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clutter/paint-context: Allow passing redraw clip to offscreen paint context
So that we can mark the redraw clip of the part of the stage we're painting. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1207
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@ -61,12 +61,14 @@ clutter_paint_context_new_for_view (ClutterStageView *view,
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*/
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ClutterPaintContext *
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clutter_paint_context_new_for_framebuffer (CoglFramebuffer *framebuffer,
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const cairo_region_t *redraw_clip,
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ClutterPaintFlag paint_flags)
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{
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ClutterPaintContext *paint_context;
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paint_context = g_new0 (ClutterPaintContext, 1);
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g_ref_count_init (&paint_context->ref_count);
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paint_context->redraw_clip = cairo_region_copy (redraw_clip);
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paint_context->paint_flags = paint_flags;
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clutter_paint_context_push_framebuffer (paint_context, framebuffer);
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@ -41,6 +41,7 @@ GType clutter_paint_context_get_type (void);
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CLUTTER_EXPORT
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ClutterPaintContext * clutter_paint_context_new_for_framebuffer (CoglFramebuffer *framebuffer,
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const cairo_region_t *redraw_clip,
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ClutterPaintFlag paint_flags);
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CLUTTER_EXPORT
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@ -1271,7 +1271,8 @@ get_image_via_offscreen (MetaShapedTexture *stex,
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clutter_paint_node_set_static_name (root_node, "MetaShapedTexture.offscreen");
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paint_context =
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clutter_paint_context_new_for_framebuffer (fb, CLUTTER_PAINT_FLAG_NONE);
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clutter_paint_context_new_for_framebuffer (fb, NULL,
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CLUTTER_PAINT_FLAG_NONE);
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do_paint_content (stex, root_node, paint_context,
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stex->texture,
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@ -1322,7 +1322,7 @@ meta_window_actor_blit_to_framebuffer (MetaScreenCastWindow *screen_cast_window,
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cogl_framebuffer_translate (framebuffer, -x, -y, 0);
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paint_context =
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clutter_paint_context_new_for_framebuffer (framebuffer,
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clutter_paint_context_new_for_framebuffer (framebuffer, NULL,
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CLUTTER_PAINT_FLAG_NONE);
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clutter_actor_paint (actor, paint_context);
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clutter_paint_context_destroy (paint_context);
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@ -1482,7 +1482,7 @@ meta_window_actor_get_image (MetaWindowActor *self,
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cogl_framebuffer_translate (framebuffer, -x, -y, 0);
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paint_context =
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clutter_paint_context_new_for_framebuffer (framebuffer,
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clutter_paint_context_new_for_framebuffer (framebuffer, NULL,
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CLUTTER_PAINT_FLAG_NONE);
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clutter_actor_paint (actor, paint_context);
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clutter_paint_context_destroy (paint_context);
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