failed: %s", error->message);
g_free (file);
clutter_actor_set_size (hand, ACTOR_WIDTH,ACTOR_HEIGHT);
clutter_actor_set_background_color (rectangle, color);
clutter_actor_set_size (rectangle, ACTOR_WIDTH,ACTOR_HEIGHT);
clutter_color_free (color);
clutter_actor_add_child (group, rectangle);
clutter_actor_add_child (group, hand);
return group;
}
G_MODULE_EXPORT gint
test_state_main (gint argc,
gchar **argv)
{
ClutterActor *stage;
ClutterState *layout_state;
gint i;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1;
layout_state = clutter_state_new ();
stage = clutter_stage_new ();
clutter_actor_set_background_color (stage, CLUTTER_COLOR_Black);
clutter_stage_set_title (CLUTTER_STAGE (stage), "State Machine");
clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
g_signal_connect (stage, "button-press-event",
G_CALLBACK (press_event), layout_state);
g_signal_connect (stage, "button-release-event",
G_CALLBACK (release_event), layout_state);
for (i = 0; i < TOTAL; i++)
{
ClutterActor *actor;
ClutterState *a_state;
int row = i/COLS;
int col = i%COLS;
actor = new_rect (255 * (1.0 * col / COLS), 50,
255 * (1.0 * row / ROWS), 255);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);
clutter_actor_set_position (actor, 320.0, 240.0);
clutter_actor_set_reactive (actor, TRUE);
clutter_actor_add_effect_with_name (actor, "fade",
clutter_desaturate_effect_new (0.0));
clutter_state_set (layout_state, NULL, "active",
actor, "delayed::x", CLUTTER_LINEAR,
ACTOR_WIDTH * 1.0 * ((TOTAL-1-i) % COLS),
((row*1.0/ROWS))/2, (1.0-(row*1.0/ROWS))/2,
actor, "delayed::y", CLUTTER_LINEAR,
ACTOR_HEIGHT * 1.0 * ((TOTAL-1-i) / COLS),
((row*1.0/ROWS))/2, 0.0,
actor, "rotation-angle-x", CLUTTER_LINEAR, 0.0,
actor, "rotation-angle-y", CLUTTER_LINEAR, 0.0,
NULL);
clutter_state_set (layout_state, NULL, "right",
actor, "delayed::x", CLUTTER_LINEAR, STAGE_WIDTH * 1.0,
((row*1.0/ROWS))/2,
(1.0-(row*1.0/ROWS))/2,
actor, "delayed::y", CLUTTER_LINEAR, STAGE_HEIGHT * 1.0,
((row*1.0/ROWS))/2,
0.0,
NULL);
clutter_state_set (layout_state, NULL, "left",
actor, "rotation-angle-x", CLUTTER_LINEAR, 45.0,
actor, "rotation-angle-y", CLUTTER_LINEAR, 5.0,
actor, "x", CLUTTER_LINEAR, 0-64.0,
actor, "y", CLUTTER_LINEAR, 0-64.0,
NULL);
a_state = clutter_state_new ();
g_object_set_data_full (G_OBJECT (actor), "hover-state-machine",
a_state, g_object_unref);
g_signal_connect (actor, "enter-event",
G_CALLBACK (enter_event), a_state);
g_signal_connect (actor, "leave-event",
G_CALLBACK (leave_event), a_state);
clutter_state_set (a_state, NULL, "normal",
actor, "opacity", CLUTTER_LINEAR, 0x77,
actor, "rotation-angle-z", CLUTTER_LINEAR, 0.0,
actor, "@effects.fade.factor", CLUTTER_LINEAR, 0.0,
NULL);
clutter_state_set (a_state, NULL, "hover",
actor, "opacity", CLUTTER_LINEAR, 0xff,
actor, "rotation-angle-z", CLUTTER_LINEAR, 10.0,
actor, "@effects.fade.factor", CLUTTER_LINEAR, 1.0,
NULL);
clutter_actor_set_opacity (actor, 0x77);
clutter_state_set_duration (a_state, NULL, NULL, 500);
}
clutter_state_set_duration (layout_state, NULL, NULL, 1000);
clutter_state_set_duration (layout_state, "active", "left", 1400);
g_signal_connect (layout_state, "completed", G_CALLBACK (completed), NULL);
clutter_actor_show (stage);
clutter_state_warp_to_state (layout_state, "left");
clutter_state_set_state (layout_state, "active");
clutter_main ();
g_object_unref (layout_state);
return EXIT_SUCCESS;
}
G_MODULE_EXPORT const char *
test_state_describe (void)
{
return "Animating using the State class.";
}

View File

@ -11,11 +11,6 @@ clutter_tests_performance_c_args += clutter_debug_c_args
clutter_tests_performance_tests = [ clutter_tests_performance_tests = [
'test-picking', 'test-picking',
'test-text-perf', 'test-text-perf',
'test-state',
'test-state-interactive',
'test-state-hidden',
'test-state-mini',
'test-state-pick',
] ]
foreach test : clutter_tests_performance_tests foreach test : clutter_tests_performance_tests

View File

@ -1,150 +0,0 @@
#include <stdlib.h>
#include <math.h>
#include <gmodule.h>
#include <clutter/clutter.h>
#include "test-common.h"
#define STAGE_WIDTH 160
#define STAGE_HEIGHT 120
#define ACTOR_WIDTH 8
#define ACTOR_HEIGHT 8
#define COLS (STAGE_WIDTH/ACTOR_WIDTH)
#define ROWS (STAGE_HEIGHT/ACTOR_HEIGHT)
#define TOTAL (ROWS*COLS)
static void completed (ClutterState *state,
gpointer data)
{
if (g_str_equal (clutter_state_get_state (state), "right"))
{
/* skip straight to left state when reaching right */
clutter_state_warp_to_state (state, "left");
}
else if (g_str_equal (clutter_state_get_state (state), "active"))
clutter_state_set_state (state, "right");
else
{
clutter_state_set_state (state, "active");
}
}
static ClutterActor *new_rect (gint r,
gint g,
gint b,
gint a)
{
ClutterColor *color = clutter_color_new (r, g, b, a);
ClutterActor *group = clutter_group_new ();
ClutterActor *rectangle = clutter_rectangle_new_with_color (color);
gchar *file = g_build_filename (TESTS_DATA_DIR, "redhand.png", NULL);
g_free (file);
clutter_actor_set_size (rectangle, ACTOR_WIDTH,ACTOR_HEIGHT);
clutter_color_free (color);
clutter_container_add (CLUTTER_CONTAINER (group), rectangle, NULL);
return group;
}
gint
main (gint argc,
gchar **argv)
{
ClutterActor *stage;
ClutterActor *group;
ClutterState *layout_state;
gint i;
clutter_perf_fps_init ();
if (CLUTTER_INIT_SUCCESS != clutter_init (&argc, &argv))
g_error ("Failed to initialize Clutter");
stage = clutter_stage_new ();
group = clutter_group_new ();
layout_state = clutter_state_new ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "State Performance [hidden]");
clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Black);
clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
for (i=0; i<TOTAL; i++)
{
ClutterActor *actor;
ClutterState *a_state;
int row = i/COLS;
int col = i%COLS;
actor = new_rect (255 * ( 1.0*col/COLS), 50,
255 * ( 1.0*row/ROWS), 255);
clutter_container_add_actor (CLUTTER_CONTAINER (group), actor);
clutter_actor_set_position (actor, 320.0, 240.0);
clutter_actor_set_reactive (actor, TRUE);
clutter_state_set (layout_state, NULL, "active",
actor, "delayed::x", CLUTTER_LINEAR,
ACTOR_WIDTH * 1.0 * ((TOTAL-1-i) % COLS),
((row*1.0/ROWS))/2, (1.0-(row*1.0/ROWS))/2,
actor, "delayed::y", CLUTTER_LINEAR,
ACTOR_HEIGHT * 1.0 * ((TOTAL-1-i) / COLS),
((row*1.0/ROWS))/2, 0.0,
actor, "rotation-angle-x", CLUTTER_LINEAR, 0.0,
actor, "rotation-angle-y", CLUTTER_LINEAR, 0.0,
NULL);
clutter_state_set (layout_state, NULL, "right",
actor, "delayed::x", CLUTTER_LINEAR, STAGE_WIDTH * 1.0,
((row*1.0/ROWS))/2,
(1.0-(row*1.0/ROWS))/2,
actor, "delayed::y", CLUTTER_LINEAR, STAGE_HEIGHT * 1.0,
((row*1.0/ROWS))/2,
0.0,
NULL);
clutter_state_set (layout_state, NULL, "left",
actor, "rotation-angle-x", CLUTTER_LINEAR, 45.0,
actor, "rotation-angle-y", CLUTTER_LINEAR, 5.0,
actor, "x", CLUTTER_LINEAR, 0-64.0,
actor, "y", CLUTTER_LINEAR, 0-64.0,
NULL);
a_state = clutter_state_new ();
g_object_set_data_full (G_OBJECT (actor), "hover-state-machine",
a_state, g_object_unref);
clutter_state_set (a_state, NULL, "normal",
actor, "opacity", CLUTTER_LINEAR, 0x77,
actor, "rotation-angle-z", CLUTTER_LINEAR, 0.0,
NULL);
clutter_state_set (a_state, NULL, "hover",
actor, "opacity", CLUTTER_LINEAR, 0xff,
actor, "rotation-angle-z", CLUTTER_LINEAR, 10.0,
NULL);
clutter_actor_set_opacity (actor, 0x77);
clutter_state_set_duration (a_state, NULL, NULL, 500);
}
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
clutter_actor_set_opacity (group, 0);
clutter_state_set_duration (layout_state, NULL, NULL, 1000);
clutter_state_set_duration (layout_state, "active", "left", 1400);
g_signal_connect (layout_state, "completed", G_CALLBACK (completed), NULL);
clutter_actor_show (stage);
clutter_state_warp_to_state (layout_state, "left");
clutter_state_set_state (layout_state, "active");
clutter_perf_fps_start (CLUTTER_STAGE (stage));
clutter_main ();
clutter_perf_fps_report ("test-state-hidden");
g_object_unref (layout_state);
return EXIT_SUCCESS;
}

View File

@ -1,195 +0,0 @@
#include <stdlib.h>
#include <math.h>
#include <gmodule.h>
#include <clutter/clutter.h>
#include "test-common.h"
#include "test-utils.h"
#define STAGE_WIDTH 800
#define STAGE_HEIGHT 600
#define ACTOR_WIDTH 64
#define ACTOR_HEIGHT 64
#define COLS (STAGE_WIDTH/ACTOR_WIDTH)
#define ROWS (STAGE_HEIGHT/ACTOR_HEIGHT)
#define TOTAL (ROWS*COLS)
static gboolean press_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
ClutterState *state = CLUTTER_STATE (user_data);
clutter_state_set_state (state, "right");
return TRUE;
}
static gboolean release_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
ClutterState *state = CLUTTER_STATE (user_data);
clutter_state_set_state (state, "active");
return TRUE;
}
static gboolean enter_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
ClutterState *state = CLUTTER_STATE (user_data);
clutter_state_set_state (state, "hover");
return TRUE;
}
static gboolean leave_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
ClutterState *state = CLUTTER_STATE (user_data);
clutter_state_set_state (state, "normal");
return TRUE;
}
static void completed (ClutterState *state,
gpointer data)
{
g_print ("Completed transitioning to state: %s\n",
clutter_state_get_state (state));
if (g_str_equal (clutter_state_get_state (state), "right"))
{
/* skip straight to left state when reaching right */
clutter_state_warp_to_state (state, "left");
}
}
static ClutterActor *new_rect (gint r,
gint g,
gint b,
gint a)
{
GError *error = NULL;
ClutterColor *color = clutter_color_new (r, g, b, a);
ClutterActor *group = clutter_group_new ();
ClutterActor *rectangle = clutter_rectangle_new_with_color (color);
ClutterActor *hand = NULL;
gchar *file = g_build_filename (TESTS_DATA_DIR, "redhand.png", NULL);
hand = clutter_test_utils_create_texture_from_file (file, &error);
if (rectangle == NULL)
g_error ("image load failed: %s", error->message);
g_free (file);
clutter_actor_set_size (hand, ACTOR_WIDTH,ACTOR_HEIGHT);
clutter_actor_set_size (rectangle, ACTOR_WIDTH,ACTOR_HEIGHT);
clutter_color_free (color);
clutter_container_add (CLUTTER_CONTAINER (group), rectangle, hand, NULL);
return group;
}
gint
main (gint argc,
gchar **argv)
{
ClutterActor *stage;
ClutterState *layout_state;
gint i;
clutter_perf_fps_init ();
if (CLUTTER_INIT_SUCCESS != clutter_init (&argc, &argv))
g_error ("Failed to initialize Clutter");
stage = clutter_stage_new ();
layout_state = clutter_state_new ();
clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Black);
clutter_stage_set_title (CLUTTER_STAGE (stage), "State Performance [interactive]");
clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
g_signal_connect (stage, "button-press-event",
G_CALLBACK (press_event), layout_state);
g_signal_connect (stage, "button-release-event",
G_CALLBACK (release_event), layout_state);
for (i=0; i<TOTAL; i++)
{
ClutterActor *actor;
ClutterState *a_state;
int row = i/COLS;
int col = i%COLS;
actor = new_rect (255 * ( 1.0*col/COLS), 50,
255 * ( 1.0*row/ROWS), 255);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);
clutter_actor_set_position (actor, 320.0, 240.0);
clutter_actor_set_reactive (actor, TRUE);
clutter_state_set (layout_state, NULL, "active",
actor, "delayed::x", CLUTTER_LINEAR,
ACTOR_WIDTH * 1.0 * ((TOTAL-1-i) % COLS),
((row*1.0/ROWS))/2, (1.0-(row*1.0/ROWS))/2,
actor, "delayed::y", CLUTTER_LINEAR,
ACTOR_HEIGHT * 1.0 * ((TOTAL-1-i) / COLS),
((row*1.0/ROWS))/2, 0.0,
actor, "rotation-angle-x", CLUTTER_LINEAR, 0.0,
actor, "rotation-angle-y", CLUTTER_LINEAR, 0.0,
NULL);
clutter_state_set (layout_state, NULL, "right",
actor, "delayed::x", CLUTTER_LINEAR, STAGE_WIDTH * 1.0,
((row*1.0/ROWS))/2,
(1.0-(row*1.0/ROWS))/2,
actor, "delayed::y", CLUTTER_LINEAR, STAGE_HEIGHT * 1.0,
((row*1.0/ROWS))/2,
0.0,
NULL);
clutter_state_set (layout_state, NULL, "left",
actor, "rotation-angle-x", CLUTTER_LINEAR, 45.0,
actor, "rotation-angle-y", CLUTTER_LINEAR, 5.0,
actor, "x", CLUTTER_LINEAR, 0-64.0,
actor, "y", CLUTTER_LINEAR, 0-64.0,
NULL);
a_state = clutter_state_new ();
g_object_set_data_full (G_OBJECT (actor), "hover-state-machine",
a_state, g_object_unref);
g_signal_connect (actor, "enter-event",
G_CALLBACK (enter_event), a_state);
g_signal_connect (actor, "leave-event",
G_CALLBACK (leave_event), a_state);
clutter_state_set (a_state, NULL, "normal",
actor, "opacity", CLUTTER_LINEAR, 0x77,
actor, "rotation-angle-z", CLUTTER_LINEAR, 0.0,
NULL);
clutter_state_set (a_state, NULL, "hover",
actor, "opacity", CLUTTER_LINEAR, 0xff,
actor, "rotation-angle-z", CLUTTER_LINEAR, 10.0,
NULL);
clutter_actor_set_opacity (actor, 0x77);
clutter_state_set_duration (a_state, NULL, NULL, 500);
}
clutter_state_set_duration (layout_state, NULL, NULL, 1000);
clutter_state_set_duration (layout_state, "active", "left", 1400);
g_signal_connect (layout_state, "completed", G_CALLBACK (completed), NULL);
clutter_actor_show (stage);
clutter_state_warp_to_state (layout_state, "left");
clutter_state_set_state (layout_state, "active");
clutter_perf_fake_mouse (CLUTTER_STAGE (stage));
clutter_perf_fps_start (CLUTTER_STAGE (stage));
clutter_main ();
clutter_perf_fps_report ("test-state-interactive");
g_object_unref (layout_state);
return EXIT_SUCCESS;
}

View File

@ -1,154 +0,0 @@
#include <stdlib.h>
#include <math.h>
#include <gmodule.h>
#include <clutter/clutter.h>
#include "test-common.h"
#include "test-utils.h"
#define STAGE_WIDTH 160
#define STAGE_HEIGHT 120
#define ACTOR_WIDTH 8
#define ACTOR_HEIGHT 8
#define COLS (STAGE_WIDTH/ACTOR_WIDTH)
#define ROWS (STAGE_HEIGHT/ACTOR_HEIGHT)
#define TOTAL (ROWS*COLS)
static void completed (ClutterState *state,
gpointer data)
{
if (g_str_equal (clutter_state_get_state (state), "right"))
{
/* skip straight to left state when reaching right */
clutter_state_warp_to_state (state, "left");
}
else if (g_str_equal (clutter_state_get_state (state), "active"))
clutter_state_set_state (state, "right");
else
{
clutter_state_set_state (state, "active");
}
}
static ClutterActor *new_rect (gint r,
gint g,
gint b,
gint a)
{
GError *error = NULL;
ClutterColor *color = clutter_color_new (r, g, b, a);
ClutterActor *group = clutter_group_new ();
ClutterActor *rectangle = clutter_rectangle_new_with_color (color);
ClutterActor *hand = NULL;
gchar *file = g_build_filename (TESTS_DATA_DIR, "redhand.png", NULL);
hand = clutter_test_utils_create_texture_from_file (file, &error);
if (rectangle == NULL)
g_error ("image load failed: %s", error->message);
g_free (file);
clutter_actor_set_size (hand, ACTOR_WIDTH,ACTOR_HEIGHT);
clutter_actor_set_size (rectangle, ACTOR_WIDTH,ACTOR_HEIGHT);
clutter_color_free (color);
clutter_container_add (CLUTTER_CONTAINER (group), rectangle, hand, NULL);
return group;
}
gint
main (gint argc,
gchar **argv)
{
ClutterActor *stage;
ClutterState *layout_state;
gint i;
clutter_perf_fps_init ();
if (CLUTTER_INIT_SUCCESS != clutter_init (&argc, &argv))
g_error ("Failed to initialize Clutter");
stage = clutter_stage_new ();
layout_state = clutter_state_new ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "State Performance [mini]");
clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Black);
clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
for (i=0; i<TOTAL; i++)
{
ClutterActor *actor;
ClutterState *a_state;
int row = i/COLS;
int col = i%COLS;
actor = new_rect (255 * ( 1.0*col/COLS), 50,
255 * ( 1.0*row/ROWS), 255);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);
clutter_actor_set_position (actor, 320.0, 240.0);
clutter_actor_set_reactive (actor, TRUE);
clutter_state_set (layout_state, NULL, "active",
actor, "delayed::x", CLUTTER_LINEAR,
ACTOR_WIDTH * 1.0 * ((TOTAL-1-i) % COLS),
((row*1.0/ROWS))/2, (1.0-(row*1.0/ROWS))/2,
actor, "delayed::y", CLUTTER_LINEAR,
ACTOR_HEIGHT * 1.0 * ((TOTAL-1-i) / COLS),
((row*1.0/ROWS))/2, 0.0,
actor, "rotation-angle-x", CLUTTER_LINEAR, 0.0,
actor, "rotation-angle-y", CLUTTER_LINEAR, 0.0,
NULL);
clutter_state_set (layout_state, NULL, "right",
actor, "delayed::x", CLUTTER_LINEAR, STAGE_WIDTH * 1.0,
((row*1.0/ROWS))/2,
(1.0-(row*1.0/ROWS))/2,
actor, "delayed::y", CLUTTER_LINEAR, STAGE_HEIGHT * 1.0,
((row*1.0/ROWS))/2,
0.0,
NULL);
clutter_state_set (layout_state, NULL, "left",
actor, "rotation-angle-x", CLUTTER_LINEAR, 45.0,
actor, "rotation-angle-y", CLUTTER_LINEAR, 5.0,
actor, "x", CLUTTER_LINEAR, 0-64.0,
actor, "y", CLUTTER_LINEAR, 0-64.0,
NULL);
a_state = clutter_state_new ();
g_object_set_data_full (G_OBJECT (actor), "hover-state-machine",
a_state, g_object_unref);
clutter_state_set (a_state, NULL, "normal",
actor, "opacity", CLUTTER_LINEAR, 0x77,
actor, "rotation-angle-z", CLUTTER_LINEAR, 0.0,
NULL);
clutter_state_set (a_state, NULL, "hover",
actor, "opacity", CLUTTER_LINEAR, 0xff,
actor, "rotation-angle-z", CLUTTER_LINEAR, 10.0,
NULL);
clutter_actor_set_opacity (actor, 0x77);
clutter_state_set_duration (a_state, NULL, NULL, 500);
}
clutter_state_set_duration (layout_state, NULL, NULL, 1000);
clutter_state_set_duration (layout_state, "active", "left", 1400);
g_signal_connect (layout_state, "completed", G_CALLBACK (completed), NULL);
clutter_actor_show (stage);
clutter_state_warp_to_state (layout_state, "left");
clutter_state_set_state (layout_state, "active");
clutter_perf_fps_start (CLUTTER_STAGE (stage));
clutter_main ();
clutter_perf_fps_report ("test-state-mini");
g_object_unref (layout_state);
return EXIT_SUCCESS;
}

View File

@ -1,160 +0,0 @@
#include <stdlib.h>
#include <math.h>
#include <gmodule.h>
#include <clutter/clutter.h>
#include "test-common.h"
#include "test-utils.h"
static gint times = 16;
#define STAGE_WIDTH 800
#define STAGE_HEIGHT 600
#define ACTOR_WIDTH 64
#define ACTOR_HEIGHT 64
#define COLS (STAGE_WIDTH/ACTOR_WIDTH)
#define ROWS (STAGE_HEIGHT/ACTOR_HEIGHT)
#define TOTAL (ROWS*COLS)
static void completed (ClutterState *state,
gpointer data)
{
if (g_str_equal (clutter_state_get_state (state), "right"))
{
/* skip straight to left state when reaching right */
clutter_state_warp_to_state (state, "left");
}
else if (g_str_equal (clutter_state_get_state (state), "active"))
clutter_state_set_state (state, "right");
else
{
clutter_state_set_state (state, "active");
}
times --;
if (times <=0)
clutter_main_quit ();
}
static ClutterActor *new_rect (gint r,
gint g,
gint b,
gint a)
{
GError *error = NULL;
ClutterColor *color = clutter_color_new (r, g, b, a);
ClutterActor *group = clutter_group_new ();
ClutterActor *rectangle = clutter_rectangle_new_with_color (color);
ClutterActor *hand = NULL;
gchar *file = g_build_filename (TESTS_DATA_DIR, "redhand.png", NULL);
hand = clutter_test_utils_create_texture_from_file (file, &error);
if (rectangle == NULL)
g_error ("image load failed: %s", error->message);
g_free (file);
clutter_actor_set_size (hand, ACTOR_WIDTH,ACTOR_HEIGHT);
clutter_actor_set_size (rectangle, ACTOR_WIDTH,ACTOR_HEIGHT);
clutter_color_free (color);
clutter_container_add (CLUTTER_CONTAINER (group), rectangle, hand, NULL);
return group;
}
gint
main (gint argc,
gchar **argv)
{
ClutterActor *stage;
ClutterState *layout_state;
gint i;
clutter_perf_fps_init ();
if (CLUTTER_INIT_SUCCESS != clutter_init (&argc, &argv))
g_error ("Failed to initialize Clutter");
stage = clutter_stage_new ();
layout_state = clutter_state_new ();
clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Black);
clutter_stage_set_title (CLUTTER_STAGE (stage), "State Performance [pick]");
clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
for (i=0; i<TOTAL; i++)
{
ClutterActor *actor;
ClutterState *a_state;
int row = i/COLS;
int col = i%COLS;
actor = new_rect (255 * ( 1.0*col/COLS), 50,
255 * ( 1.0*row/ROWS), 255);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);
clutter_actor_set_position (actor, 320.0, 240.0);
clutter_actor_set_reactive (actor, TRUE);
clutter_state_set (layout_state, NULL, "active",
actor, "delayed::x", CLUTTER_LINEAR,
ACTOR_WIDTH * 1.0 * ((TOTAL-1-i) % COLS),
((row*1.0/ROWS))/2, (1.0-(row*1.0/ROWS))/2,
actor, "delayed::y", CLUTTER_LINEAR,
ACTOR_HEIGHT * 1.0 * ((TOTAL-1-i) / COLS),
((row*1.0/ROWS))/2, 0.0,
actor, "rotation-angle-x", CLUTTER_LINEAR, 0.0,
actor, "rotation-angle-y", CLUTTER_LINEAR, 0.0,
NULL);
clutter_state_set (layout_state, NULL, "right",
actor, "delayed::x", CLUTTER_LINEAR, STAGE_WIDTH * 1.0,
((row*1.0/ROWS))/2,
(1.0-(row*1.0/ROWS))/2,
actor, "delayed::y", CLUTTER_LINEAR, STAGE_HEIGHT * 1.0,
((row*1.0/ROWS))/2,
0.0,
NULL);
clutter_state_set (layout_state, NULL, "left",
actor, "rotation-angle-x", CLUTTER_LINEAR, 45.0,
actor, "rotation-angle-y", CLUTTER_LINEAR, 5.0,
actor, "x", CLUTTER_LINEAR, 0-64.0,
actor, "y", CLUTTER_LINEAR, 0-64.0,
NULL);
a_state = clutter_state_new ();
g_object_set_data_full (G_OBJECT (actor), "hover-state-machine",
a_state, g_object_unref);
clutter_state_set (a_state, NULL, "normal",
actor, "opacity", CLUTTER_LINEAR, 0x77,
actor, "rotation-angle-z", CLUTTER_LINEAR, 0.0,
NULL);
clutter_state_set (a_state, NULL, "hover",
actor, "opacity", CLUTTER_LINEAR, 0xff,
actor, "rotation-angle-z", CLUTTER_LINEAR, 10.0,
NULL);
clutter_actor_set_opacity (actor, 0x77);
clutter_state_set_duration (a_state, NULL, NULL, 500);
}
clutter_state_set_duration (layout_state, NULL, NULL, 1000);
clutter_state_set_duration (layout_state, "active", "left", 1400);
g_signal_connect (layout_state, "completed", G_CALLBACK (completed), NULL);
clutter_actor_show (stage);
clutter_state_warp_to_state (layout_state, "left");
clutter_state_set_state (layout_state, "active");
clutter_perf_fake_mouse (CLUTTER_STAGE (stage));
clutter_perf_fps_start (CLUTTER_STAGE (stage));
clutter_main ();
clutter_perf_fps_report ("test-state-pick");
g_object_unref (layout_state);
return EXIT_SUCCESS;
}

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@ -1,159 +0,0 @@
#include <stdlib.h>
#include <math.h>
#include <gmodule.h>
#include <clutter/clutter.h>
#include "test-common.h"
#include "test-utils.h"
static gint times = 16;
#define STAGE_WIDTH 800
#define STAGE_HEIGHT 600
#define ACTOR_WIDTH 64
#define ACTOR_HEIGHT 64
#define COLS (STAGE_WIDTH/ACTOR_WIDTH)
#define ROWS (STAGE_HEIGHT/ACTOR_HEIGHT)
#define TOTAL (ROWS*COLS)
static void completed (ClutterState *state,
gpointer data)
{
if (g_str_equal (clutter_state_get_state (state), "right"))
{
/* skip straight to left state when reaching right */
clutter_state_warp_to_state (state, "left");
}
else if (g_str_equal (clutter_state_get_state (state), "active"))
clutter_state_set_state (state, "right");
else
{
clutter_state_set_state (state, "active");
}
times --;
if (times <=0)
clutter_main_quit ();
}
static ClutterActor *new_rect (gint r,
gint g,
gint b,
gint a)
{
GError *error = NULL;
ClutterColor *color = clutter_color_new (r, g, b, a);
ClutterActor *group = clutter_group_new ();
ClutterActor *rectangle = clutter_rectangle_new_with_color (color);
ClutterActor *hand = NULL;
gchar *file = g_build_filename (TESTS_DATA_DIR, "redhand.png", NULL);
hand = clutter_test_utils_create_texture_from_file (file, &error);
if (rectangle == NULL)
g_error ("image load failed: %s", error->message);
g_free (file);
clutter_actor_set_size (hand, ACTOR_WIDTH,ACTOR_HEIGHT);
clutter_actor_set_size (rectangle, ACTOR_WIDTH,ACTOR_HEIGHT);
clutter_color_free (color);
clutter_container_add (CLUTTER_CONTAINER (group), rectangle, hand, NULL);
return group;
}
gint
main (gint argc,
gchar **argv)
{
ClutterActor *stage;
ClutterState *layout_state;
gint i;
clutter_perf_fps_init ();
if (CLUTTER_INIT_SUCCESS != clutter_init (&argc, &argv))
g_error ("Failed to initialize Clutter");
stage = clutter_stage_new ();
layout_state = clutter_state_new ();
clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Black);
clutter_stage_set_title (CLUTTER_STAGE (stage), "State Performance");
clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
for (i=0; i<TOTAL; i++)
{
ClutterActor *actor;
ClutterState *a_state;
int row = i/COLS;
int col = i%COLS;
actor = new_rect (255 * ( 1.0*col/COLS), 50,
255 * ( 1.0*row/ROWS), 255);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);
clutter_actor_set_position (actor, 320.0, 240.0);
clutter_actor_set_reactive (actor, TRUE);
clutter_state_set (layout_state, NULL, "active",
actor, "delayed::x", CLUTTER_LINEAR,
ACTOR_WIDTH * 1.0 * ((TOTAL-1-i) % COLS),
((row*1.0/ROWS))/2, (1.0-(row*1.0/ROWS))/2,
actor, "delayed::y", CLUTTER_LINEAR,
ACTOR_HEIGHT * 1.0 * ((TOTAL-1-i) / COLS),
((row*1.0/ROWS))/2, 0.0,
actor, "rotation-angle-x", CLUTTER_LINEAR, 0.0,
actor, "rotation-angle-y", CLUTTER_LINEAR, 0.0,
NULL);
clutter_state_set (layout_state, NULL, "right",
actor, "delayed::x", CLUTTER_LINEAR, STAGE_WIDTH * 1.0,
((row*1.0/ROWS))/2,
(1.0-(row*1.0/ROWS))/2,
actor, "delayed::y", CLUTTER_LINEAR, STAGE_HEIGHT * 1.0,
((row*1.0/ROWS))/2,
0.0,
NULL);
clutter_state_set (layout_state, NULL, "left",
actor, "rotation-angle-x", CLUTTER_LINEAR, 45.0,
actor, "rotation-angle-y", CLUTTER_LINEAR, 5.0,
actor, "x", CLUTTER_LINEAR, 0-64.0,
actor, "y", CLUTTER_LINEAR, 0-64.0,
NULL);
a_state = clutter_state_new ();
g_object_set_data_full (G_OBJECT (actor), "hover-state-machine",
a_state, g_object_unref);
clutter_state_set (a_state, NULL, "normal",
actor, "opacity", CLUTTER_LINEAR, 0x77,
actor, "rotation-angle-z", CLUTTER_LINEAR, 0.0,
NULL);
clutter_state_set (a_state, NULL, "hover",
actor, "opacity", CLUTTER_LINEAR, 0xff,
actor, "rotation-angle-z", CLUTTER_LINEAR, 10.0,
NULL);
clutter_actor_set_opacity (actor, 0x77);
clutter_state_set_duration (a_state, NULL, NULL, 500);
}
clutter_state_set_duration (layout_state, NULL, NULL, 1000);
clutter_state_set_duration (layout_state, "active", "left", 1400);
g_signal_connect (layout_state, "completed", G_CALLBACK (completed), NULL);
clutter_actor_show (stage);
clutter_state_warp_to_state (layout_state, "left");
clutter_state_set_state (layout_state, "active");
clutter_perf_fps_start (CLUTTER_STAGE (stage));
clutter_main ();
clutter_perf_fps_report ("test-state");
g_object_unref (layout_state);
return EXIT_SUCCESS;
}